Files
climperor/common.py
T
voson a91789b72f v0.2.0: relations preview, item shop, abilities, overlay recommend, GSI enhancements
- Add relations/item/abilities preview (serve_relations.py + web/relations/)
- Add fetch scripts: hero_items, item_shop, items_meta, hero_abilities,
  ability_videos, patches, stratz, matchups, portraits
- Add overlay.py (role tags + Top-3 cyan marks), recommend.py
- Add http_utils.py, loc_format.py, hero_tags.py, item_fears.py
- GSI: full payload JSONL dump, foreground window detection
- Drop real template library; CDN-only matching
- Update docs: CHANGELOG 0.2.0, DESIGN config table, AGENTS module table
- .gitignore: exclude large regenerable assets (icons/portraits/videos)
2026-07-27 11:56:51 +08:00

151 lines
5.5 KiB
Python

"""Shared helpers: config IO, slot geometry, crop preprocessing."""
import json
from pathlib import Path
import cv2
import numpy as np
ROOT = Path(__file__).parent
CONFIG_PATH = ROOT / "config.json"
DATA = ROOT / "data"
HEROES_JSON = DATA / "heroes.json"
TEMPLATES_CDN = ROOT / "templates" / "cdn"
# Landscape cards from dota2.com/heroes (Steam CDN heroes/{key}.png); UI only.
HERO_PORTRAITS = ROOT / "assets" / "hero_portraits"
# Primary-attribute icons from dota2.com (dota_react/icons/hero_*.png); UI only.
ATTR_ICONS = ROOT / "assets" / "attr_icons"
# Item icons from Steam CDN (dota_react/items/{key}.png); relations preview only.
ITEM_ICONS = ROOT / "assets" / "item_icons"
# Shop category header icons from dota2.com.cn/items/images/itemcat_*.png.
ITEM_CAT_ICONS = ROOT / "assets" / "item_cat_icons"
# Ability icons from Steam CDN (dota_react/abilities/{key}.png); relations preview only.
ABILITY_ICONS = ROOT / "assets" / "ability_icons"
# Generic UI glyphs from dota2.com.cn (herostatic/icons/*.png); relations preview only.
UI_ICONS = ROOT / "assets" / "ui_icons"
# Official ability demo clips from dota2.com (dota_react/abilities/{hero}/{ability}.webm).
ABILITY_VIDEOS = ROOT / "assets" / "ability_videos"
def load_config() -> dict:
with open(CONFIG_PATH, encoding="utf-8") as f:
return json.load(f)
def save_config(cfg: dict) -> None:
with open(CONFIG_PATH, "w", encoding="utf-8") as f:
json.dump(cfg, f, ensure_ascii=False, indent=2)
def slot_rect_px(slot: dict, cfg: dict, img_w: int, img_h: int) -> tuple[int, int, int, int]:
"""Convert relative slot coords to pixel rect (x, y, w, h) for this image size."""
w = cfg["slot_w_rel"] * img_h
h = cfg["slot_h_rel"] * img_h
cx = img_w / 2 + slot["cx_rel"] * img_h
cy = slot["cy_rel"] * img_h
return int(round(cx - w / 2)), int(round(cy - h / 2)), int(round(w)), int(round(h))
def crop_slot(img: np.ndarray, slot: dict, cfg: dict) -> np.ndarray | None:
"""Crop one slot, trim UI chrome (color bar / name plate), resize to canonical size."""
ih, iw = img.shape[:2]
x, y, w, h = slot_rect_px(slot, cfg, iw, ih)
if w <= 0 or h <= 0:
return None
x, y = max(0, x), max(0, y)
roi = img[y : min(y + h, ih), x : min(x + w, iw)]
if roi.size == 0:
return None
t = cfg["crop_trim"]
rh, rw = roi.shape[:2]
y0 = int(rh * t["top"])
y1 = int(rh * (1 - t["bottom"]))
x0 = int(rw * t["left"])
x1 = int(rw * (1 - t["right"]))
inner = roi[y0:y1, x0:x1]
if inner.size == 0:
return None
size = cfg["canonical_size"]
return cv2.resize(inner, (size, size), interpolation=cv2.INTER_AREA)
def match_score(crop: np.ndarray, template: np.ndarray, mask: np.ndarray | None = None) -> float:
"""Normalized cross-correlation between two same-sized BGR images.
If mask is given (uint8, nonzero = use), only those pixels contribute.
Used to ignore the ranked-medal banner that sits on the bottom/right of
every top-bar portrait in ranked matchmaking.
"""
if crop.shape != template.shape:
template = cv2.resize(template, (crop.shape[1], crop.shape[0]), interpolation=cv2.INTER_AREA)
if mask is None:
res = cv2.matchTemplate(crop, template, cv2.TM_CCOEFF_NORMED)
return float(res[0][0])
if mask.shape[:2] != crop.shape[:2]:
mask = cv2.resize(mask, (crop.shape[1], crop.shape[0]), interpolation=cv2.INTER_NEAREST)
sel = mask > 0
if int(sel.sum()) < 32:
return -1.0
a = crop[sel].astype(np.float32).ravel()
b = template[sel].astype(np.float32).ravel()
a -= a.mean()
b -= b.mean()
denom = float(np.linalg.norm(a) * np.linalg.norm(b))
return float(a @ b / denom) if denom > 1e-6 else -1.0
def ranked_match_mask(size: int, cfg: dict) -> np.ndarray:
"""Canonical-size mask that zeroes the bottom rank bar and right medal."""
rm = cfg.get("match", {}).get("ranked_mask", {})
bottom = float(rm.get("bottom", 0.32))
right = float(rm.get("right", 0.22))
mask = np.ones((size, size), np.uint8) * 255
mask[int(size * (1.0 - bottom)) :, :] = 0
mask[:, int(size * (1.0 - right)) :] = 0
return mask
def has_ranked_overlay(img: np.ndarray, cfg: dict) -> bool:
"""True when most slots show the gold rank medal on the right edge.
Bot / unranked strategy-time frames have no medals, so this stays false
and recognition keeps using the full portrait.
"""
if not cfg.get("slots"):
return False
ih, iw = img.shape[:2]
hits = 0
checked = 0
for slot in cfg["slots"]:
x, y, w, h = slot_rect_px(slot, cfg, iw, ih)
if w <= 0 or h <= 0:
continue
roi = img[max(0, y) : min(ih, y + h), max(0, x) : min(iw, x + w)]
if roi.size == 0:
continue
checked += 1
rh, rw = roi.shape[:2]
corner = roi[int(rh * 0.35) :, int(rw * 0.68) :]
if corner.size == 0:
continue
hsv = cv2.cvtColor(corner, cv2.COLOR_BGR2HSV)
gold = cv2.inRange(hsv, (8, 70, 90), (40, 255, 255))
if float(gold.mean()) > 18.0:
hits += 1
return checked > 0 and hits >= max(6, checked * 0.6)
def load_template_library() -> list[tuple[str, np.ndarray]]:
"""Return list of (hero_key, image) from Steam CDN portraits."""
lib: list[tuple[str, np.ndarray]] = []
if not TEMPLATES_CDN.is_dir():
return lib
for png in sorted(TEMPLATES_CDN.glob("*.png")):
img = cv2.imread(str(png))
if img is not None:
lib.append((png.stem, img))
return lib