- Add relations/item/abilities preview (serve_relations.py + web/relations/) - Add fetch scripts: hero_items, item_shop, items_meta, hero_abilities, ability_videos, patches, stratz, matchups, portraits - Add overlay.py (role tags + Top-3 cyan marks), recommend.py - Add http_utils.py, loc_format.py, hero_tags.py, item_fears.py - GSI: full payload JSONL dump, foreground window detection - Drop real template library; CDN-only matching - Update docs: CHANGELOG 0.2.0, DESIGN config table, AGENTS module table - .gitignore: exclude large regenerable assets (icons/portraits/videos)
160 lines
4.6 KiB
Python
160 lines
4.6 KiB
Python
"""Draft suggestions from qualitative hero relations.
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Score candidates for the player's role-queue position using:
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+1 per enemy the candidate counters
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-1 per enemy that counters the candidate
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+1 per already-locked ally synergy
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Data: data/relations.json (not OpenDota winrates).
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"""
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from __future__ import annotations
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from pathlib import Path
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from common import ROOT
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from grid import hero_table
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from relations import DEFAULT_RELATIONS, indexes, load_relations
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DEFAULT_ROLE_TAGS = {
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"1": ["Carry"],
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"2": ["Carry", "Nuker", "Escape"],
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"3": ["Initiator", "Durable", "Carry"],
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"4": ["Support"],
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"5": ["Support"],
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}
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def _maps() -> tuple[dict[str, str], dict[str, list[str]]]:
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table = hero_table()
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names = {h["key"]: h["name_loc"] for h in table}
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roles = {h["key"]: list(h.get("roles") or []) for h in table}
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return names, roles
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def enemy_keys(confirmed: dict[int, str], self_team: str | None) -> list[str]:
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if self_team == "radiant":
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slots = range(6, 11)
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elif self_team == "dire":
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slots = range(1, 6)
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else:
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return []
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return [confirmed[s] for s in slots if confirmed.get(s)]
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def ally_keys(confirmed: dict[int, str], self_team: str | None, self_slot: int | None = None) -> list[str]:
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"""Teammates already locked (excludes your own slot)."""
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if self_team == "radiant":
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slots = range(1, 6)
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elif self_team == "dire":
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slots = range(6, 11)
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else:
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return []
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out = []
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for s in slots:
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if self_slot is not None and s == self_slot:
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continue
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if confirmed.get(s):
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out.append(confirmed[s])
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return out
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def candidates_for_position(
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position: int | None,
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*,
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roles_by_key: dict[str, list[str]],
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role_tags: dict | None = None,
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) -> list[str]:
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tags_map = role_tags or DEFAULT_ROLE_TAGS
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if position is None:
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return []
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wanted = set(tags_map.get(str(position)) or tags_map.get(position) or [])
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if not wanted:
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return []
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out = []
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for key, tags in roles_by_key.items():
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if wanted.intersection(tags):
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out.append(key)
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return out
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def suggest_top(
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*,
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position: int | None,
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enemies: list[str],
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allies: list[str] | None = None,
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exclude: set[str] | list[str],
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relations: dict | None = None,
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top_n: int = 3,
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role_tags: dict | None = None,
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**_ignored,
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) -> list[dict]:
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"""Return Top-N picks from qualitative counters / synergies.
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Extra kwargs (matchups, synergies, min_games) accepted and ignored for
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backward compatibility with older call sites.
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"""
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if position is None:
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return []
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allies = list(allies or [])
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enemies = list(enemies or [])
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if not enemies and not allies:
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return []
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rel = relations if relations is not None else load_relations()
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if not rel.get("counters") and not rel.get("synergies"):
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return []
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names, roles_by_key = _maps()
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counters_of, countered_by, synergies_of = indexes(rel)
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exclude_set = {e for e in exclude if e}
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scored: list[tuple[int, str, dict]] = []
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for cand in candidates_for_position(position, roles_by_key=roles_by_key, role_tags=role_tags):
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if cand in exclude_set:
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continue
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beats = []
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beaten_by = []
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with_allies = []
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for ek in enemies:
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for edge in counters_of.get(cand) or []:
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if edge["key"] == ek:
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beats.append({"enemy": ek, "reason": edge.get("reason") or ""})
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for edge in countered_by.get(cand) or []:
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if edge["key"] == ek:
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beaten_by.append({"enemy": ek, "reason": edge.get("reason") or ""})
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for ak in allies:
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for edge in synergies_of.get(cand) or []:
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if edge["key"] == ak:
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with_allies.append({"ally": ak, "reason": edge.get("reason") or ""})
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score = len(beats) - len(beaten_by) + len(with_allies)
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if score == 0 and not beats and not beaten_by and not with_allies:
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continue
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scored.append((score, cand, {
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"beats": beats,
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"beaten_by": beaten_by,
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"with": with_allies,
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}))
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scored.sort(key=lambda t: (t[0], t[1]), reverse=True)
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out = []
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for rank, (score, key, detail) in enumerate(scored[: max(0, top_n)], start=1):
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out.append({
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"key": key,
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"name_loc": names.get(key, key),
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"rank": rank,
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"score": score,
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**detail,
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})
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return out
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__all__ = [
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"DEFAULT_RELATIONS",
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"DEFAULT_ROLE_TAGS",
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"ally_keys",
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"candidates_for_position",
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"enemy_keys",
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"load_relations",
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"suggest_top",
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]
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