/* global fetch, document */
const state = {
data: null,
page: "heroes", // heroes | items | patches
selectedKey: null,
selectedItemKey: null,
/** Hero-page inspect pane: { type:'skill', id } | { type:'item', key } | null */
inspect: null,
detailTab: "skills", // skills | core | fears
tagFilters: new Set(),
query: "",
itemQuery: "",
/** Currently selected patch version on the 版本 page; null -> latest. */
selectedPatch: null,
};
const $ = (sel) => document.querySelector(sel);
function counterEdge(a, b) {
return (state.data.relations.counters || []).find((e) => e.a === a && e.b === b) || null;
}
function synergyEdge(a, b) {
const [x, y] = [a, b].slice().sort();
return (state.data.relations.synergies || []).find((e) => e.a === x && e.b === y) || null;
}
/** All relation kinds from selected S to peer P. */
function relationsOf(peerKey) {
const s = state.selectedKey;
if (!s || !peerKey || s === peerKey) return null;
const out = {
counters: counterEdge(s, peerKey),
countered: counterEdge(peerKey, s),
synergy: synergyEdge(s, peerKey),
};
if (!out.counters && !out.countered && !out.synergy) return null;
return out;
}
function matchesTags(h) {
if (!state.tagFilters.size) return true;
const tags = new Set(h.tags || []);
for (const t of state.tagFilters) {
if (!tags.has(t)) return false;
}
return true;
}
function matchesQuery(h) {
const q = state.query.trim();
if (!q) return true;
const qLower = q.toLowerCase();
if ((h.name_loc || "").includes(q)) return true;
if ((h.name || "").toLowerCase().includes(qLower)) return true;
if ((h.key || "").toLowerCase().includes(qLower)) return true;
for (const a of h.aliases || []) {
if (String(a).includes(q) || String(a).toLowerCase().includes(qLower)) return true;
}
for (const a of h.abbr || []) {
if (String(a).toLowerCase().includes(qLower)) return true;
}
return false;
}
function matchesFilters(h) {
return matchesTags(h) && matchesQuery(h);
}
function renderBoard() {
if (!state.data) return;
const root = $("#columns");
root.innerHTML = "";
root.className = "columns";
const { by_attr, attr_order, attr_cols, attr_labels } = state.data;
for (const attr of attr_order) {
const col = document.createElement("section");
col.className = "col";
col.innerHTML = `
${attr_labels[attr]} `;
const grid = document.createElement("div");
grid.className = "grid";
// Server already returns in-client pick-grid order.
const heroes = by_attr[attr] || [];
const cols = (attr_cols && attr_cols[attr]) || 6;
grid.style.gridTemplateColumns = `repeat(${cols}, minmax(0, 1fr))`;
for (const h of heroes) {
const btn = document.createElement("button");
btn.type = "button";
btn.className = "hero";
const abbrHint = h.abbr?.length ? " / " + h.abbr.join(", ") : "";
btn.title = `${h.name_loc}${h.aliases?.length ? " / " + h.aliases.join("、") : ""}${abbrHint}`;
if (!matchesFilters(h)) btn.style.display = "none";
const marks = document.createElement("div");
marks.className = "marks";
if (h.key === state.selectedKey) {
btn.classList.add("selected");
marks.innerHTML = ``;
} else if (state.selectedKey) {
const rel = relationsOf(h.key);
if (rel) {
btn.classList.add("related");
const bits = [];
if (rel.counters) {
btn.classList.add("is-counter");
bits.push(`克`);
}
if (rel.countered) {
btn.classList.add("is-countered");
bits.push(`怕`);
}
if (rel.synergy) {
btn.classList.add("is-synergy");
bits.push(`搭`);
}
marks.innerHTML = bits.join("");
const reasons = [
rel.counters?.reason,
rel.countered?.reason,
rel.synergy?.reason,
].filter(Boolean);
if (reasons.length) btn.title += ` — ${reasons.join(";")}`;
} else {
btn.classList.add("dim");
}
}
const img = document.createElement("img");
img.src = `portrait/${h.key}.png?v=wide`;
img.alt = h.name_loc;
img.loading = "lazy";
btn.appendChild(img);
btn.appendChild(marks);
btn.addEventListener("click", () => onHeroClick(h.key));
grid.appendChild(btn);
}
col.appendChild(grid);
root.appendChild(col);
}
}
function onHeroClick(key) {
state.selectedKey = state.selectedKey === key ? null : key;
state.inspect = null;
syncStateToUrl();
render();
}
function renderTagbar() {
const bar = $("#tagbar");
if (!bar) return;
const order = state.data.tag_order || [];
bar.innerHTML = "";
const allBtn = document.createElement("button");
allBtn.type = "button";
allBtn.textContent = "全部";
allBtn.className = state.tagFilters.size ? "" : "active";
allBtn.addEventListener("click", () => {
state.tagFilters.clear();
syncStateToUrl({ replace: true });
render();
});
bar.appendChild(allBtn);
for (const tag of order) {
const btn = document.createElement("button");
btn.type = "button";
btn.textContent = tag;
if (state.tagFilters.has(tag)) btn.classList.add("active");
btn.addEventListener("click", () => {
if (state.tagFilters.has(tag)) state.tagFilters.delete(tag);
else state.tagFilters.add(tag);
syncStateToUrl({ replace: true });
render();
});
bar.appendChild(btn);
}
}
function heroByKey(key) {
return (state.data.heroes || []).find((h) => h.key === key) || null;
}
function itemMeta(id) {
const items = state.data.hero_items?.items || {};
return items[String(id)] || null;
}
function coreItemsFor(heroKey) {
const cell = (state.data.hero_items?.by_hero || {})[heroKey];
if (cell == null) return null;
return Array.isArray(cell) ? cell : [];
}
function fearedItemsFor(heroKey) {
const fears = state.data.hero_item_fears;
const byHero = fears && fears.by_hero;
// null → whole dataset missing; [] → this hero has no feared items
if (!byHero || !Object.keys(byHero).length) return null;
const cell = byHero[heroKey];
if (cell == null) return [];
return Array.isArray(cell) ? cell : [];
}
function heroAbilityCell(heroKey) {
const cell = (state.data.hero_abilities?.by_hero || {})[heroKey];
if (cell == null) return null;
// Legacy: by_hero[key] was a bare ability array
if (Array.isArray(cell)) return { abilities: cell, talents: [] };
return {
abilities: Array.isArray(cell.abilities) ? cell.abilities : [],
talents: Array.isArray(cell.talents) ? cell.talents : [],
};
}
const INNATE_ICON_SRC = "ability/innate.png";
const TALENT_TREE_ICON_SRC = "ability/talent_tree.png";
/** Floating talent popover (body-level; avoids #detail overflow clipping). */
let talentPopoverEl = null;
let talentPopoverHideTimer = 0;
function closeTalentPopover() {
if (talentPopoverHideTimer) {
clearTimeout(talentPopoverHideTimer);
talentPopoverHideTimer = 0;
}
if (talentPopoverEl) {
talentPopoverEl.remove();
talentPopoverEl = null;
}
document.querySelectorAll(".skill-icon.talent-trigger[aria-expanded='true']").forEach((el) => {
el.setAttribute("aria-expanded", "false");
});
}
function positionTalentPopover(trigger) {
if (!talentPopoverEl || !trigger) return;
const gap = 10;
const margin = 8;
const r = trigger.getBoundingClientRect();
// Measure with provisional place off-screen if needed.
let pr = talentPopoverEl.getBoundingClientRect();
if (pr.width < 2) {
talentPopoverEl.style.left = "0px";
talentPopoverEl.style.top = "0px";
pr = talentPopoverEl.getBoundingClientRect();
}
let left = r.left + r.width / 2 - pr.width / 2;
let top = r.top - pr.height - gap;
left = Math.max(margin, Math.min(left, window.innerWidth - pr.width - margin));
if (top < margin) {
top = r.bottom + gap;
talentPopoverEl.classList.add("below");
} else {
talentPopoverEl.classList.remove("below");
}
talentPopoverEl.style.left = `${Math.round(left)}px`;
talentPopoverEl.style.top = `${Math.round(top)}px`;
// Keep the beak centered on the tree icon even when the panel is clamped.
const beak = talentPopoverEl.querySelector(".talent-tree-beak");
if (beak) {
const iconCx = r.left + r.width / 2;
const beakX = iconCx - left;
beak.style.left = `${Math.round(beakX)}px`;
}
}
function buildTalentTreeCard(talents) {
const tree = document.createElement("div");
tree.className = "talent-tree";
tree.setAttribute("aria-label", "天赋树");
const treeLab = document.createElement("div");
treeLab.className = "talent-tree-label";
treeLab.textContent = "天赋树";
tree.appendChild(treeLab);
const rows = document.createElement("div");
rows.className = "talent-rows";
for (const lv of [25, 20, 15, 10]) {
const row = document.createElement("div");
row.className = "talent-row";
const left = talents.find((t) => t.level === lv && t.side === "left");
const right = talents.find((t) => t.level === lv && t.side === "right");
const leftEl = document.createElement("div");
leftEl.className = "talent-cell";
leftEl.textContent = left?.name_loc || "—";
leftEl.title = left?.name_loc || "";
const mid = document.createElement("div");
mid.className = "talent-level";
const midNum = document.createElement("span");
midNum.className = "talent-level-num";
midNum.textContent = String(lv);
mid.appendChild(midNum);
const rightEl = document.createElement("div");
rightEl.className = "talent-cell";
rightEl.textContent = right?.name_loc || "—";
rightEl.title = right?.name_loc || "";
row.appendChild(leftEl);
row.appendChild(mid);
row.appendChild(rightEl);
rows.appendChild(row);
}
tree.appendChild(rows);
return tree;
}
function openTalentPopover(trigger, talents) {
if (talentPopoverHideTimer) {
clearTimeout(talentPopoverHideTimer);
talentPopoverHideTimer = 0;
}
if (talentPopoverEl) {
positionTalentPopover(trigger);
trigger.setAttribute("aria-expanded", "true");
return;
}
const pop = document.createElement("div");
pop.className = "talent-popover";
pop.setAttribute("role", "dialog");
pop.setAttribute("aria-label", "天赋树");
pop.appendChild(buildTalentTreeCard(talents));
const beak = document.createElement("div");
beak.className = "talent-tree-beak";
beak.setAttribute("aria-hidden", "true");
pop.appendChild(beak);
pop.addEventListener("mouseenter", () => {
if (talentPopoverHideTimer) {
clearTimeout(talentPopoverHideTimer);
talentPopoverHideTimer = 0;
}
});
pop.addEventListener("mouseleave", () => {
talentPopoverHideTimer = setTimeout(closeTalentPopover, 120);
});
document.body.appendChild(pop);
talentPopoverEl = pop;
trigger.setAttribute("aria-expanded", "true");
positionTalentPopover(trigger);
}
function wireTalentTrigger(btn, talents) {
btn.addEventListener("mouseenter", () => openTalentPopover(btn, talents));
btn.addEventListener("mouseleave", () => {
talentPopoverHideTimer = setTimeout(closeTalentPopover, 120);
});
btn.addEventListener("click", (e) => {
e.stopPropagation();
if (talentPopoverEl && btn.getAttribute("aria-expanded") === "true") {
closeTalentPopover();
} else {
openTalentPopover(btn, talents);
}
});
}
/**
* Ability icon loader.
* Innates (and shard/scepter chips of innate abilities) use the shared gold-droplet
* badge — many innate keys 404 on Steam CDN, matching dota2.com.
* Other abilities load `ability/{key}.png` with a quiet miss state on error.
*/
function setAbilityIcon(img, abilityKey, isInnate) {
if (isInnate) {
img.src = INNATE_ICON_SRC;
img.onerror = null;
return;
}
img.src = `ability/${encodeURIComponent(abilityKey)}.png`;
img.onerror = () => {
img.onerror = null;
img.removeAttribute("src");
img.alt = "";
img.classList.add("missing");
};
}
/** Copy dota2.com detail-pane fields from a raw ability row onto an entry. */
const ABILITY_DETAIL_FIELDS = [
"target_label",
"affects_label",
"damage_label",
"immunity_label",
"cast_range",
"cast_point",
"channel_time",
"cooldown",
"mana_cost",
"lore_loc",
];
function withAbilityDetail(ent, ab) {
for (const f of ABILITY_DETAIL_FIELDS) ent[f] = ab[f] || "";
ent.specials = Array.isArray(ab.specials) ? ab.specials : [];
return ent;
}
/** Build icon-bar entries: base skills + shard/scepter upgrades (dota2.com style).
* Cached per hero key; invalidated when data reloads. */
const _skillEntriesCache = new Map();
function skillEntriesFor(heroKey) {
if (_skillEntriesCache.has(heroKey)) return _skillEntriesCache.get(heroKey);
const cell = heroAbilityCell(heroKey);
if (cell == null) return null;
const entries = [];
const base = [];
for (const ab of cell.abilities) {
if (ab.granted_by_shard || ab.granted_by_scepter) continue;
base.push(
withAbilityDetail(
{
id: `ability:${ab.key}`,
kind: "ability",
ability_key: ab.key,
name_loc: ab.name_loc || ab.key,
desc_loc: ab.desc_loc || "",
label: ab.is_innate ? "先天技能" : "",
dispellable: ab.dispellable || "none",
is_innate: !!ab.is_innate,
},
ab
)
);
}
// Official order among abilities: innate (circular) first, then Q/W/E/R.
// Talent-tree trigger is prepended separately in the icon row.
for (const ent of base) {
if (ent.is_innate) entries.push(ent);
}
for (const ent of base) {
if (!ent.is_innate) entries.push(ent);
}
for (const ab of cell.abilities) {
if (ab.granted_by_shard || (ab.shard_loc && ab.has_shard)) {
entries.push(
withAbilityDetail(
{
id: `shard:${ab.key}`,
kind: "shard",
ability_key: ab.key,
name_loc: ab.name_loc || ab.key,
desc_loc: ab.granted_by_shard
? ab.desc_loc || ab.shard_loc || ""
: ab.shard_loc || ab.desc_loc || "",
label: "魔晶技能升级",
dispellable: ab.dispellable || "none",
// Keep innate flag so Aghs chips of innates (e.g. ember_spirit_immolation)
// use the shared droplet icon + circular style; CDN has no per-key PNG.
is_innate: !!ab.is_innate,
},
ab
)
);
}
}
for (const ab of cell.abilities) {
if (ab.granted_by_scepter || (ab.scepter_loc && ab.has_scepter)) {
entries.push(
withAbilityDetail(
{
id: `scepter:${ab.key}`,
kind: "scepter",
ability_key: ab.key,
name_loc: ab.name_loc || ab.key,
desc_loc: ab.granted_by_scepter
? ab.desc_loc || ab.scepter_loc || ""
: ab.scepter_loc || ab.desc_loc || "",
label: "神杖技能升级",
dispellable: ab.dispellable || "none",
is_innate: !!ab.is_innate,
},
ab
)
);
}
}
const result = { entries, talents: cell.talents };
_skillEntriesCache.set(heroKey, result);
return result;
}
const DISPEL_LABEL = {
yes: "可驱散",
strong_only: "仅强驱散",
no: "不可驱散",
none: "",
};
function selectInspectSkill(id) {
state.inspect = id ? { type: "skill", id } : null;
renderDetail();
}
function selectInspectItem(key) {
if (!key) return;
state.inspect = { type: "item", key };
renderDetail();
}
function resolveItemDetail(key) {
if (!key) return null;
const shop = shopItem(key);
if (shop) return shop;
const metaExtra = (state.data.items_meta || {})[key] || null;
const items = state.data.hero_items?.items || {};
for (const row of Object.values(items)) {
if (row && row.key === key) {
return {
key,
name_loc: row.name_loc || row.dname || metaExtra?.name_loc || key,
dname: row.dname || key,
cost: row.cost ?? metaExtra?.cost,
components: metaExtra?.components || [],
builds_into: metaExtra?.builds_into || [],
desc_loc: metaExtra?.desc_loc || row.desc_loc || "",
};
}
}
if (metaExtra) {
return {
key,
name_loc: metaExtra.name_loc || key,
cost: metaExtra.cost,
components: metaExtra.components || [],
builds_into: metaExtra.builds_into || [],
desc_loc: metaExtra.desc_loc || "",
};
}
return { key, name_loc: key, components: [], builds_into: [] };
}
function appendItemIcon(list, { key, name, title }) {
const btn = document.createElement("button");
btn.type = "button";
btn.className = "item";
btn.title = title || name || key || "";
if (
key &&
state.inspect &&
state.inspect.type === "item" &&
state.inspect.key === key
) {
btn.classList.add("selected");
}
if (key) {
const img = document.createElement("img");
img.src = itemIconSrc(key);
img.alt = name || key;
img.loading = "lazy";
btn.appendChild(img);
btn.addEventListener("click", () => selectInspectItem(key));
} else {
btn.textContent = name || "?";
btn.disabled = true;
}
list.appendChild(btn);
}
function buildSkillsPanel(heroKey) {
closeTalentPopover();
const absBlock = document.createElement("div");
absBlock.className = "detail-abilities";
absBlock.setAttribute("aria-label", "技能");
const skillPack = skillEntriesFor(heroKey);
if (skillPack == null) {
const miss = document.createElement("div");
miss.className = "detail-muted";
miss.textContent = "暂无技能数据(请运行 python fetch_hero_abilities.py)";
absBlock.appendChild(miss);
return absBlock;
}
const { entries, talents } = skillPack;
const activeId =
state.inspect?.type === "skill"
? state.inspect.id
: null;
const icons = document.createElement("div");
icons.className = "skill-icons";
icons.setAttribute("role", "tablist");
icons.setAttribute("aria-label", "技能与升级");
if (talents.length) {
const talentBtn = document.createElement("button");
talentBtn.type = "button";
talentBtn.className = "skill-icon talent-trigger";
talentBtn.setAttribute("aria-label", "天赋树");
talentBtn.setAttribute("aria-expanded", "false");
talentBtn.setAttribute("aria-haspopup", "dialog");
talentBtn.title = "天赋树";
const talentImg = document.createElement("img");
talentImg.src = TALENT_TREE_ICON_SRC;
talentImg.alt = "天赋树";
talentImg.loading = "lazy";
talentBtn.appendChild(talentImg);
wireTalentTrigger(talentBtn, talents);
icons.appendChild(talentBtn);
}
for (const ent of entries) {
const btn = document.createElement("button");
btn.type = "button";
const isSel = !!(activeId && ent.id === activeId);
btn.className =
"skill-icon" +
(ent.kind !== "ability" ? ` kind-${ent.kind}` : "") +
(ent.is_innate ? " innate" : "") +
(isSel ? " active selected" : "");
btn.setAttribute("role", "tab");
btn.setAttribute("aria-selected", isSel ? "true" : "false");
btn.title = [ent.name_loc, ent.label].filter(Boolean).join(" · ");
const img = document.createElement("img");
img.alt = ent.name_loc;
img.loading = "lazy";
setAbilityIcon(img, ent.ability_key, !!ent.is_innate);
btn.appendChild(img);
if (ent.kind === "shard" || ent.kind === "scepter") {
const mark = document.createElement("span");
mark.className = "skill-aghs-mark";
mark.textContent = ent.kind === "shard" ? "晶" : "A";
btn.appendChild(mark);
}
btn.addEventListener("click", () => selectInspectSkill(ent.id));
icons.appendChild(btn);
}
absBlock.appendChild(icons);
return absBlock;
}
function buildCoreItemsPanel(heroKey) {
const block = document.createElement("div");
block.className = "detail-items detail-tab-panel";
block.setAttribute("aria-label", "核心装备");
const entries = coreItemsFor(heroKey);
if (entries == null) {
const miss = document.createElement("div");
miss.className = "detail-muted";
miss.textContent = "暂无装备数据(请运行 python fetch_hero_items.py)";
block.appendChild(miss);
return block;
}
const list = document.createElement("div");
list.className = "item-list";
if (!entries.length) {
const empty = document.createElement("span");
empty.className = "detail-muted";
empty.textContent = "暂无";
list.appendChild(empty);
} else {
for (const entry of entries) {
const meta = itemMeta(entry.id);
const key = meta?.key;
const name = meta?.name_loc || meta?.dname || (key ? key : `#${entry.id}`);
appendItemIcon(list, {
key,
name,
title: `${name}${entry.count != null ? ` (${entry.count})` : ""}`,
});
}
}
block.appendChild(list);
return block;
}
function buildFearItemsPanel(heroKey) {
const block = document.createElement("div");
block.className = "detail-items detail-tab-panel";
block.setAttribute("aria-label", "被克装备");
const fears = fearedItemsFor(heroKey);
const list = document.createElement("div");
list.className = "item-list";
if (fears == null) {
const miss = document.createElement("span");
miss.className = "detail-muted";
miss.textContent =
"暂无克制装备数据(请运行 python fetch_items_meta.py && python fetch_hero_abilities.py && python item_fears.py)";
list.appendChild(miss);
} else if (!fears.length) {
const empty = document.createElement("span");
empty.className = "detail-muted";
empty.textContent = "暂无";
list.appendChild(empty);
} else {
for (const entry of fears) {
const key = entry.item;
const name = entry.name_loc || key;
const reason = entry.reason || "";
const tip = [name, reason].filter(Boolean).join(" — ");
appendItemIcon(list, { key, name, title: tip });
}
}
block.appendChild(list);
return block;
}
function mountSkillInspect(root, skillEnt, heroKey) {
root.classList.remove("empty");
// Head: name (+ shard/scepter label). The large icon is intentionally
// omitted — the selected skill is already highlighted in the icon row above.
const head = document.createElement("div");
head.className = "skill-info-head";
const titles = document.createElement("div");
titles.className = "skill-info-titles";
const nameEl = document.createElement("div");
nameEl.className = "skill-info-name";
nameEl.textContent = skillEnt.name_loc;
titles.appendChild(nameEl);
if (skillEnt.label) {
const lab = document.createElement("div");
lab.className =
"skill-info-label" +
(skillEnt.kind === "shard"
? " shard"
: skillEnt.kind === "scepter"
? " scepter"
: "");
lab.textContent = skillEnt.label;
titles.appendChild(lab);
}
head.appendChild(titles);
// Official-page layout: demo clip on the left, name/desc column on the right.
const body = document.createElement("div");
body.className = "skill-info-body";
// Official demo clip (assets/ability_videos); hidden when not cached locally.
if (heroKey && skillEnt.ability_key) {
const video = document.createElement("video");
video.className = "skill-info-video";
video.src = `/ability-video/${heroKey}/${skillEnt.ability_key}.webm`;
video.muted = true;
video.loop = true;
video.autoplay = true;
video.playsInline = true;
video.addEventListener("error", () => video.remove());
body.appendChild(video);
}
const main = document.createElement("div");
main.className = "skill-info-main";
main.appendChild(head);
const desc = document.createElement("div");
desc.className = "skill-info-desc";
desc.textContent = skillEnt.desc_loc || "暂无描述";
main.appendChild(desc);
// Params panel, dota2.com.cn layout: a two-column "generic" grid of meta
// attributes + a flowing grid of special values, so the column fills its
// width instead of stacking a single narrow list.
const params = document.createElement("div");
params.className = "skill-params";
const appendParam = (parent, label, value) => {
const row = document.createElement("div");
row.className = "skill-param";
const lab = document.createElement("span");
lab.className = "skill-param-label";
lab.textContent = label + ":";
const val = document.createElement("span");
val.className = "skill-param-value";
val.textContent = value;
row.appendChild(lab);
row.appendChild(val);
parent.appendChild(row);
};
const metaRows = [
["技能", skillEnt.target_label],
["影响", skillEnt.affects_label],
["伤害类型", skillEnt.damage_label],
["无视技能免疫", skillEnt.immunity_label],
[
"可被驱散",
skillEnt.kind === "ability"
? DISPEL_LABEL[skillEnt.dispellable] || ""
: "",
],
["施法距离", skillEnt.cast_range],
["施法前摇", skillEnt.cast_point],
["吟唱时间", skillEnt.channel_time],
].filter(([, v]) => v);
if (metaRows.length) {
const generic = document.createElement("div");
generic.className = "skill-generic";
for (const [label, value] of metaRows) appendParam(generic, label, value);
params.appendChild(generic);
}
const specials = Array.isArray(skillEnt.specials) ? skillEnt.specials : [];
if (specials.length) {
const specific = document.createElement("div");
specific.className = "skill-specific";
for (const sp of specials) appendParam(specific, sp.label, sp.value);
params.appendChild(specific);
}
if (params.childElementCount) {
main.appendChild(params);
}
// Cooldown / mana footer with icons (actives only; passives have neither).
const passiveLike =
skillEnt.target_label === "被动" || skillEnt.target_label === "光环";
if (!passiveLike && (skillEnt.cooldown || skillEnt.mana_cost)) {
const costs = document.createElement("div");
costs.className = "skill-bottom";
if (skillEnt.cooldown) {
const cd = document.createElement("span");
cd.className = "skill-stat cooldown";
const ico = document.createElement("img");
ico.className = "skill-stat-icon";
ico.src = "ui-icon/cooldown.png";
ico.alt = "";
const txt = document.createElement("span");
txt.className = "skill-stat-text";
txt.textContent = skillEnt.cooldown;
cd.appendChild(ico);
cd.appendChild(txt);
costs.appendChild(cd);
}
if (skillEnt.mana_cost) {
const mp = document.createElement("span");
mp.className = "skill-stat mana";
const ico = document.createElement("span");
ico.className = "skill-stat-icon mana";
const txt = document.createElement("span");
txt.className = "skill-stat-text";
txt.textContent = skillEnt.mana_cost;
mp.appendChild(ico);
mp.appendChild(txt);
costs.appendChild(mp);
}
main.appendChild(costs);
}
// Flavor lore line.
if (skillEnt.lore_loc) {
const lore = document.createElement("div");
lore.className = "skill-info-lore";
lore.textContent = skillEnt.lore_loc;
main.appendChild(lore);
}
body.appendChild(main);
root.appendChild(body);
}
function mountItemInspect(root, meta, { onPickItem, hideIcon = false } = {}) {
root.classList.remove("empty");
const wrap = document.createElement("div");
wrap.className = "item-detail-top";
const nameRow = document.createElement("div");
nameRow.className = "item-detail-name-row";
const title = document.createElement("div");
title.className = "item-detail-name";
title.textContent = meta.name_loc || meta.key;
nameRow.appendChild(title);
if (meta.cost != null) {
const cost = document.createElement("span");
cost.className = "detail-item-cost";
cost.textContent = String(meta.cost);
nameRow.appendChild(cost);
}
wrap.appendChild(nameRow);
const head = document.createElement("div");
head.className = "item-detail-head";
if (!hideIcon) {
const icon = document.createElement("img");
icon.className = "item-detail-large-icon";
icon.src = itemIconSrc(meta.key);
icon.alt = meta.name_loc || meta.key;
head.appendChild(icon);
}
const info = document.createElement("div");
info.className = "item-detail-info";
const descText = stripItemDesc(meta.desc_loc);
if (descText) {
const desc = document.createElement("div");
desc.className = "skill-info-desc";
desc.textContent = descText;
info.appendChild(desc);
} else {
const muted = document.createElement("div");
muted.className = "detail-muted";
muted.textContent = meta.section_label || "物品";
info.appendChild(muted);
}
head.appendChild(info);
wrap.appendChild(head);
const comps = meta.components || [];
if (comps.length) {
const recipe = document.createElement("div");
recipe.className = "item-detail-recipe";
const recipeLabel = document.createElement("div");
recipeLabel.className = "craft-label";
recipeLabel.textContent = "合成";
recipe.appendChild(recipeLabel);
const row = document.createElement("div");
row.className = "craft-row";
for (const key of comps) {
row.appendChild(makeCraftChip(key, { onPick: onPickItem }));
}
recipe.appendChild(row);
wrap.appendChild(recipe);
}
const ups = meta.builds_into || [];
if (ups.length) {
const upBlock = document.createElement("div");
upBlock.className = "item-detail-upgrades";
const upLabel = document.createElement("div");
upLabel.className = "craft-label";
upLabel.textContent = "可升级为";
upBlock.appendChild(upLabel);
const row = document.createElement("div");
row.className = "craft-row craft-upgrades";
for (const key of ups) {
row.appendChild(makeCraftChip(key, { onPick: onPickItem }));
}
upBlock.appendChild(row);
wrap.appendChild(upBlock);
}
root.appendChild(wrap);
}
/** First normal ability (typically Q); never default to talent tree or innate. */
function defaultSkillEntry(heroKey) {
const pack = skillEntriesFor(heroKey);
if (!pack?.entries?.length) return null;
return (
pack.entries.find((e) => e.kind === "ability" && !e.is_innate) || null
);
}
function defaultItemKey(heroKey) {
if (state.detailTab === "core") {
const entries = coreItemsFor(heroKey);
if (!entries?.length) return null;
return itemMeta(entries[0].id)?.key || null;
}
if (state.detailTab === "fears") {
const fears = fearedItemsFor(heroKey);
if (!fears?.length) return null;
const first = fears[0];
return typeof first === "string" ? first : first?.item || first?.key || null;
}
return null;
}
function ensureHeroInspectDefault(heroKey) {
if (state.inspect) {
if (state.inspect.type === "skill") {
const pack = skillEntriesFor(heroKey);
if (pack?.entries?.some((e) => e.id === state.inspect.id)) return;
}
if (state.inspect.type === "item") {
// Keep only if still on an items tab; otherwise fall through to tab default.
if (state.detailTab === "core" || state.detailTab === "fears") return;
}
}
if (state.detailTab === "skills") {
const first = defaultSkillEntry(heroKey);
if (first) {
state.inspect = { type: "skill", id: first.id };
return;
}
} else if (state.detailTab === "core" || state.detailTab === "fears") {
const key = defaultItemKey(heroKey);
if (key) {
state.inspect = { type: "item", key };
return;
}
}
state.inspect = null;
}
function renderHeroInspect(heroKey) {
const pane = document.createElement("div");
pane.className = "hero-inspect";
pane.setAttribute("aria-label", "选中详情");
ensureHeroInspectDefault(heroKey);
if (!state.inspect) {
pane.classList.add("empty");
pane.textContent =
state.detailTab === "skills"
? "点击技能查看详情"
: "点击装备查看详情与合成";
return pane;
}
if (state.inspect.type === "skill") {
const pack = skillEntriesFor(heroKey);
const ent = pack?.entries?.find((e) => e.id === state.inspect.id);
if (!ent) {
pane.classList.add("empty");
pane.textContent = "点击技能查看详情";
return pane;
}
mountSkillInspect(pane, ent, heroKey);
return pane;
}
const meta = resolveItemDetail(state.inspect.key);
if (!meta) {
pane.classList.add("empty");
pane.textContent = "未找到物品数据";
return pane;
}
mountItemInspect(pane, meta, { onPickItem: selectInspectItem, hideIcon: true });
return pane;
}
function fmtGain(v) {
if (v == null || Number.isNaN(Number(v))) return "";
const n = Number(v);
const s = Number.isInteger(n) ? String(n) : n.toFixed(1).replace(/\.0$/, "");
return `+${s}`;
}
function fmtNum(v, digits = 1) {
if (v == null || Number.isNaN(Number(v))) return "";
const n = Number(v);
if (Number.isInteger(n)) return String(n);
return n.toFixed(digits).replace(/\.?0+$/, "");
}
function fmtRegen(v) {
if (v == null || Number.isNaN(Number(v))) return null;
return `+${fmtNum(v, 2)}`;
}
/** Shared HP/Mana bar scale: max base resource across all heroes (cached). */
let _resourceBarScaleCache = null;
function resourceBarScale() {
if (_resourceBarScaleCache != null) return _resourceBarScaleCache;
let max = 0;
for (const h of state.data?.heroes || []) {
if (h.health != null) max = Math.max(max, Number(h.health) || 0);
if (h.mana != null) max = Math.max(max, Number(h.mana) || 0);
}
_resourceBarScaleCache = max > 0 ? max : 1000;
return _resourceBarScaleCache;
}
/** Fill width % on shared scale; clamp so tiny values stay visible. */
function resourceBarPct(value, scale) {
const MIN_PCT = 8;
const n = Number(value);
if (!Number.isFinite(n) || n <= 0 || !(scale > 0)) return MIN_PCT;
return Math.max(MIN_PCT, Math.min(100, (n / scale) * 100));
}
function appendVitalBar(parent, kind, label, value, regen, scale) {
const bar = document.createElement("div");
bar.className = `hero-stat-bar ${kind}`;
const pct = resourceBarPct(value, scale);
bar.innerHTML =
`` +
`` +
`${label}` +
`${value}` +
(regen ? `${regen}` : "") +
`` +
`
`;
parent.appendChild(bar);
}
/** Left column: HP/Mana + STR/AGI/INT (skills tab only). */
function buildHeroVitalsAttrs(hero) {
if (hero.base_str == null && hero.health == null) return null;
const strip = document.createElement("div");
strip.className = "hero-stats";
strip.setAttribute("aria-label", "基础属性");
const vitals = document.createElement("div");
vitals.className = "hero-stats-vitals";
const scale = resourceBarScale();
if (hero.health != null) {
appendVitalBar(
vitals,
"hp",
"生命",
hero.health,
fmtRegen(hero.health_regen),
scale
);
}
if (hero.mana != null) {
appendVitalBar(
vitals,
"mana",
"魔法",
hero.mana,
fmtRegen(hero.mana_regen),
scale
);
}
if (vitals.childNodes.length) strip.appendChild(vitals);
const attrs = document.createElement("div");
attrs.className = "hero-stats-attrs";
const primary = hero.attr || "all";
const attrDefs = [
{ key: "str", label: "力量", base: hero.base_str, gain: hero.str_gain },
{ key: "agi", label: "敏捷", base: hero.base_agi, gain: hero.agi_gain },
{ key: "int", label: "智力", base: hero.base_int, gain: hero.int_gain },
];
for (const a of attrDefs) {
if (a.base == null) continue;
const cell = document.createElement("div");
cell.className =
"hero-stat-attr" +
(primary === a.key || primary === "all" ? " primary" : "");
cell.setAttribute("title", a.label);
cell.innerHTML =
`
` +
`${a.base}` +
`${fmtGain(a.gain)}`;
attrs.appendChild(cell);
}
if (attrs.childNodes.length) strip.appendChild(attrs);
return strip.childNodes.length ? strip : null;
}
/** Right rail: Attack / Defense / Mobility as 3 side-by-side columns (skills tab). */
function buildHeroCombatStats(hero) {
const combatGroups = [
{
title: "攻击",
rows: [
hero.damage_min != null && hero.damage_max != null
? ["伤害", `${hero.damage_min}–${hero.damage_max}`]
: null,
hero.attack_rate != null ? ["间隔", fmtNum(hero.attack_rate, 1)] : null,
hero.attack_range != null ? ["距离", String(hero.attack_range)] : null,
// Melee heroes often have projectile_speed 0 in OpenDota — skip those.
hero.projectile_speed != null && Number(hero.projectile_speed) > 0
? ["弹道", String(hero.projectile_speed)]
: null,
].filter(Boolean),
},
{
title: "防御",
rows: [
hero.armor != null ? ["护甲", fmtNum(hero.armor, 1)] : null,
hero.magic_resist != null ? ["魔抗", `${hero.magic_resist}%`] : null,
].filter(Boolean),
},
{
title: "机动性",
rows: [
hero.move_speed != null ? ["移速", String(hero.move_speed)] : null,
hero.turn_rate != null ? ["转身", fmtNum(hero.turn_rate, 1)] : null,
hero.vision_day != null && hero.vision_night != null
? ["视野", `白天:${hero.vision_day}\n夜晚:${hero.vision_night}`]
: null,
].filter(Boolean),
},
].filter((g) => g.rows.length);
if (!combatGroups.length) return null;
const panel = document.createElement("aside");
panel.className = "hero-stats hero-stats-combat-panel";
panel.setAttribute("aria-label", "战斗属性");
const combat = document.createElement("div");
combat.className = "hero-stats-combat";
combat.style.setProperty("--combat-cols", String(combatGroups.length));
combat.style.setProperty(
"--combat-rows",
String(Math.max(...combatGroups.map((g) => g.rows.length)))
);
for (const g of combatGroups) {
const section = document.createElement("section");
section.className = "hero-stats-combat-section";
const title = document.createElement("h4");
title.className = "hero-stats-combat-title";
title.textContent = g.title;
section.appendChild(title);
const list = document.createElement("dl");
list.className = "hero-stats-combat-list";
for (const [label, val] of g.rows) {
const row = document.createElement("div");
row.className = "hero-stat-row";
const dt = document.createElement("dt");
dt.textContent = label;
const dd = document.createElement("dd");
if (typeof val === "string" && val.includes("\n")) {
for (const line of val.split("\n")) {
const div = document.createElement("div");
const idx = line.indexOf(":");
if (idx > 0) {
const sub = document.createElement("span");
sub.className = "hero-stat-row-sub";
sub.textContent = line.slice(0, idx + 1);
div.appendChild(sub);
div.appendChild(document.createTextNode(line.slice(idx + 1)));
} else {
div.textContent = line;
}
dd.appendChild(div);
}
} else {
dd.textContent = val;
}
row.appendChild(dt);
row.appendChild(dd);
list.appendChild(row);
}
section.appendChild(list);
combat.appendChild(section);
}
panel.appendChild(combat);
return panel;
}
function renderDetail() {
const root = $("#detail");
if (!root) return;
root.innerHTML = "";
if (!state.selectedKey) {
root.classList.add("empty");
root.textContent = "点击英雄查看定位、技能、核心装备与被克装备";
return;
}
root.classList.remove("empty");
const hero = heroByKey(state.selectedKey);
if (!hero) {
root.classList.add("empty");
root.textContent = "未找到英雄数据";
return;
}
const head = document.createElement("div");
head.className = "detail-head";
const title = document.createElement("div");
title.className = "detail-name";
title.textContent = hero.name_loc || hero.key;
head.appendChild(title);
const tags = document.createElement("div");
tags.className = "detail-tags";
tags.setAttribute("aria-label", "英雄定位");
const tagList = hero.tags || [];
if (!tagList.length) {
const none = document.createElement("span");
none.className = "detail-muted";
none.textContent = "暂无定位";
tags.appendChild(none);
} else {
for (const t of tagList) {
const chip = document.createElement("span");
chip.className = "tag-chip";
chip.textContent = t;
tags.appendChild(chip);
}
}
head.appendChild(tags);
root.appendChild(head);
const tabDefs = [
{ id: "skills", label: "技能" },
{ id: "core", label: "核心装备" },
{ id: "fears", label: "被克装备" },
{ id: "patches", label: "版本变更" },
];
if (!tabDefs.some((t) => t.id === state.detailTab)) {
state.detailTab = "skills";
}
const tabbar = document.createElement("div");
tabbar.className = "detail-tabs";
tabbar.setAttribute("role", "tablist");
tabbar.setAttribute("aria-label", "详情分页");
for (const t of tabDefs) {
const btn = document.createElement("button");
btn.type = "button";
btn.className = "detail-tab" + (state.detailTab === t.id ? " active" : "");
btn.setAttribute("role", "tab");
btn.setAttribute("aria-selected", state.detailTab === t.id ? "true" : "false");
btn.textContent = t.label;
btn.addEventListener("click", () => {
state.detailTab = t.id;
// Reset inspect to the tab default (first skill / first item).
state.inspect = null;
ensureHeroInspectDefault(state.selectedKey);
syncStateToUrl();
renderDetail();
});
tabbar.appendChild(btn);
}
root.appendChild(tabbar);
// Resolve default inspect BEFORE icon rows so .active / .selected match the pane.
ensureHeroInspectDefault(state.selectedKey);
// Skills: 血/蓝+三维 | 技能 | 攻击距离等. Items tabs: icons + inspect only.
if (state.detailTab === "patches") {
const layout = document.createElement("div");
layout.className = "detail-patches-layout";
const body = document.createElement("div");
body.className = "detail-tab-body patch-changes";
body.appendChild(buildPatchChangesPanel(state.selectedKey));
layout.appendChild(body);
root.appendChild(layout);
} else if (state.detailTab === "skills") {
const layout = document.createElement("div");
layout.className = "detail-skills-layout";
const left = document.createElement("aside");
left.className = "detail-skills-stats";
const vitalsAttrs = buildHeroVitalsAttrs(hero);
if (vitalsAttrs) left.appendChild(vitalsAttrs);
layout.appendChild(left);
const center = document.createElement("div");
center.className = "detail-skills-main";
center.appendChild(buildSkillsPanel(state.selectedKey));
center.appendChild(renderHeroInspect(state.selectedKey));
layout.appendChild(center);
const combat = buildHeroCombatStats(hero);
if (combat) {
const right = document.createElement("div");
right.className = "detail-skills-combat";
right.appendChild(combat);
layout.appendChild(right);
}
root.appendChild(layout);
} else {
// Same outer height as skills layout; icons + fixed inspect box.
const layout = document.createElement("div");
layout.className = "detail-items-layout";
const body = document.createElement("div");
body.className = "detail-tab-body";
if (state.detailTab === "core") {
body.appendChild(buildCoreItemsPanel(state.selectedKey));
} else {
body.appendChild(buildFearItemsPanel(state.selectedKey));
}
layout.appendChild(body);
layout.appendChild(renderHeroInspect(state.selectedKey));
root.appendChild(layout);
}
}
function shopCatalog() {
return state.data.item_shop || { basic: { sections: [] }, upgraded: { sections: [] }, items: {} };
}
function shopItem(key) {
return (shopCatalog().items || {})[key] || null;
}
function matchesItemQuery(key, meta) {
const q = state.itemQuery.trim();
if (!q) return true;
const qLower = q.toLowerCase();
const name = meta?.name_loc || key;
if (name.includes(q)) return true;
if (key.toLowerCase().includes(qLower)) return true;
if ((meta?.name || "").toLowerCase().includes(qLower)) return true;
return false;
}
function onShopItemClick(key) {
state.selectedItemKey = state.selectedItemKey === key ? null : key;
state.selectedKey = null;
syncStateToUrl();
render();
}
function makeShopItemButton(key) {
const meta = shopItem(key) || { key, name_loc: key };
const btn = document.createElement("button");
btn.type = "button";
btn.className = "shop-item";
const cost = meta.cost != null ? ` ${meta.cost}` : "";
btn.title = `${meta.name_loc || key}${cost}`;
if (key === state.selectedItemKey) btn.classList.add("selected");
if (!matchesItemQuery(key, meta)) btn.style.display = "none";
const img = document.createElement("img");
img.src = itemIconSrc(key);
img.alt = meta.name_loc || key;
img.loading = "lazy";
btn.appendChild(img);
if (meta.charges != null && meta.charges > 0) {
const ch = document.createElement("span");
ch.className = "shop-charges";
ch.textContent = String(meta.charges);
btn.appendChild(ch);
}
btn.addEventListener("click", () => onShopItemClick(key));
return btn;
}
function appendShopColumn(parent, sec) {
const col = document.createElement("section");
col.className = "shop-column";
col.dataset.section = sec.id || "";
if (sec.icon) {
const cat = document.createElement("img");
cat.className = "shop-column-cat";
cat.src = `item-cat/${encodeURIComponent(sec.icon)}`;
cat.alt = sec.label || "";
cat.title = sec.label || "";
col.appendChild(cat);
}
const head = document.createElement("h4");
head.className = "shop-column-label";
head.textContent = sec.label || sec.id || "";
col.appendChild(head);
for (const key of sec.items || []) {
col.appendChild(makeShopItemButton(key));
}
parent.appendChild(col);
}
function renderItemShop() {
const root = $("#item-shop");
if (!root) return;
root.innerHTML = "";
root.className = "item-shop layout-cn";
const shop = shopCatalog();
const basicSecs = shop.basic?.sections || [];
const upSecs = shop.upgraded?.sections || [];
if (!basicSecs.length && !upSecs.length) {
root.classList.add("empty");
root.textContent = "暂无商店数据,请运行 python fetch_item_shop.py";
return;
}
const basicWrap = document.createElement("div");
basicWrap.className = "shop-group";
for (const sec of basicSecs) appendShopColumn(basicWrap, sec);
const upWrap = document.createElement("div");
upWrap.className = "shop-group";
for (const sec of upSecs) appendShopColumn(upWrap, sec);
root.appendChild(basicWrap);
root.appendChild(upWrap);
}
function itemIconSrc(key) {
const stem = key.startsWith("recipe_") ? "recipe" : key;
return `item/${encodeURIComponent(stem)}.png`;
}
function makeCraftChip(key, { clickable = true, onPick = null } = {}) {
const meta =
resolveItemDetail(key) ||
shopItem(key) || {
key,
name_loc: key.startsWith("recipe_") ? "卷轴" : key,
};
const btn = document.createElement("button");
btn.type = "button";
btn.className = "craft-chip";
if (meta.is_recipe || key.startsWith("recipe_")) btn.classList.add("is-recipe");
const cost = meta.cost != null ? ` ${meta.cost}` : "";
btn.title = `${meta.name_loc || key}${cost}`;
if (!clickable || meta.is_recipe || key.startsWith("recipe_")) {
btn.disabled = true;
} else {
btn.addEventListener("click", () => {
if (typeof onPick === "function") onPick(key);
});
}
const img = document.createElement("img");
img.src = itemIconSrc(key);
img.alt = meta.name_loc || key;
btn.appendChild(img);
if (meta.is_recipe || key.startsWith("recipe_")) {
const badge = document.createElement("span");
badge.className = "craft-recipe-cost";
badge.textContent = meta.cost != null ? String(meta.cost) : "卷轴";
btn.appendChild(badge);
}
return btn;
}
function stripItemDesc(text) {
return String(text || "")
.replace(/
/gi, "\n")
.replace(/<\/?h1[^>]*>/gi, "\n")
.replace(/<[^>]+>/g, "")
.replace(/ /g, " ")
.replace(/%[A-Za-z0-9_]+%/g, "?")
.replace(/\n{3,}/g, "\n\n")
.trim();
}
function renderItemDetail() {
const root = $("#item-detail-box");
if (!root) return;
root.innerHTML = "";
if (!state.selectedItemKey) {
root.classList.add("empty");
root.textContent = "点击物品查看详情与合成";
return;
}
const meta = resolveItemDetail(state.selectedItemKey);
if (!meta) {
root.classList.add("empty");
root.textContent = "未找到物品数据";
return;
}
mountItemInspect(root, meta, {
onPickItem: (key) => {
state.selectedItemKey = key;
syncStateToUrl();
render();
},
});
}
// Stat-icon labels for patch hero_notes (icon field). Attr values map to the
// bundled attr/{agi,str,int,all}.png icons; everything else renders as a chip.
const STAT_LABELS = {
agility: "敏捷", strength: "力量", intelligence: "智力", all: "全才",
agi: "敏捷", str: "力量", int: "智力",
damage: "攻击力", damage_min: "最小攻击", damage_max: "最大攻击",
armor: "护甲", magic_resistance: "魔抗", magic_resist: "魔抗",
movement: "移速", movement_speed: "移速",
attack_speed: "攻速", attack_rate: "攻速",
attack_range: "攻击距离", attack_time: "攻击间隔",
sight_range_day: "白天视野", sight_range_night: "夜间视野",
vision_day: "白天视野", vision_night: "夜间视野",
health: "生命", mana: "魔法", health_regen: "生命回复", mana_regen: "魔法回复",
turn_rate: "转身", projectile_speed: "弹速",
cooldown: "冷却", mana_cost: "魔法消耗", duration: "持续时间",
cast_range: "施法距离", channel_time: "持续施法",
};
const STAT_ATTR_ICON = {
agility: "agi", strength: "str", intelligence: "int", all: "all",
agi: "agi", str: "str", int: "int",
};
function statChip(icon) {
if (!icon) return "";
const a = STAT_ATTR_ICON[icon];
if (a) return `
`;
const label = STAT_LABELS[icon] || icon;
return `${escapeHtml(label)}`;
}
function patchNoteHtml(note) {
const esc = escapeHtml(note == null ? "" : String(note));
return esc.replace(/<br\s*\/?>/gi, "
");
}
function renderNotesList(notes) {
if (!notes || !notes.length) return "";
const items = notes.map((n) => {
const indent = Math.max(0, (n.indent_level || 1) - 1) * 1.2;
const raw = String(n.note || "");
if (n.hide_dot) {
if (/^\s*
$/i.test(raw)) {
return ``;
}
return `${patchNoteHtml(n.note)}`;
}
return `${patchNoteHtml(n.note)}`;
}).join("");
return ``;
}
function renderHeroNotes(notes) {
if (!notes || !notes.length) return "";
const items = notes.map((n) => {
const indent = Math.max(0, (n.indent_level || 1) - 1) * 1.2;
const chip = n.icon ? statChip(n.icon) : "";
if (n.hide_dot) {
return `${chip}${patchNoteHtml(n.note)}`;
}
return `${chip}${patchNoteHtml(n.note)}`;
}).join("");
return ``;
}
/** Cached set of innate ability keys (from hero_abilities) so patch rendering
* can use the bundled innate.png badge instead of per-key CDN icons that 404. */
let _innateAbilityKeys = null;
function innateAbilityKeys() {
if (_innateAbilityKeys) return _innateAbilityKeys;
const s = new Set();
const byHero = (state.data && state.data.hero_abilities && state.data.hero_abilities.by_hero) || {};
for (const cell of Object.values(byHero)) {
for (const ab of (cell.abilities || [])) {
if (ab && ab.is_innate && ab.key) s.add(ab.key);
}
}
_innateAbilityKeys = s;
return s;
}
function patchAbilityBlockHtml(ab, lookup) {
const ameta = (lookup.abilities || {})[String(ab.ability_id)];
const akey = ameta ? ameta.key : "";
const aname = ameta ? ameta.name_loc : "# " + ab.ability_id;
const innate = akey && innateAbilityKeys().has(akey);
const aicon = akey
? `
`
: "";
return `${aicon}
${escapeHtml(aname)}${renderNotesList(ab.ability_notes)}
`;
}
function renderItemEntry(entry, lookup) {
const meta = (lookup.items || {})[String(entry.ability_id)];
const key = meta ? meta.key : "";
const name = meta ? meta.name_loc : "# " + entry.ability_id;
const icon = key
? `
`
: "";
return `${icon}
${escapeHtml(name)}${renderNotesList(entry.ability_notes)}
`;
}
function renderHeroEntry(hero, lookup) {
const meta = (lookup.heroes || {})[String(hero.hero_id)];
const key = meta ? meta.key : "";
const name = meta ? meta.name_loc : "其它单位";
const portrait = key
? `
`
: "";
let html = `${portrait}${escapeHtml(name)}
`;
html += renderHeroNotes(hero.hero_notes);
for (const ab of (hero.abilities || [])) {
html += patchAbilityBlockHtml(ab, lookup);
}
html += `
`;
return html;
}
function renderPatchSection(root, title, html) {
if (!html) return;
const sec = document.createElement("section");
sec.className = "patch-section";
sec.innerHTML = `${escapeHtml(title)}
${html}`;
root.appendChild(sec);
}
function buildPatchChangesPanel(heroKey) {
const wrap = document.createElement("div");
wrap.className = "patch-changes";
const hero = heroByKey(heroKey);
const patches = state.data.patches || [];
const details = state.data.patch_details || {};
const lookup = state.data.patch_lookup || { items: {}, abilities: {}, heroes: {} };
if (!hero || !patches.length) {
wrap.textContent = "近一年无版本改动";
return wrap;
}
const hid = Number(hero.id);
const blocks = [];
for (const p of patches) {
// patches is newest-first; skip versions whose detail wasn't fetched.
const det = details[p.version];
if (!det) continue;
const hentry = (det.heroes || []).find((h) => Number(h.hero_id) === hid);
if (!hentry) continue;
const hasNotes = (hentry.hero_notes || []).length > 0;
const hasAbilities = (hentry.abilities || []).length > 0;
if (!hasNotes && !hasAbilities) continue;
let html = `${escapeHtml(p.version)}${escapeHtml(p.date || "")}
`;
html += renderHeroNotes(hentry.hero_notes);
for (const ab of (hentry.abilities || [])) {
html += patchAbilityBlockHtml(ab, lookup);
}
blocks.push(`${html}
`);
}
if (!blocks.length) {
wrap.textContent = "近一年无版本改动";
return wrap;
}
wrap.innerHTML = blocks.join("");
return wrap;
}
function ensureDefaultPatch() {
const patches = state.data?.patches || [];
if (!patches.length) return;
if (!state.selectedPatch || !patches.some((p) => p.version === state.selectedPatch)) {
state.selectedPatch = patches[0].version;
}
}
function renderPatches() {
if (!state.data) return;
const select = $("#patch-select");
const verEl = $("#patch-ver");
const root = $("#patches-detail");
if (!root) return;
const patches = state.data.patches || [];
if (!patches.length) {
if (select) select.innerHTML = "";
if (verEl) verEl.textContent = "";
root.innerHTML = '暂无版本数据,请运行 python fetch_patches.py
';
return;
}
ensureDefaultPatch();
if (select) {
select.innerHTML = patches
.map((p) => {
const major = p.website ? " ★" : "";
const sel = p.version === state.selectedPatch ? " selected" : "";
return ``;
})
.join("");
select.onchange = () => {
state.selectedPatch = select.value;
syncStateToUrl();
renderPatches();
const board = $("#patches-view");
if (board) board.scrollTo(0, 0);
};
}
const cur = patches.find((p) => p.version === state.selectedPatch) || patches[0];
if (verEl) verEl.textContent = (cur && cur.version) || "";
const lookup = state.data.patch_lookup || { items: {}, abilities: {}, heroes: {} };
const details = state.data.patch_details || {};
const det = details[state.selectedPatch];
if (!det) {
root.innerHTML = '该版本详情暂未抓取,请重跑 python fetch_patches.py
';
return;
}
root.innerHTML = "";
const generalHtml = (det.general_notes || [])
.map((g) => {
const t = g.title ? `${escapeHtml(g.title)}
` : "";
return `${t}${renderNotesList(g.generic)}
`;
})
.join("");
renderPatchSection(root, "综合改动", generalHtml);
const itemsHtml = (det.items || [])
.map((e) => renderItemEntry(e, lookup))
.join("");
renderPatchSection(root, "物品改动", itemsHtml);
const neutralHtml = (det.neutral_items || [])
.map((e) => {
if (e.is_general_note || e.ability_id === -1) {
return e.title ? `${escapeHtml(e.title)}
` : "";
}
return renderItemEntry(e, lookup);
})
.join("");
renderPatchSection(root, "中立物品改动", neutralHtml);
const heroesHtml = (det.heroes || [])
.map((h) => renderHeroEntry(h, lookup))
.join("");
renderPatchSection(root, "英雄改动", heroesHtml);
}
function escapeHtml(s) {
return s.replace(/&/g, "&").replace(//g, ">");
}
function setPage(page) {
if (page !== "heroes" && page !== "items" && page !== "patches") return;
closeTalentPopover();
state.page = page;
if (page === "heroes") {
state.selectedItemKey = null;
} else if (page === "items") {
state.selectedKey = null;
state.inspect = null;
}
syncStateToUrl();
render();
}
function syncChrome() {
document.querySelectorAll(".main-tab").forEach((btn) => {
btn.classList.toggle("active", btn.dataset.page === state.page);
});
const heroesTb = $("#heroes-toolbar");
const itemsTb = $("#items-toolbar");
const heroesView = $("#heroes-view");
const itemsView = $("#items-view");
const patchesView = $("#patches-view");
const detail = $("#detail");
if (heroesTb) heroesTb.classList.toggle("hidden", state.page !== "heroes");
if (itemsTb) itemsTb.classList.toggle("hidden", state.page !== "items");
if (heroesView) heroesView.classList.toggle("hidden", state.page !== "heroes");
if (itemsView) itemsView.classList.toggle("hidden", state.page !== "items");
if (patchesView) patchesView.classList.toggle("hidden", state.page !== "patches");
if (detail) detail.classList.toggle("hidden", state.page !== "heroes");
}
function render() {
syncChrome();
if (state.page === "heroes") {
renderTagbar();
renderBoard();
renderDetail();
} else if (state.page === "items") {
renderItemDetail();
renderItemShop();
} else {
renderPatches();
}
}
// Search-box URL sync timers (debounced replace so typing does not spam history).
let heroSearchSyncTimer = 0;
let itemSearchSyncTimer = 0;
const SEARCH_SYNC_DEBOUNCE_MS = 300;
/**
* Apply a router-produced state patch (from a parsed URL) to state, then render.
* Validates every field against loaded data so bad deep-links degrade gracefully
* (unknown hero/item/version is dropped rather than crashing the UI).
*/
function applyPatch(patch) {
if (!state.data) {
render();
return;
}
// Page (default heroes on bad/missing).
if (patch.page && ["heroes", "items", "patches"].includes(patch.page)) {
state.page = patch.page;
} else {
state.page = "heroes";
}
// Hero + detail sub-tab.
if (patch.heroKey && heroByKey(patch.heroKey)) {
state.selectedKey = patch.heroKey;
if (
patch.detailTab &&
["skills", "core", "fears", "patches"].includes(patch.detailTab)
) {
state.detailTab = patch.detailTab;
} else {
state.detailTab = "skills";
}
} else {
state.selectedKey = null;
state.detailTab = "skills";
}
// Reset inspect so ensureHeroInspectDefault re-picks per tab (inspect is URL-less).
state.inspect = null;
// Item (items page) — must exist in the shop catalog.
if (patch.itemKey && shopItem(patch.itemKey)) {
state.selectedItemKey = patch.itemKey;
} else {
state.selectedItemKey = null;
}
// Patch version (patches page; null means latest).
if (
patch.patchVersion &&
(state.data.patches || []).some((p) => p.version === patch.patchVersion)
) {
state.selectedPatch = patch.patchVersion;
} else {
state.selectedPatch = null;
}
// Tag filters (heroes page only) — drop unknown tag names.
if (patch.tags instanceof Set) {
const valid = new Set(state.data.tag_order || []);
state.tagFilters = new Set([...patch.tags].filter((t) => valid.has(t)));
}
if (typeof patch.query === "string") {
state.query = patch.query;
const inp = $("#q");
if (inp && inp.value !== state.query) inp.value = state.query;
}
if (typeof patch.itemQuery === "string") {
state.itemQuery = patch.itemQuery;
const inp = $("#q-item");
if (inp && inp.value !== state.itemQuery) inp.value = state.itemQuery;
}
render();
}
function bindSearch() {
const input = $("#q");
if (input) {
input.value = state.query;
input.addEventListener("input", () => {
state.query = input.value;
if (state.page === "heroes") renderBoard();
if (heroSearchSyncTimer) clearTimeout(heroSearchSyncTimer);
heroSearchSyncTimer = setTimeout(() => {
heroSearchSyncTimer = 0;
syncStateToUrl({ replace: true });
}, SEARCH_SYNC_DEBOUNCE_MS);
});
}
const itemInput = $("#q-item");
if (itemInput) {
itemInput.value = state.itemQuery;
itemInput.addEventListener("input", () => {
state.itemQuery = itemInput.value;
if (state.page === "items") renderItemShop();
if (itemSearchSyncTimer) clearTimeout(itemSearchSyncTimer);
itemSearchSyncTimer = setTimeout(() => {
itemSearchSyncTimer = 0;
syncStateToUrl({ replace: true });
}, SEARCH_SYNC_DEBOUNCE_MS);
});
}
}
function bindPageChrome() {
document.querySelectorAll(".main-tab").forEach((btn) => {
btn.addEventListener("click", () => setPage(btn.dataset.page));
});
}
async function main() {
document.addEventListener("keydown", (e) => {
if (e.key !== "Escape") return;
if (talentPopoverEl) {
closeTalentPopover();
return;
}
if (state.page === "heroes") {
if (state.query && document.activeElement === $("#q")) {
state.query = "";
$("#q").value = "";
syncStateToUrl({ replace: true });
renderBoard();
return;
}
if (state.selectedKey) {
state.selectedKey = null;
state.inspect = null;
syncStateToUrl();
render();
}
return;
}
if (state.itemQuery && document.activeElement === $("#q-item")) {
state.itemQuery = "";
$("#q-item").value = "";
syncStateToUrl({ replace: true });
renderItemShop();
return;
}
if (state.selectedItemKey) {
state.selectedItemKey = null;
syncStateToUrl();
render();
}
});
document.addEventListener("mousedown", (e) => {
if (!talentPopoverEl) return;
const t = e.target;
if (talentPopoverEl.contains(t)) return;
if (t.closest && t.closest(".skill-icon.talent-trigger")) return;
closeTalentPopover();
});
window.addEventListener("resize", closeTalentPopover);
document.addEventListener(
"scroll",
(e) => {
if (!talentPopoverEl) return;
if (e.target === document || e.target === document.documentElement) {
closeTalentPopover();
return;
}
if (e.target && e.target.id === "detail") closeTalentPopover();
},
true
);
bindSearch();
bindPageChrome();
const res = await fetch("data.json");
if (!res.ok) throw new Error(`data.json: HTTP ${res.status}`);
state.data = await res.json();
state.data.relations = state.data.relations || { counters: [], synergies: [] };
state.data.hero_items = state.data.hero_items || { items: {}, by_hero: {} };
state.data.hero_item_fears = state.data.hero_item_fears || { items: {}, by_hero: {} };
state.data.hero_abilities = state.data.hero_abilities || { by_hero: {} };
state.data.item_shop = state.data.item_shop || {
basic: { sections: [] },
upgraded: { sections: [] },
items: {},
};
state.data.items_meta = state.data.items_meta || {};
state.data.patches = state.data.patches || [];
state.data.patch_lookup = state.data.patch_lookup || { items: {}, abilities: {}, heroes: {} };
state.data.patch_details = state.data.patch_details || {};
_skillEntriesCache.clear();
_resourceBarScaleCache = null;
_innateAbilityKeys = null;
installRouter({ getState: () => state, applyPatch });
applyUrlToState();
}
main().catch((err) => {
const el = $("#columns") || $("#item-shop");
if (el) el.textContent = "加载失败: " + err;
});