Skip draft vision when Dota 2 is not the foreground window.

Prevents Alt-Tab desktop frames from advancing confirm streaks or burning strategy_tail polls.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
voson
2026-07-26 12:20:54 +08:00
co-authored by Cursor
parent 7dc3e515e9
commit e567a5cdfc
6 changed files with 101 additions and 11 deletions
+25 -7
View File
@@ -34,7 +34,7 @@ import time
import mss
from capture import grab_frame, raw_dir_for_match, save_frame
from capture import grab_frame, is_dota_foreground, raw_dir_for_match, save_frame
from grid import bans, hero_table, read_grid
from modes import detect_mode, load_mode_templates
from recognize import recognize_image
@@ -74,6 +74,8 @@ class DraftSession:
# this many polls - catches the last reveal without hanging forever
self.strategy_tail = g.get("strategy_tail_polls", 8)
self.gsi_wait = g.get("strategy_gsi_wait", 3.0)
# skip grab/recognize when Dota is not the foreground window
self.require_foreground = bool(g.get("require_foreground", True))
self.role_templates = load_role_templates()
self.mode_templates = load_mode_templates()
self.hero_names = {h["key"]: h["name_loc"] for h in hero_table()}
@@ -104,6 +106,7 @@ class DraftSession:
vision_done = False
strategy_polls = 0
freeze_at = 0.0
skipped_fg = False
with mss.MSS() as sct:
while True:
@@ -116,6 +119,26 @@ class DraftSession:
break
elapsed = time.monotonic() - started
# Vision finished: only wait on GSI / short timeout (no grab).
if vision_done:
gsi_hero = (gsi_fn() or {}).get("hero") if gsi_fn else None
if gsi_hero or (elapsed - freeze_at) >= self.gsi_wait:
break
time.sleep(self.poll_interval)
continue
# Desktop / other apps must not burn strategy_tail or confirm streaks.
if self.require_foreground and not is_dota_foreground():
if not skipped_fg:
self.log("[draft] Dota 2 not foreground - skipping frames")
skipped_fg = True
time.sleep(self.poll_interval)
continue
if skipped_fg:
self.log("[draft] Dota 2 foreground again - resuming vision")
skipped_fg = False
frame = grab_frame(sct)
last_frame = frame
polls += 1
@@ -123,7 +146,7 @@ class DraftSession:
# Keep reading in strategy until the roster is full - the last
# pick is often revealed on the same tick selection ends, and
# a player who already locked may only see strategy UI.
do_vision = not vision_done and (
do_vision = (
state == HERO_SELECTION
or (state == STRATEGY_TIME and strategy_polls < self.strategy_tail)
)
@@ -177,11 +200,6 @@ class DraftSession:
freeze_at = elapsed
self.log("[draft] vision done - waiting on GSI for self hero")
if vision_done:
gsi_hero = (gsi_fn() or {}).get("hero") if gsi_fn else None
if gsi_hero or (elapsed - freeze_at) >= self.gsi_wait:
break
time.sleep(self.poll_interval)
if best and not vision_done: