Ship Steam login, D1 player sync, and cached「我」dashboard.

Players get a fast TTL-backed homepage (local profile / Cloudflare D1) with dense UI polish; login unlocks /home without blocking on every OpenDota refresh.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
voson
2026-08-01 01:24:30 +08:00
co-authored by Cursor
parent 4a61aeeb26
commit f5b7011c45
65 changed files with 7304 additions and 552 deletions
@@ -0,0 +1,29 @@
/**
* GET /api/players/:account_id — public or self profile from D1.
*/
import { sessionFromRequest } from "../auth/_steam_common.js";
import { jsonResponse, loadPlayerBundle } from "./_db.js";
export async function onRequestGet(context) {
try {
const env = context.env || {};
if (!env.DB) return jsonResponse({ error: "database not configured" }, 503);
const accountId = Number(context.params && context.params.account_id);
if (!Number.isFinite(accountId) || accountId <= 0) {
return jsonResponse({ error: "bad account_id" }, 400);
}
const session = await sessionFromRequest(context);
const self = session && Number(session.account_id) === accountId;
const bundle = await loadPlayerBundle(env.DB, accountId);
if (!bundle) return jsonResponse({ error: "not found" }, 404);
if (!self && !bundle.public_share) {
return jsonResponse({ error: "private" }, 404);
}
return jsonResponse(bundle);
} catch (e) {
return jsonResponse(
{ error: "player get failed", detail: String((e && e.message) || e) },
500
);
}
}