v0.2.0: relations preview, item shop, abilities, overlay recommend, GSI enhancements

- Add relations/item/abilities preview (serve_relations.py + web/relations/)
- Add fetch scripts: hero_items, item_shop, items_meta, hero_abilities,
  ability_videos, patches, stratz, matchups, portraits
- Add overlay.py (role tags + Top-3 cyan marks), recommend.py
- Add http_utils.py, loc_format.py, hero_tags.py, item_fears.py
- GSI: full payload JSONL dump, foreground window detection
- Drop real template library; CDN-only matching
- Update docs: CHANGELOG 0.2.0, DESIGN config table, AGENTS module table
- .gitignore: exclude large regenerable assets (icons/portraits/videos)
This commit is contained in:
voson
2026-07-27 11:56:51 +08:00
parent e567a5cdfc
commit a91789b72f
76 changed files with 109860 additions and 996 deletions
+146 -20
View File
@@ -4,8 +4,10 @@ Usage:
python fetch_cdn_templates.py
Writes:
heroes.json - hero id / key / English name table (from OpenDota constants)
data/heroes.json - hero id / key / English name / roles / aliases / base stats
templates/cdn/{key}.png - face-centered square crop resized to canonical size
Preserves manually curated `aliases` / `abbr` from an existing heroes.json on rewrite.
"""
import json
@@ -13,17 +15,24 @@ from pathlib import Path
import cv2
import numpy as np
import requests
from common import ROOT, TEMPLATES_CDN, load_config
from common import HEROES_JSON, TEMPLATES_CDN, load_config
from hero_tags import tags_for_hero
from http_utils import fetch_hero_list, http_bytes, http_json
# Valve's own feed: ids, localized names, primary attribute. The hero-selection
# grid groups by that attribute and sorts by that localized name, so taking both
# from the same source is what lets grid.py place every cell without matching.
HEROES_URL = "https://www.dota2.com/datafeed/herolist?language={lang}"
# Steam CDN landscape hero art; cropped to a face window for top-bar matching.
IMG_URL = "https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/heroes/{key}.png"
# OpenDota constants: roles + base combat / attribute stats.
ROLES_URL = "https://raw.githubusercontent.com/odota/dotaconstants/master/build/heroes.json"
ATTRS = {0: "str", 1: "agi", 2: "int", 3: "all"}
# Level-1 display vitals (match Valve herodata / dota2.com hero strip).
HP_PER_STR = 22
MANA_PER_INT = 12
HP_REGEN_PER_STR = 0.1
MANA_REGEN_PER_INT = 0.05
ARMOR_PER_AGI = 1.0 / 6.0
# The top bar shows a fixed window of the landscape hero art, not a centred
# square. These bounds were fitted against 15 portraits captured in game:
# they lift the mean match score from 0.65 to 0.94. Stored as fractions of
@@ -31,12 +40,114 @@ ATTRS = {0: "str", 1: "agi", 2: "int", 3: "all"}
CROP_X0, CROP_X1 = 38 / 256, (38 + 182) / 256
def fetch_heroes(lang: str = "schinese") -> list[dict]:
data = requests.get(HEROES_URL.format(lang=lang), timeout=30).json()
heroes = data.get("result", {}).get("data", {}).get("heroes") or data.get("heroes")
if not heroes:
raise SystemExit("hero list came back empty")
return heroes
def _num(raw: dict, key: str, default: float = 0.0) -> float:
try:
return float(raw.get(key, default) or default)
except (TypeError, ValueError):
return default
def _round1(v: float) -> float:
return round(v + 1e-9, 1)
def _round2(v: float) -> float:
return round(v + 1e-9, 2)
def stats_from_opendota(raw: dict) -> dict:
"""Derive level-1 strip + combat fields from an OpenDota heroes.json row."""
base_str = _num(raw, "base_str")
base_agi = _num(raw, "base_agi")
base_int = _num(raw, "base_int")
primary = str(raw.get("primary_attr") or "all")
atk_min = _num(raw, "base_attack_min")
atk_max = _num(raw, "base_attack_max")
if primary == "str":
dmg_bonus = base_str
elif primary == "agi":
dmg_bonus = base_agi
elif primary == "int":
dmg_bonus = base_int
else:
dmg_bonus = 0.7 * (base_str + base_agi + base_int)
result = {
"base_str": int(base_str) if base_str == int(base_str) else base_str,
"str_gain": _round1(_num(raw, "str_gain")),
"base_agi": int(base_agi) if base_agi == int(base_agi) else base_agi,
"agi_gain": _round1(_num(raw, "agi_gain")),
"base_int": int(base_int) if base_int == int(base_int) else base_int,
"int_gain": _round1(_num(raw, "int_gain")),
"health": int(round(_num(raw, "base_health", 120) + base_str * HP_PER_STR)),
"mana": int(round(_num(raw, "base_mana", 75) + base_int * MANA_PER_INT)),
"health_regen": _round2(
_num(raw, "base_health_regen") + base_str * HP_REGEN_PER_STR
),
"mana_regen": _round2(
_num(raw, "base_mana_regen") + base_int * MANA_REGEN_PER_INT
),
"armor": _round2(_num(raw, "base_armor") + base_agi * ARMOR_PER_AGI),
"damage_min": int(round(atk_min + dmg_bonus)),
"damage_max": int(round(atk_max + dmg_bonus)),
"move_speed": int(_num(raw, "move_speed")),
"attack_range": int(_num(raw, "attack_range")),
# OpenDota attack_rate == in-game BAT (base attack time).
"attack_rate": _round1(_num(raw, "attack_rate")),
"projectile_speed": int(_num(raw, "projectile_speed")),
"magic_resist": int(_num(raw, "base_mr", 25)),
"vision_day": int(_num(raw, "day_vision", 1800)),
"vision_night": int(_num(raw, "night_vision", 800)),
}
# turn_rate is null in OpenDota for heroes using the game default — omit
# rather than inventing 0.6 so the UI only shows an explicit value.
turn = raw.get("turn_rate")
if turn is not None:
try:
result["turn_rate"] = _round1(float(turn))
except (TypeError, ValueError):
pass
return result
def fetch_opendota_by_id() -> dict[int, dict]:
"""Map hero id -> OpenDota row (roles + base stats)."""
data = http_json(ROLES_URL, timeout=30)
out: dict[int, dict] = {}
for raw in data.values():
hid = raw.get("id")
if hid is None:
continue
out[int(hid)] = raw
return out
def fetch_roles_by_id() -> dict[int, list[str]]:
"""Map hero id -> OpenDota role tags (Carry, Nuker, Initiator, ...)."""
return {
hid: list(raw.get("roles") or [])
for hid, raw in fetch_opendota_by_id().items()
}
def load_existing_str_lists(field: str) -> dict[str, list[str]]:
"""key -> curated string list for `aliases` or `abbr` (empty if file missing)."""
if not HEROES_JSON.is_file():
return {}
try:
rows = json.loads(HEROES_JSON.read_text(encoding="utf-8"))
except (OSError, json.JSONDecodeError):
return {}
out: dict[str, list[str]] = {}
for row in rows:
key = row.get("key")
if not key:
continue
vals = row.get(field)
if isinstance(vals, list):
cleaned = [a.strip().lower() if field == "abbr" else a.strip()
for a in vals if isinstance(a, str) and a.strip()]
out[str(key)] = cleaned
return out
def main() -> None:
@@ -45,25 +156,38 @@ def main() -> None:
TEMPLATES_CDN.mkdir(parents=True, exist_ok=True)
print("fetching hero list from the Dota 2 data feed...")
heroes = fetch_heroes()
heroes = fetch_hero_list()
print("fetching roles + base stats from dotaconstants...")
odota_by_id = fetch_opendota_by_id()
aliases_by_key = load_existing_str_lists("aliases")
abbr_by_key = load_existing_str_lists("abbr")
table = []
ok, fail = 0, 0
for h in heroes:
key = h["name"].removeprefix("npc_dota_hero_")
table.append({
odota = odota_by_id.get(int(h["id"])) or {}
roles = list(odota.get("roles") or [])
row = {
"id": h["id"],
"key": key,
"name": h["name_english_loc"],
"attr": ATTRS.get(h["primary_attr"], "all"),
"name_loc": h["name_loc"],
})
"roles": roles,
"tags": tags_for_hero(key, roles),
"aliases": aliases_by_key.get(key, []),
"abbr": abbr_by_key.get(key, []),
}
if odota:
row.update(stats_from_opendota(odota))
table.append(row)
out = TEMPLATES_CDN / f"{key}.png"
if out.exists():
ok += 1
continue
try:
raw = requests.get(IMG_URL.format(key=key), timeout=30).content
raw = http_bytes(IMG_URL.format(key=key), timeout=30)
img = cv2.imdecode(np.frombuffer(raw, np.uint8), cv2.IMREAD_COLOR)
if img is None:
raise ValueError("decode failed")
@@ -75,9 +199,11 @@ def main() -> None:
print(f" FAILED {key}: {e}")
fail += 1
with open(ROOT / "heroes.json", "w", encoding="utf-8") as f:
json.dump(sorted(table, key=lambda t: t["id"]), f, ensure_ascii=False, indent=1)
print(f"done: {ok} templates, {fail} failures, {len(table)} heroes in heroes.json")
HEROES_JSON.write_text(
json.dumps(sorted(table, key=lambda t: t["id"]), ensure_ascii=False, indent=2) + "\n",
encoding="utf-8",
)
print(f"done: {ok} templates, {fail} failures, {len(table)} heroes in {HEROES_JSON}")
if __name__ == "__main__":