Files
vosonandCursor f5b7011c45 Ship Steam login, D1 player sync, and cached「我」dashboard.
Players get a fast TTL-backed homepage (local profile / Cloudflare D1) with dense UI polish; login unlocks /home without blocking on every OpenDota refresh.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-01 01:24:30 +08:00

344 lines
11 KiB
JavaScript

/* global window, history, location */
/**
* Path-based router for the Climperor web site (web/frontend).
*
* Synchronizes the browser URL with app state across these dimensions:
* - page: home | heroes | rankings | matches | streamers | trends | mechanics | items | patches | players
* - hero: selected hero key + detail sub-tab
* (skills|core|fears|trends|matchups|matches|streamers|patches; legacy stats → trends)
* - rankings: Immortal leaderboard region
* /rankings[/region] (legacy /rankings/meta[/bracket] → players / china)
* - matches: star-player recent matches (pro_matches)
* /matches[/account_id][?origin=pro|china][&page=N]
* (default origin all omitted; page=1 omitted)
* - home: logged-in Steam self homepage (players view + auth.account_id)
* /home[/{match_id}]
* - players: PC post-match player home + match detail (local/OSS JSON)
* /players/{account_id}[/{match_id}]
* - streamers: curated streamer directory
* /streamers
* - trends: medal bracket for the 8-week win/pick board
* /trends[/bracket][?sort=pr] (default bracket legend, sort wr omitted)
* - mechanics: applies-effect query (dispel / CC)
* /mechanics[/{effect}] (default effect basic_dispel omitted)
* - item: selected shop item key (items page)
* - patch: selected version string (patches page; latest when absent)
* - query params: tags=csv (heroes), q=search text (heroes + items)
*
* Legacy hash URLs (#/heroes/...) are migrated once to path URLs via replaceState.
*
* Two-way binding without feedback loops:
* - App calls syncStateToUrl() after each state mutation. We use
* history.pushState/replaceState, which update the URL silently
* (no popstate) — so applyUrlToState is never re-entered.
* - Back/forward navigation fires popstate → applyUrlToState parses
* the new path, hands a validated patch back to app, and app re-renders.
*
* API names parseHash / serializeHash are kept for call-site stability; both
* now operate on pathname + search (not location.hash).
*
* Depends on app.js for state shape and render(); installed via installRouter().
*/
const ROUTE_DEFAULT = "/heroes";
const VALID_PAGES = [
"home",
"heroes",
"rankings",
"matches",
"streamers",
"trends",
"mechanics",
"items",
"patches",
"players",
];
const VALID_DETAIL_TABS = [
"skills",
"core",
"fears",
"trends",
"stats",
"matchups",
"matches",
"streamers",
"patches",
];
const DEFAULT_RANKING_REGION = "china";
const DEFAULT_TRENDS_BRACKET = "legend";
const DEFAULT_TRENDS_SORT = "wr_end";
const VALID_TRENDS_SORTS = ["wr_end", "pr_end"];
const TRENDS_SORT_URL = { wr_end: "wr", pr_end: "pr" };
const TRENDS_SORT_FROM_URL = { wr: "wr_end", pr: "pr_end", wr_end: "wr_end", pr_end: "pr_end" };
const DEFAULT_MATCHES_ORIGIN = "all";
const VALID_MATCHES_ORIGINS = ["all", "pro", "china"];
const DEFAULT_MECHANIC_EFFECT = "basic_dispel";
const VALID_MECHANIC_EFFECTS = [
"basic_dispel",
"strong_dispel",
"root",
"disarm",
"silence",
"mute",
"stun",
"hex",
"break",
"sleep",
"fear",
"taunt",
"blind",
"leash",
"invis",
"ethereal",
"cyclone",
];
let _deps = null;
/**
* Bind the router. deps = {
* getState: () => state,
* applyPatch: (patch) => void // validates + merges + renders
* }
* Call once after state.data is loaded.
*/
function installRouter(deps) {
_deps = deps;
migrateLegacyHashRoute();
window.addEventListener("popstate", applyUrlToState);
}
/** One-shot: #/heroes/... → /heroes/... (bookmarks / shared links). */
function migrateLegacyHashRoute() {
const hash = window.location.hash || "";
if (!hash.startsWith("#/")) return;
const next = hash.slice(1) || ROUTE_DEFAULT;
history.replaceState(null, "", next);
}
/** Parse a path (+ optional query) into a state patch (all fields nullable). */
function parseHash(hashOrPath) {
const out = {
page: null,
heroKey: null,
detailTab: null,
itemKey: null,
patchVersion: null,
rankingRegion: null,
matchesPlayerId: null,
matchesOrigin: null,
matchesPage: null,
playerAccountId: null,
playerMatchId: null,
trendsBracket: null,
trendsSort: null,
mechanicEffect: null,
tags: null,
query: null,
itemQuery: null,
};
let raw = hashOrPath || "";
if (raw.startsWith("#")) raw = raw.slice(1);
if (!raw.startsWith("/")) raw = "/" + raw;
const qIdx = raw.indexOf("?");
const pathPart = qIdx >= 0 ? raw.slice(0, qIdx) : raw;
const queryPart = qIdx >= 0 ? raw.slice(qIdx + 1) : "";
const segs = pathPart.split("/").filter(Boolean);
if (!segs.length) {
out.page = "heroes";
return out;
}
const page = segs[0];
if (!VALID_PAGES.includes(page)) return out;
out.page = page;
if (page === "heroes") {
if (segs[1]) out.heroKey = safeDecode(segs[1]);
if (segs[2]) out.detailTab = safeDecode(segs[2]);
} else if (page === "rankings") {
// Legacy /rankings/meta[/bracket] → Immortal players board (default region).
if (segs[1] && segs[1] !== "meta") {
out.rankingRegion = safeDecode(segs[1]);
}
} else if (page === "matches") {
if (segs[1] && /^\d+$/.test(segs[1])) {
out.matchesPlayerId = segs[1];
}
} else if (page === "home") {
// Logged-in self homepage; optional match detail: /home/{match_id}
if (segs[1] && /^\d+$/.test(segs[1])) {
out.playerMatchId = segs[1];
}
} else if (page === "players") {
if (segs[1] && /^\d+$/.test(segs[1])) {
out.playerAccountId = segs[1];
}
if (segs[2] && /^\d+$/.test(segs[2])) {
out.playerMatchId = segs[2];
}
} else if (page === "trends") {
if (segs[1]) out.trendsBracket = safeDecode(segs[1]);
} else if (page === "mechanics") {
if (segs[1]) out.mechanicEffect = safeDecode(segs[1]);
} else if (page === "items") {
if (segs[1]) out.itemKey = safeDecode(segs[1]);
} else if (page === "patches") {
if (segs[1]) out.patchVersion = safeDecode(segs[1]);
}
const params = new URLSearchParams(queryPart);
const tagsParam = params.get("tags");
if (tagsParam) {
out.tags = new Set(
tagsParam.split(",").map((s) => safeDecode(s)).filter(Boolean)
);
}
const qParam = params.get("q");
if (qParam != null) {
if (page === "items") out.itemQuery = qParam;
else out.query = qParam;
}
if (page === "trends") {
const sortParam = params.get("sort");
if (sortParam && TRENDS_SORT_FROM_URL[sortParam]) {
out.trendsSort = TRENDS_SORT_FROM_URL[sortParam];
}
}
if (page === "matches") {
const originParam = params.get("origin");
if (originParam && VALID_MATCHES_ORIGINS.includes(originParam)) {
out.matchesOrigin = originParam;
}
const pageParam = params.get("page");
if (pageParam && /^\d+$/.test(pageParam)) {
const n = parseInt(pageParam, 10);
if (n >= 1) out.matchesPage = n;
}
}
return out;
}
function safeDecode(s) {
try {
return decodeURIComponent(s);
} catch {
return "";
}
}
/** Serialize current app state into a path string (leading '/', optional ?query). */
function serializeHash(state) {
if (!state || !VALID_PAGES.includes(state.page)) return ROUTE_DEFAULT;
let path = "/" + state.page;
if (state.page === "heroes") {
if (state.selectedKey) {
path += "/" + encodeURIComponent(state.selectedKey);
let tab = state.detailTab;
if (tab === "stats") tab = "trends"; // normalize legacy alias in URL
if (tab && VALID_DETAIL_TABS.includes(tab) && tab !== "stats") {
path += "/" + encodeURIComponent(tab);
}
}
} else if (state.page === "rankings") {
// Omit region when it is the default (china) — bare /rankings means China.
const region = state.rankingRegion || DEFAULT_RANKING_REGION;
if (region && region !== DEFAULT_RANKING_REGION) {
path += "/" + encodeURIComponent(region);
}
} else if (state.page === "matches") {
if (state.matchesPlayerId) {
path += "/" + encodeURIComponent(String(state.matchesPlayerId));
}
} else if (state.page === "home") {
if (state.playerMatchId) {
path += "/" + encodeURIComponent(String(state.playerMatchId));
}
} else if (state.page === "players") {
if (state.playerAccountId) {
path += "/" + encodeURIComponent(String(state.playerAccountId));
if (state.playerMatchId) {
path += "/" + encodeURIComponent(String(state.playerMatchId));
}
}
} else if (state.page === "trends") {
// Omit bracket when it is the default (legend) — bare /trends means legend.
const bracket = state.trendsBracket || DEFAULT_TRENDS_BRACKET;
if (bracket && bracket !== DEFAULT_TRENDS_BRACKET) {
path += "/" + encodeURIComponent(bracket);
}
const sort = state.trendsSort || DEFAULT_TRENDS_SORT;
if (VALID_TRENDS_SORTS.includes(sort) && sort !== DEFAULT_TRENDS_SORT) {
path += "?sort=" + encodeURIComponent(TRENDS_SORT_URL[sort] || sort);
}
} else if (state.page === "mechanics") {
const effect = state.mechanicEffect || DEFAULT_MECHANIC_EFFECT;
if (effect && effect !== DEFAULT_MECHANIC_EFFECT) {
path += "/" + encodeURIComponent(effect);
}
} else if (state.page === "items") {
if (state.selectedItemKey) {
path += "/" + encodeURIComponent(state.selectedItemKey);
}
} else if (state.page === "patches") {
// Omit version when it is the latest — bare /patches means "latest".
if (state.selectedPatch) {
const patches = (state.data && state.data.patches) || [];
const isLatest =
patches.length > 0 && patches[0].version === state.selectedPatch;
if (!isLatest) {
path += "/" + encodeURIComponent(state.selectedPatch);
}
}
}
if (state.page === "heroes") {
const qs = new URLSearchParams();
if (state.tagFilters && state.tagFilters.size) {
qs.set("tags", Array.from(state.tagFilters).join(","));
}
if (state.query) qs.set("q", state.query);
const s = qs.toString();
if (s) path += "?" + s;
} else if (state.page === "items") {
const qs = new URLSearchParams();
if (state.itemQuery) qs.set("q", state.itemQuery);
const s = qs.toString();
if (s) path += "?" + s;
} else if (state.page === "matches") {
const qs = new URLSearchParams();
const origin = state.matchesOrigin || DEFAULT_MATCHES_ORIGIN;
if (VALID_MATCHES_ORIGINS.includes(origin) && origin !== DEFAULT_MATCHES_ORIGIN) {
qs.set("origin", origin);
}
const pageNum = Number(state.matchesPage) || 1;
if (pageNum > 1) qs.set("page", String(pageNum));
const s = qs.toString();
if (s) path += "?" + s;
}
return path;
}
function currentRoutePath() {
return (window.location.pathname || "/") + (window.location.search || "");
}
/** Write current state into the URL. Use replace:true for high-frequency
* updates (search typing, tag toggles) to avoid history-stack spam. */
function syncStateToUrl({ replace = false } = {}) {
if (!_deps) return;
const path = serializeHash(_deps.getState());
if (path === currentRoutePath()) return; // no-op when state matches URL
if (replace) {
history.replaceState(null, "", path);
} else {
history.pushState(null, "", path);
}
}
/** Parse current location path+search, hand it to app for validation+merge.
* Invoked on popstate (back/forward) and once at startup for deep-link support. */
function applyUrlToState() {
if (!_deps) return;
const path = currentRoutePath();
const patch = parseHash(path === "/" ? "/heroes" : path);
_deps.applyPatch(patch);
}