Ship Steam login, D1 player sync, and cached「我」dashboard.

Players get a fast TTL-backed homepage (local profile / Cloudflare D1) with dense UI polish; login unlocks /home without blocking on every OpenDota refresh.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
voson
2026-08-01 01:24:30 +08:00
co-authored by Cursor
parent 4a61aeeb26
commit f5b7011c45
65 changed files with 7304 additions and 552 deletions
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"""Player homepage aggregates (career / recent20 / heroes / activity / peers).
Pure helpers used by pc/player_pages.py. Not used by recommend / item_suggest.
"""
from __future__ import annotations
from typing import Any
def _int(v: Any, default: int = 0) -> int:
try:
return int(v)
except (TypeError, ValueError):
return default
def _float(v: Any, default: float = 0.0) -> float:
try:
return float(v)
except (TypeError, ValueError):
return default
def kda(kills: int, deaths: int, assists: int) -> float:
return round((kills + assists) / max(deaths, 1), 1)
def winrate(wins: int, losses: int) -> float | None:
total = wins + losses
if total <= 0:
return None
return round(wins / total * 1000) / 10
def aggregate_from_rows(rows: list[dict], *, limit: int | None = None) -> dict:
"""Aggregate match summary rows into a stats snapshot."""
sample = list(rows)
if limit is not None:
sample = sample[: max(0, limit)]
wins = 0
losses = 0
kills = deaths = assists = 0
gpm_sum = xpm_sum = dmg_sum = 0
gpm_n = xpm_n = dmg_n = 0
heroes: list[dict] = []
for r in sample:
if not isinstance(r, dict):
continue
if r.get("won"):
wins += 1
else:
losses += 1
k = _int(r.get("kills"))
d = _int(r.get("deaths"))
a = _int(r.get("assists"))
kills += k
deaths += d
assists += a
if r.get("gpm") is not None:
gpm_sum += _int(r.get("gpm"))
gpm_n += 1
if r.get("xpm") is not None:
xpm_sum += _int(r.get("xpm"))
xpm_n += 1
if r.get("hero_damage") is not None:
dmg_sum += _int(r.get("hero_damage"))
dmg_n += 1
heroes.append(
{
"match_id": _int(r.get("match_id")),
"hero_id": r.get("hero_id"),
"hero_key": r.get("hero_key"),
"hero_name_loc": r.get("hero_name_loc"),
"won": bool(r.get("won")),
}
)
n = wins + losses
out = {
"sample": n,
"wins": wins,
"losses": losses,
"winrate": winrate(wins, losses),
"kills": kills,
"deaths": deaths,
"assists": assists,
"kda": kda(kills, deaths, assists) if n else None,
"avg_kills": round(kills / n, 1) if n else None,
"avg_deaths": round(deaths / n, 1) if n else None,
"avg_assists": round(assists / n, 1) if n else None,
"avg_gpm": round(gpm_sum / gpm_n) if gpm_n else None,
"avg_xpm": round(xpm_sum / xpm_n) if xpm_n else None,
"avg_hero_damage": round(dmg_sum / dmg_n) if dmg_n else None,
"heroes": heroes,
}
return out
def career_from_opendota(wl: dict | None, totals: list | None) -> dict | None:
"""Build career block from OpenDota /wl + /totals. None when empty/private."""
wl = wl if isinstance(wl, dict) else {}
wins = _int(wl.get("win"))
losses = _int(wl.get("lose"))
if wins <= 0 and losses <= 0:
return None
by_field: dict[str, dict] = {}
if isinstance(totals, list):
for row in totals:
if isinstance(row, dict) and row.get("field"):
by_field[str(row["field"])] = row
def sum_of(field: str) -> int:
return _int((by_field.get(field) or {}).get("sum"))
def n_of(field: str) -> int:
return _int((by_field.get(field) or {}).get("n"))
n = wins + losses
kills = sum_of("kills")
deaths = sum_of("deaths")
assists = sum_of("assists")
gpm_n = n_of("gold_per_min")
xpm_n = n_of("xp_per_min")
dmg_n = n_of("hero_damage")
return {
"games": n,
"wins": wins,
"losses": losses,
"winrate": winrate(wins, losses),
"kills": kills,
"deaths": deaths,
"assists": assists,
"kda": kda(kills, deaths, assists) if n else None,
"avg_kills": round(kills / n, 1) if n else None,
"avg_deaths": round(deaths / n, 1) if n else None,
"avg_assists": round(assists / n, 1) if n else None,
"avg_gpm": round(sum_of("gold_per_min") / gpm_n) if gpm_n else None,
"avg_xpm": round(sum_of("xp_per_min") / xpm_n) if xpm_n else None,
"avg_hero_damage": round(sum_of("hero_damage") / dmg_n) if dmg_n else None,
"source": "opendota",
}
def top_heroes_from_opendota(
rows: list | None,
*,
hero_lookup: dict[int, dict],
limit: int = 5,
) -> list[dict]:
if not isinstance(rows, list):
return []
scored: list[tuple[int, dict]] = []
for row in rows:
if not isinstance(row, dict):
continue
games = _int(row.get("games"))
if games <= 0:
continue
hid = _int(row.get("hero_id"))
hero = hero_lookup.get(hid) or {}
wins = _int(row.get("win"))
last = row.get("last_played")
try:
last_i = int(last) if last is not None else None
except (TypeError, ValueError):
last_i = None
scored.append(
(
games,
{
"hero_id": hid or None,
"hero_key": hero.get("key"),
"hero_name_loc": hero.get("name_loc") or hero.get("key"),
"games": games,
"wins": wins,
"winrate": winrate(wins, max(0, games - wins)),
"last_played": last_i,
},
)
)
scored.sort(key=lambda t: (-t[0], -(_int(t[1].get("last_played")))))
return [item for _, item in scored[: max(1, limit)]]
def peers_from_opendota(rows: list | None, *, limit: int = 8) -> list[dict]:
if not isinstance(rows, list):
return []
out: list[dict] = []
for row in rows:
if not isinstance(row, dict):
continue
aid = _int(row.get("account_id"))
games = _int(row.get("games"))
if aid <= 0 or games <= 0:
continue
wins = _int(row.get("win"))
name = row.get("personaname")
if not isinstance(name, str) or not name.strip():
name = f"玩家 {aid}"
avatar = row.get("avatarfull") or row.get("avatar")
if not isinstance(avatar, str):
avatar = None
out.append(
{
"account_id": aid,
"personaname": name.strip(),
"avatar": avatar,
"games": games,
"wins": wins,
"winrate": winrate(wins, max(0, games - wins)),
}
)
if len(out) >= limit:
break
return out
def activity_from_matches(rows: list | None, *, days: int = 180) -> dict | None:
"""Build 180-day activity heatmap + sample highs from OpenDota /matches."""
if not isinstance(rows, list) or not rows:
return None
by_day: dict[str, dict] = {}
max_kills = max_assists = max_gpm = None
wins = losses = 0
for row in rows:
if not isinstance(row, dict):
continue
st = row.get("start_time")
try:
st_i = int(st) if st is not None else 0
except (TypeError, ValueError):
st_i = 0
if st_i <= 0:
continue
# UTC day key YYYY-MM-DD
from datetime import datetime, timezone
day = datetime.fromtimestamp(st_i, tz=timezone.utc).strftime("%Y-%m-%d")
cell = by_day.setdefault(day, {"games": 0, "wins": 0})
cell["games"] += 1
player_slot = _int(row.get("player_slot"))
radiant_win = bool(row.get("radiant_win"))
won = radiant_win if player_slot < 128 else not radiant_win
if won:
cell["wins"] += 1
wins += 1
else:
losses += 1
kills = _int(row.get("kills"))
assists = _int(row.get("assists"))
gpm = _int(row.get("gold_per_min"))
hero_id = _int(row.get("hero_id")) or None
if max_kills is None or kills > max_kills["value"]:
max_kills = {"value": kills, "hero_id": hero_id, "match_id": _int(row.get("match_id"))}
if max_assists is None or assists > max_assists["value"]:
max_assists = {
"value": assists,
"hero_id": hero_id,
"match_id": _int(row.get("match_id")),
}
if gpm > 0 and (max_gpm is None or gpm > max_gpm["value"]):
max_gpm = {"value": gpm, "hero_id": hero_id, "match_id": _int(row.get("match_id"))}
days_list = [
{"date": d, "games": v["games"], "wins": v["wins"]}
for d, v in sorted(by_day.items())
]
return {
"days": days,
"sample": wins + losses,
"wins": wins,
"losses": losses,
"winrate": winrate(wins, losses),
"heatmap": days_list,
"highs": {
"kills": max_kills,
"assists": max_assists,
"gpm": max_gpm,
},
"label": f"最近 {days} 天样本",
}
def merge_availability(
*,
opendota_recent_n: int,
career: dict | None,
steam_history_status: int | None,
fetched_at: str,
) -> dict:
"""Describe whether match history is public / syncing / private."""
od_public = opendota_recent_n > 0 or bool(career and career.get("games"))
steam_allowed = steam_history_status in (1,) # 1 = success
steam_denied = steam_history_status == 15
if od_public:
status = "public"
complete = True
note = None
elif steam_allowed and not od_public:
status = "syncing"
complete = False
note = "Steam 已公开,OpenDota 同步中"
elif steam_denied:
status = "private"
complete = False
note = "未公开比赛数据"
else:
status = "unknown"
complete = False
note = "暂无公开战绩"
return {
"status": status,
"complete": complete,
"opendota_public": od_public,
"steam_history_status": steam_history_status,
"source": "opendota+steam",
"fetched_at": fetched_at,
"note": note,
"stale": False,
}
def should_keep_old_career(old: dict | None, new: dict | None) -> dict | None:
"""HTTP 200 empty must not wipe a previously populated career."""
if new:
return new
if old and isinstance(old, dict) and _int(old.get("games")) > 0:
return old
return new