Reorganize repository into pc web shared monorepo
Separate the local recognition, web publishing, and shared data paths while preserving direct script execution and existing site content. Co-authored-by: Cursor <cursoragent@cursor.com>
@@ -36,7 +36,7 @@ jobs:
|
||||
PYTHON=python3
|
||||
command -v python3 >/dev/null || PYTHON=python
|
||||
if [ -n "${{ github.event.inputs.day }}" ]; then
|
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"$PYTHON" notify_site_traffic.py --day "${{ github.event.inputs.day }}"
|
||||
"$PYTHON" web/notify_site_traffic.py --day "${{ github.event.inputs.day }}"
|
||||
else
|
||||
"$PYTHON" notify_site_traffic.py
|
||||
"$PYTHON" web/notify_site_traffic.py
|
||||
fi
|
||||
|
||||
@@ -25,7 +25,7 @@ jobs:
|
||||
PYTHON=python3
|
||||
command -v python3 >/dev/null || PYTHON=python
|
||||
command -v node >/dev/null || { echo "node/npx required for wrangler deploy"; exit 1; }
|
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"$PYTHON" -m pip install -q -r requirements.txt -r requirements-web.txt
|
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"$PYTHON" -m pip install -q -r web/requirements.txt
|
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|
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- name: Refresh daily tier
|
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env:
|
||||
@@ -38,4 +38,4 @@ jobs:
|
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set -e
|
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PYTHON=python3
|
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command -v python3 >/dev/null || PYTHON=python
|
||||
"$PYTHON" refresh_web.py --tier daily
|
||||
"$PYTHON" web/refresh_web.py --tier daily
|
||||
|
||||
@@ -24,7 +24,7 @@ jobs:
|
||||
PYTHON=python3
|
||||
command -v python3 >/dev/null || PYTHON=python
|
||||
command -v node >/dev/null || { echo "node/npx required for wrangler deploy"; exit 1; }
|
||||
"$PYTHON" -m pip install -q -r requirements.txt -r requirements-web.txt
|
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"$PYTHON" -m pip install -q -r web/requirements.txt
|
||||
|
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- name: Refresh patch tier
|
||||
env:
|
||||
@@ -36,4 +36,4 @@ jobs:
|
||||
set -e
|
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PYTHON=python3
|
||||
command -v python3 >/dev/null || PYTHON=python
|
||||
"$PYTHON" refresh_web.py --tier patch
|
||||
"$PYTHON" web/refresh_web.py --tier patch
|
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|
||||
@@ -23,7 +23,7 @@ jobs:
|
||||
PYTHON=python3
|
||||
command -v python3 >/dev/null || PYTHON=python
|
||||
command -v node >/dev/null || { echo "node/npx required for wrangler deploy"; exit 1; }
|
||||
"$PYTHON" -m pip install -q -r requirements.txt -r requirements-web.txt
|
||||
"$PYTHON" -m pip install -q -r web/requirements.txt
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|
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- name: Refresh weekly tier
|
||||
env:
|
||||
@@ -36,4 +36,4 @@ jobs:
|
||||
set -e
|
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PYTHON=python3
|
||||
command -v python3 >/dev/null || PYTHON=python
|
||||
"$PYTHON" refresh_web.py --tier weekly
|
||||
"$PYTHON" web/refresh_web.py --tier weekly
|
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|
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@@ -13,10 +13,10 @@ Thumbs.db
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oss_upload.pid
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|
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# Runtime / debug artifacts (regenerable)
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preview/
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results/
|
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failures/
|
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samples/raw/
|
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pc/preview/
|
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pc/results/
|
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pc/failures/
|
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pc/samples/raw/
|
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_tools/
|
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_tmp_*
|
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_cmp_*
|
||||
@@ -24,27 +24,31 @@ plans/
|
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*_log.txt
|
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|
||||
# Regenerable data caches / reports (re-fetch or re-run scripts)
|
||||
data/matchups.json
|
||||
data/synergies.json
|
||||
data/stratz_matchups.json
|
||||
data/stratz_hero_meta.json
|
||||
data/stratz_matchup_tops.json
|
||||
data/item_counter_stats.json
|
||||
data/hero_stats.json
|
||||
data/hero_matches.json
|
||||
data/pro_matches.json
|
||||
data/pro_builds.json
|
||||
data/relations_audit.json
|
||||
data/relations_import_report.json
|
||||
data/relations_patch_*
|
||||
shared/data/matchups.json
|
||||
shared/data/synergies.json
|
||||
shared/data/stratz_matchups.json
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||||
shared/data/relations_audit.json
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shared/data/relations_import_report.json
|
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shared/data/relations_patch_*
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web/data/stratz_hero_meta.json
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web/data/stratz_matchup_tops.json
|
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web/data/item_counter_stats.json
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web/data/hero_stats.json
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web/data/hero_matches.json
|
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web/data/pro_matches.json
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web/data/pro_builds.json
|
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web/data/_jugg_times_sample.json
|
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|
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# Large regenerable CDN media (fetch scripts)
|
||||
assets/ability_videos/
|
||||
assets/ability_icons/
|
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assets/hero_portraits/
|
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assets/item_icons/
|
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web/assets/ability_videos/
|
||||
web/assets/ability_icons/
|
||||
web/assets/hero_portraits/
|
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web/assets/item_icons/
|
||||
# Curated streamer highlight clips (large; sync via OSS, not git)
|
||||
assets/streamer_videos/
|
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web/assets/streamer_videos/
|
||||
|
||||
# Static site export (export_relations_site.py)
|
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dist/
|
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web/dist/
|
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|
||||
# Local probes / one-off diagnostics
|
||||
_probe_item_fears_api.py
|
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|
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@@ -8,183 +8,214 @@ Windows 上的 Dota 2 **天梯选将识别**工具:用 GSI 感知选将阶段
|
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|
||||
- 中文名:上分帝
|
||||
- 英文名 / 仓库目录:Climperor / `climperor`
|
||||
- 模板来源:**仅** Steam CDN 官方头像(`templates/cdn/`)
|
||||
- 模板来源:**仅** Steam CDN 官方头像(`pc/templates/cdn/`)
|
||||
- **已放弃** real 实拍模板库补充;不要再引入 `templates/real/` 或入库流水线
|
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|
||||
**上分帝 Web**(`web/relations/`)是独立子项目:英雄克制/搭档、排行、主播、走势、机制、物品、版本等内容站点,与局内选将识别解耦。文档与注释统称「上分帝 Web」,勿再称「关系预览」;历史路径/脚本名(如 `serve_relations.py`、`dist/relations/`)暂保留。
|
||||
**上分帝 Web**(`web/`)是独立子项目:英雄克制/搭档、排行、主播、走势、机制、物品、版本等内容站点,与局内选将识别解耦。文档与注释统称「上分帝 Web」,勿再称「关系预览」;历史脚本名(如 `serve_relations.py`、`dist/relations/`)暂保留。
|
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|
||||
## Monorepo 布局
|
||||
|
||||
```
|
||||
climperor/
|
||||
├── pc/ 局内选将识别(GSI + 截屏 + OpenCV + overlay)
|
||||
├── web/ 上分帝 Web(前端 frontend/ + 数据流水线 + 部署运维)
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└── shared/ 共享包(英雄表/关系/标签/HTTP/路径常量),pc 与 web 都依赖它
|
||||
```
|
||||
|
||||
**跨目录 import 约定**:`pc/`、`web/`、`shared/` 下的每个脚本顶部都有相同两行引导(`parents[1]` 恒为仓库根),之后即可 `from shared import ...` / `from shared.paths import ...`;运行方式不变,一律在仓库根执行 `python web/xxx.py`、`python pc/xxx.py`、`python shared/xxx.py`。**shared 不反向依赖 pc/ 或 web/**;`shared/grid.py` 的 cv2/numpy 为懒加载,Web 侧与 CI 无需 opencv。路径常量单一来源是 `shared/paths.py`;`pc/common.py` re-export PC 所需常量,PC 侧 `from common import ...` 调用不变。
|
||||
|
||||
## 目录与模块
|
||||
|
||||
### pc/(局内选将识别)
|
||||
|
||||
| 路径 | 职责 |
|
||||
|------|------|
|
||||
| `common.py` | 配置 IO、槽位几何、裁切、NCC 匹配、天梯遮罩、CDN 模板加载 |
|
||||
| `recognize.py` | 单帧识别;`recognize_image()` 供会话复用 |
|
||||
| `draft_session.py` | 整局选将跟踪、改判、皮肤规避策略 |
|
||||
| `gsi_watch.py` / `gsi_setup.py` | GSI 监听与 cfg 安装 |
|
||||
| `http_utils.py` | 所有 fetch 脚本共用的 HTTP 请求、图标下载、Valve datafeed 加载(统一 UA / 超时;429/5xx 指数退避重试) |
|
||||
| `fetch_patches.py` | 拉取近一年(默认 365 天,`--days`/`--since`)版本列表 + 逐版本 `patchnotes` 详情 → `data/patches.json`;构建 id→名称/图标的 `lookup` 并下载引用到的物品/技能图标(`--no-icons` 跳过;`--force` 重抓全量;`--check` 只比对列表与本地 details,stdout JSON) |
|
||||
| `requirements-web.txt` | Web 刷新额外依赖(`oss2`);Gitea Actions 与 `requirements.txt` 一并 `pip install` |
|
||||
| `fetch_cdn_templates.py` | 拉取 CDN 头像 + 生成 `data/heroes.json`(含基础属性/血蓝;保留已有 `aliases`) |
|
||||
| `relations.py` | 定性克制/搭档边读写与名称解析 |
|
||||
| `import_relations_xlsx.py` | 从选将笔记 xlsx 种子导入 `data/relations.json` |
|
||||
| `fetch_stratz.py` | 拉取 STRATZ 对位优势 / 搭档协同 → `data/stratz_matchups.json` / `data/synergies.json`(需 token;`--mode matchups\|synergies`;供 `audit_relations.py`) |
|
||||
| `fetch_stratz_meta.py` | 拉取 STRATZ 各勋章段位 `winWeek`(近 N 周 pick/win + 同段位最近 1 周分路,`positionIds`)+ 对位 Top → `data/stratz_hero_meta.json` / `data/stratz_matchup_tops.json`(需 token;**仅上分帝 Web**;勿进 recommend / relations) |
|
||||
| `fetch_matchups.py` | 拉取 OpenDota 对位优势 → `data/matchups.json`(供 `audit_relations.py` 交叉审计) |
|
||||
| `audit_relations.py` | OpenDota+STRATZ 交叉审计 `relations.json`,列出缺失英雄 |
|
||||
| `recommend.py` | 定位局分路过滤;克/搭/补全网格标记;调用 `draft_archetypes` 做推进/全球流/缺口画像与短文案 |
|
||||
| `draft_archetypes.py` | 规则阵容画像(推进/全球流/敌我缺口)+ `analysis` / `reasons` 文案(不接 AI) |
|
||||
| `serve_relations.py` | 上分帝 Web 本地开发服务(`web/relations/`;改 `data/*.json` 后刷新;`/streamer-video/` 提供主播高光 mp4,支持 HTTP Range) |
|
||||
| `export_relations_site.py` | 导出上分帝 Web 为纯静态站点 → `dist/relations/`(data.json 快照 + 前端 + 图片;`SITE_VERSION` 常量与 `web/relations/config.js` 同步;`--ability-video-base` / `--static-asset-base` 写 `config.js` 指向 OSS;设 `--static-asset-base` 时不拷贝图标进 dist;`--with-videos` 可选本地拷贝技能/主播视频,生产部署勿用) |
|
||||
| `deploy_relations.py` | 一键部署上分帝 Web 静态站点到 Cloudflare Pages(导出 + 资产预检 + `wrangler` 直传 + 绑域名;默认 OSS base 指向 `climperor` 桶的视频与静态图;凭据经 keyzoo 注入或 env) |
|
||||
| `refresh_web.py` | 上分帝 Web 数据分层刷新编排(`daily`/`weekly`/`patch`/`all`);摘要比对后有变更才 OSS upload + `deploy_relations.py`;`--dry-run` / `--skip-deploy` / `--skip-oss` / `--force-deploy`。`daily`:stats/排行/比赛/pro/主播 + patch check;`weekly`:STRATZ meta + 物品;`patch`:仅 check,`has_new` 时详情 + abilities/商店/meta/fears |
|
||||
| `notify_site_traffic.py` | 上分帝 Web 日报 → 飞书 webhook(访问估数 + Gitea `web-daily`/`weekly`/`patch` 运行结论 + Pages 当日生产部署;`--dry-run` 只打印卡片) |
|
||||
| `.gitea/workflows/site-traffic-notify.yml` | 每日 09:00 CST 跑 `notify_site_traffic.py`;Secrets:`CLOUDFLARE_EMAIL` / `CLOUDFLARE_API_KEY` / `FEISHU_WEBHOOK_URL`;内置 `GITEA_TOKEN` 用于查询同仓 Actions |
|
||||
| `.gitea/workflows/web-daily.yml` | 每日 06:00 CST:`refresh_web.py --tier daily`(self-hosted;需 CF + OSS Secrets;STRATZ 可选) |
|
||||
| `.gitea/workflows/web-weekly.yml` | 周二 07:00 CST:`refresh_web.py --tier weekly`(需 `STRATZ_API_TOKEN` + CF + OSS) |
|
||||
| `.gitea/workflows/web-patch.yml` | 每 6 小时:`refresh_web.py --tier patch`(`fetch_patches.py --check`,有新版本才拉详情与连带;需 CF + OSS) |
|
||||
| `_cf_status.py` | 只读查询 Cloudflare Pages 项目 / 部署 / 自定义域名状态(凭据经 keyzoo 注入) |
|
||||
| `_oss_ability_videos.py` | 阿里云 OSS 桶 `climperor` 建桶 / CORS / 同步 `assets/ability_videos/` → `ability-video/`(凭据经 keyzoo `digitevents/voson-RAM` 注入);`_oss_static_assets.py` 同步图标等静态图;`_oss_fix_public.py` / `_oss_launch_upload.py` 为配套辅助 |
|
||||
| `fetch_hero_portraits.py` | 拉取官网横版头像 → `assets/hero_portraits/`(上分帝 Web) |
|
||||
| `fetch_hero_items.py` | 拉取 OpenDota 热门装备 → `data/hero_items.json` + `assets/item_icons/` |
|
||||
| `fetch_hero_stats.py` | 拉取 OpenDota 各段位场次/胜场 → `data/hero_stats.json`(**仅上分帝 Web**;勿写入 relations/heroes,勿进 recommend) |
|
||||
| `fetch_hero_matches.py` | 拉取同英雄近期比赛 + 终局出装/加点 → `data/hero_matches.json`(`--source league\|public\|both`;合并后保留最近 N 场胜局,默认 10;天梯需传奇及以上;公开列表过滤 bot/Turbo、仅 ranked lobby;`--public-region china` 优先国服;`--workers` 详情并发 + 凑满即停;可选 `OPENDOTA_API_KEY`;增量补缺失/不足 N 场;`--enrich-item-times` 补购买时间;**仅上分帝 Web**;勿进 recommend) |
|
||||
| `fetch_leaderboards.py` | 拉取 Valve Immortal 四区榜 Top100 → `data/leaderboards.json`(**仅上分帝 Web「排行」**;无 MMR/account_id;勿进 recommend) |
|
||||
| `fetch_streamers.py` | 从抖音主页补全 `data/streamers.json` 的昵称/签名/关注粉丝获赞/头像(手工名单 + 直播间/主页 URL;支持 `v.douyin.com` 短链;失败保留旧值;**不**探测开播/`is_live`;**仅上分帝 Web「主播」**;勿进 recommend;进 `refresh_web` daily) |
|
||||
| `fetch_item_shop.py` | 官网商店 11 列目录(dota2.com.cn/itemscategory)+ 合成图 → `data/item_shop.json` + 图标 |
|
||||
| `fetch_items_meta.py` | Valve/OpenDota 装备描述 → 机制标签 → `data/items_meta.json`(`%token%` 用 special_values 填数;查询类 tags 共用 `mechanic_tags.py`) |
|
||||
| `mechanic_tags.py` | 上分帝 Web「机制」页共用标签(弱/强驱散、缠绕/缴械/沉默/锁闭/眩晕/妖术/破坏、睡眠/恐惧/嘲讽/致盲/束缚、隐身/虚无/吹风)+ 中文 labels;语义为「施加该效果」 |
|
||||
| `loc_format.py` | Valve 文案共用:去 HTML、填充 `%token%` / `{s:token}` |
|
||||
| `fetch_hero_abilities.py` | Valve herodata 技能/魔晶/神杖/天赋 + 驱散汇总 → `data/hero_abilities.json`;每条 ability 另有「施加」类 `tags`(与 `dispellable` 区分;`--tags-only` 可只重算);`has_scepter`/`has_shard` 只信 Valve 显式 flag,Valve 移除升级后残留的 `scepter_loc`/`shard_loc` 文案会被清空;逐级相同的 `cast_points`/`channel_times` 合并为单值(施法前摇/吟唱时间);可选 `--icons` / `--icons-only` 缓存 Steam CDN 技能图标 → `assets/ability_icons/`(先天用共用 `innate.png`,不拉 CDN) |
|
||||
| `fetch_ability_videos.py` | 官网技能演示 webm/mp4(Steam CDN;限速)→ `assets/ability_videos/`;A 杖/魔晶赋予技能(`granted_by_scepter`/`granted_by_shard`)CDN 名用 `<hero>_aghanims_scepter`/`<hero>_aghanims_shard`,本地文件名仍用 ability key |
|
||||
| `fetch_item_counter_stats.py` | OpenDota Explorer 近场次聚合:对阵英雄时敌方终局装备购买率/胜率,与同窗口该装备全局队伍基线作差 → `data/item_counter_stats.json`(可再生成缓存;观测证据,不作因果结论;weekly 软失败) |
|
||||
| `item_fears.py` | 规则推导「英雄怕的装备」→ `data/hero_item_fears.json`;可选读取 `item_counter_stats.json`,对全部英雄的已有机制候选小幅调序;统计发现的新组合须经机制复核后写入 overrides |
|
||||
| `autocalibrate.py` / `calibrate.py` | ROI 自动 / 手动标定 |
|
||||
| `capture.py` | 屏幕捕获 |
|
||||
| `overlay.py` | 顶栏角色标签 + 网格「克/搭/补」方标 + 阵容分析横条(点击穿透) |
|
||||
| `evaluate.py` | 按 `samples/labels.json` 批量评测 |
|
||||
| `roles.py` / `grid.py` / `modes.py` | 位置字、禁用网格、模式字 |
|
||||
| `config.json` | 相对坐标、阈值、GSI、recommend 参数 |
|
||||
| `data/heroes.json` | 英雄表(id/key/attr/roles/aliases/abbr/tags + 基础属性/初始血蓝等;由 `fetch_cdn_templates.py` 生成) |
|
||||
| `data/patches.json` | 近一年版本列表 + 逐版本详情(`patches`/`lookup`/`details`;由 `fetch_patches.py` 生成,Web 版本页只读) |
|
||||
| `data/relations.json` | 定性克制边 + 搭档边(可提交;手改 JSON,Web 站点只读) |
|
||||
| `data/hero_grid_order.json` | Web 站点四列网格顺序 |
|
||||
| `data/hero_items.json` | 核心成品装备缓存(Web 站点只读;由 `fetch_hero_items.py` 生成) |
|
||||
| `data/hero_stats.json` | 英雄各段位 pick/win + `totals` + `window_*`(OpenDota **近约 7 天**;Web「走势」Tab:胜率/上场率/场次;冠绝与超凡样本合并展示;由 `fetch_hero_stats.py` 生成;**不**参与局内推荐) |
|
||||
| `data/hero_matches.json` | 同英雄近期比赛列表 + 终局出装/加点 + 可选购买时间(OpenDota;`--source league\|public\|both`;Web「近期比赛」Tab;由 `fetch_hero_matches.py` 生成;**不**参与局内推荐) |
|
||||
| `data/leaderboards.json` | Valve Immortal 四区 Top100(`china`/`europe`/`americas`/`se_asia`;仅排名+昵称等;由 `fetch_leaderboards.py` 生成;Web「排行」选手榜只读;**不**参与局内推荐) |
|
||||
| `data/streamers.json` | 主播目录(手工 `live_url`/profile URL + 常用英雄 + 可选精选视频 `video`/`video_title` + 可选 `video_fit`/`video_crop`/`video_aspect` 控制裁切 + 抖音 profile 补全;`platform_meta`;首版仅抖音;Web 卡片滚播视频、有 `live_url` 时点头像进直播并显示动效(**角标暂以 `live_url` 代理,非真实在播**;将来 `is_live`);由 `fetch_streamers.py` 补全;Web「主播」只读;**不**参与局内推荐) |
|
||||
| `data/stratz_hero_meta.json` | STRATZ 各勋章段位近 N 周 pick/win(`weeks`/`latest`)+ **同段位最近 1 周分路**(`winWeek`+`positionIds`)+ `meta_board`(由 `fetch_stratz_meta.py` 生成;Web 英雄详情「走势」优先 + 顶层「走势」`#/trends` 近 N 周榜;**不**参与局内推荐) |
|
||||
| `data/stratz_matchup_tops.json` | STRATZ 对位/协同 Top(counters/countered/synergies;由 `fetch_stratz_meta.py` 生成;Web「对位」Tab;与定性 `relations.json` 分开展示;**不**参与局内推荐) |
|
||||
| `data/item_shop.json` | 商店 11 列目录(官网 basic/upgrade;由 `fetch_item_shop.py` 生成;物品页只读) |
|
||||
| `data/items_meta.json` | 成品装备描述与机制标签(由 `fetch_items_meta.py` 生成) |
|
||||
| `data/item_tag_overrides.json` | 装备标签手工加减(合并进 items_meta) |
|
||||
| `data/ability_tag_overrides.json` | 技能「施加」类 tags 手工加减(合并进 hero_abilities;仅 Web 机制页) |
|
||||
| `data/hero_fear_overrides.json` | 英雄→害怕装备手工加减(合并进 item_fears) |
|
||||
| `data/hero_abilities.json` | 英雄技能与机制汇总(由 `fetch_hero_abilities.py` 生成;含 ability `tags`) |
|
||||
| `data/item_counter_stats.json` | OpenDota 对阵装备观测证据缓存(对阵购买率/条件胜率减同装备全局基线;可再生成;不进 recommend / relations) |
|
||||
| `data/hero_item_fears.json` | 英雄怕的装备(规则推导;Web「怕」行) |
|
||||
| `web/relations/` | 上分帝 Web 前端静态资源(`index.html` / `config.js` / `app.js` / `style.css` / `router.js`);`config.js` 含 `SITE_VERSION`、`ABILITY_VIDEO_BASE`、`STATIC_ASSET_BASE`;版本页底部显示 `v{SITE_VERSION}` |
|
||||
| `web/relations/router.js` | Hash 路由:`parseHash` / `serializeHash` / `installRouter` / `syncStateToUrl`;状态↔URL 双向同步(顶层标签 `heroes\|rankings\|streamers\|trends\|mechanics\|items\|patches` / 英雄 + 子标签 `skills\|core\|fears\|trends\|matchups\|matches\|streamers\|patches` / Immortal 地区 `#/rankings[/region]` / 主播目录 `#/streamers` / 近 8 周走势榜 `#/trends[/bracket][?sort=pr]`(默认按胜率) / 机制查询 `#/mechanics[/{effect}]`(默认 `basic_dispel`) / 物品 / 版本 / 标签筛选 / 搜索;旧 `stats` / `#/rankings/meta` 别名兼容) |
|
||||
| `templates/cdn/` | 全英雄 CDN 模板(需提交或由脚本生成) |
|
||||
| `templates/roles/` / `templates/modes/` | 位置 / 模式辅助模板 |
|
||||
| `assets/role_icons/` | Valve 选人筛选角色图标(`filter_*`,品红 chroma 去黑边) |
|
||||
| `assets/hero_portraits/` | 官网横版头像(上分帝 Web;默认 wide 面部构图,非匹配模板) |
|
||||
| `assets/attr_icons/` | 官网主属性图标(力量/敏捷/智力/全才,上分帝 Web 用) |
|
||||
| `assets/rank_icons/` | 天梯勋章图标(OpenDota `rank_icon_1..8` 先锋→冠绝;走势段位选择器) |
|
||||
| `assets/item_icons/` | Steam CDN 装备图标(上分帝 Web常用装备) |
|
||||
| `assets/item_cat_icons/` | 官网商店分类图标(`itemcat_*.png`,物品页列头) |
|
||||
| `assets/ability_icons/` | Steam CDN 技能图标(上分帝 Web;按需缓存);`innate.png` 先天共用图标;`talent_tree.png` 天赋树触发图标 |
|
||||
| `assets/ui_icons/` | dota2.com.cn 通用 UI 图标(`cooldown.png` 等,技能详情底栏冷却图标)+ 平台 logo(`platform_douyin.png`,主播页) |
|
||||
| `assets/streamer_avatars/` | 主播头像缓存(由 `fetch_streamers.py` 写入;上分帝 Web「主播」) |
|
||||
| `assets/streamer_videos/` | 主播精选高光 mp4(手工放入;上分帝 Web「主播」卡片;勿提交,线上走 OSS `streamer-video/`) |
|
||||
| `assets/ability_videos/` | 官网技能演示视频(webm/mp4;勿提交,由脚本拉取;线上由阿里云 OSS `climperor` 桶 `ability-video/` 前缀托管) |
|
||||
| `pc/common.py` | 配置 IO、槽位几何、裁切、NCC 匹配、天梯遮罩、CDN 模板加载;re-export `shared.paths` 常量 |
|
||||
| `pc/recognize.py` | 单帧识别;`recognize_image()` 供会话复用 |
|
||||
| `pc/draft_session.py` | 整局选将跟踪、改判、皮肤规避策略 |
|
||||
| `pc/gsi_watch.py` / `pc/gsi_setup.py` | GSI 监听与 cfg 安装 |
|
||||
| `pc/fetch_cdn_templates.py` | 拉取 CDN 头像 + 生成 `shared/data/heroes.json`(含基础属性/血蓝;保留已有 `aliases`) |
|
||||
| `pc/recommend.py` | 定位局分路过滤;克/搭/补全网格标记;调用 `draft_archetypes` 做推进/全球流/缺口画像与短文案 |
|
||||
| `pc/draft_archetypes.py` | 规则阵容画像(推进/全球流/敌我缺口)+ `analysis` / `reasons` 文案(不接 AI) |
|
||||
| `pc/autocalibrate.py` / `pc/calibrate.py` | ROI 自动 / 手动标定 |
|
||||
| `pc/capture.py` | 屏幕捕获 |
|
||||
| `pc/overlay.py` | 顶栏角色标签 + 网格「克/搭/补」方标 + 阵容分析横条(点击穿透) |
|
||||
| `pc/evaluate.py` | 按 `pc/samples/labels.json` 批量评测 |
|
||||
| `pc/roles.py` / `pc/modes.py` | 位置字、模式字(禁用网格在 `shared/grid.py`) |
|
||||
| `pc/config.json` | 相对坐标、阈值、GSI、recommend 参数(`relations_path` 指向 `shared/data/relations.json`) |
|
||||
| `pc/templates/cdn/` | 全英雄 CDN 模板(需提交或由脚本生成) |
|
||||
| `pc/templates/roles/` / `pc/templates/modes/` | 位置 / 模式辅助模板 |
|
||||
| `pc/assets/role_icons/` | Valve 选人筛选角色图标(`filter_*`,品红 chroma 去黑边) |
|
||||
| `pc/requirements.txt` | PC 侧依赖(opencv/numpy/mss/openpyxl) |
|
||||
|
||||
### shared/(共享包)
|
||||
|
||||
| 路径 | 职责 |
|
||||
|------|------|
|
||||
| `shared/paths.py` | 全部路径常量单一来源(`ROOT`/`SHARED_DATA`/`HEROES_JSON`/`TEMPLATES_CDN`/`DATA`/`WEB_FRONTEND`/各 Web 资产目录);纯常量、零第三方依赖 |
|
||||
| `shared/grid.py` | 英雄表 `hero_table()`、选人网格布局与禁用读取(cv2/numpy 懒加载,Web/CI 侧只取表不触发) |
|
||||
| `shared/relations.py` | 定性克制/搭档边读写与名称解析;默认路径 `shared/data/relations.json` |
|
||||
| `shared/hero_tags.py` | 中文定位 tags(核心/辅助/…/幻象) |
|
||||
| `shared/http_utils.py` | 所有 fetch 脚本共用的 HTTP 请求、图标下载、Valve datafeed 加载(统一 UA / 超时;429/5xx 指数退避重试) |
|
||||
| `shared/import_relations_xlsx.py` | 从选将笔记 xlsx 种子导入 `shared/data/relations.json` |
|
||||
| `shared/fetch_stratz.py` | 拉取 STRATZ 对位优势 / 搭档协同 → `shared/data/stratz_matchups.json` / `shared/data/synergies.json`(需 token;`--mode matchups\|synergies`;供 `audit_relations.py`) |
|
||||
| `shared/fetch_matchups.py` | 拉取 OpenDota 对位优势 → `shared/data/matchups.json`(供 `audit_relations.py` 交叉审计) |
|
||||
| `shared/audit_relations.py` | OpenDota+STRATZ 交叉审计 `relations.json`,列出缺失英雄 |
|
||||
| `shared/data/heroes.json` | 英雄表(id/key/attr/roles/aliases/abbr/tags + 基础属性/初始血蓝等;由 `pc/fetch_cdn_templates.py` 生成) |
|
||||
| `shared/data/relations.json` | 定性克制边 + 搭档边(可提交;手改 JSON,Web 站点只读) |
|
||||
|
||||
### web/(上分帝 Web)
|
||||
|
||||
| 路径 | 职责 |
|
||||
|------|------|
|
||||
| `web/fetch_patches.py` | 拉取近一年(默认 365 天,`--days`/`--since`)版本列表 + 逐版本 `patchnotes` 详情 → `web/data/patches.json`;构建 id→名称/图标的 `lookup` 并下载引用到的物品/技能图标(`--no-icons` 跳过;`--force` 重抓全量;`--check` 只比对列表与本地 details,stdout JSON) |
|
||||
| `web/requirements.txt` | Web 刷新依赖(`oss2`);Gitea Actions 仅装它 |
|
||||
| `web/fetch_stratz_meta.py` | 拉取 STRATZ 各勋章段位 `winWeek`(近 N 周 pick/win + 同段位最近 1 周分路,`positionIds`)+ 对位 Top → `web/data/stratz_hero_meta.json` / `web/data/stratz_matchup_tops.json`(需 token;**仅上分帝 Web**;勿进 recommend / relations) |
|
||||
| `web/serve_relations.py` | 上分帝 Web 本地开发服务(`web/frontend/`;改 `web/data/*.json` 后刷新;`/streamer-video/` 提供主播高光 mp4,支持 HTTP Range) |
|
||||
| `web/export_relations_site.py` | 导出上分帝 Web 为纯静态站点 → `web/dist/relations/`(data.json 快照 + 前端 + 图片;`SITE_VERSION` 常量与 `web/frontend/config.js` 同步;`--ability-video-base` / `--static-asset-base` 写 `config.js` 指向 OSS;设 `--static-asset-base` 时不拷贝图标进 dist;`--with-videos` 可选本地拷贝技能/主播视频,生产部署勿用) |
|
||||
| `web/deploy_relations.py` | 一键部署上分帝 Web 静态站点到 Cloudflare Pages(导出 + 资产预检 + `wrangler` 直传 + 绑域名;默认 OSS base 指向 `climperor` 桶的视频与静态图;凭据经 keyzoo 注入或 env) |
|
||||
| `web/refresh_web.py` | 上分帝 Web 数据分层刷新编排(`daily`/`weekly`/`patch`/`all`);摘要比对后有变更才 OSS upload + `deploy_relations.py`;`--dry-run` / `--skip-deploy` / `--skip-oss` / `--force-deploy`。`daily`:stats/排行/比赛/pro/主播/主播开播探测 + patch check;`weekly`:STRATZ meta + 物品;`patch`:仅 check,`has_new` 时详情 + abilities/商店/meta/fears |
|
||||
| `web/notify_site_traffic.py` | 上分帝 Web 日报 → 飞书 webhook(访问估数 + Gitea `web-daily`/`weekly`/`patch` 运行结论 + Pages 当日生产部署;`--dry-run` 只打印卡片) |
|
||||
| `.gitea/workflows/site-traffic-notify.yml` | 每日 09:00 CST 跑 `web/notify_site_traffic.py`;Secrets:`CLOUDFLARE_EMAIL` / `CLOUDFLARE_API_KEY` / `FEISHU_WEBHOOK_URL`;内置 `GITEA_TOKEN` 用于查询同仓 Actions |
|
||||
| `.gitea/workflows/web-daily.yml` | 每日 06:00 CST:`web/refresh_web.py --tier daily`(self-hosted;需 CF + OSS Secrets;STRATZ 可选) |
|
||||
| `.gitea/workflows/web-weekly.yml` | 周二 07:00 CST:`web/refresh_web.py --tier weekly`(需 `STRATZ_API_TOKEN` + CF + OSS) |
|
||||
| `.gitea/workflows/web-patch.yml` | 每 6 小时:`web/refresh_web.py --tier patch`(`fetch_patches.py --check`,有新版本才拉详情与连带;需 CF + OSS) |
|
||||
| `web/_cf_status.py` | 只读查询 Cloudflare Pages 项目 / 部署 / 自定义域名状态(凭据经 keyzoo 注入) |
|
||||
| `web/_oss_ability_videos.py` | 阿里云 OSS 桶 `climperor` 建桶 / CORS / 同步 `web/assets/ability_videos/` → `ability-video/`(凭据经 keyzoo `digitevents/voson-RAM` 注入);`_oss_static_assets.py` 同步图标等静态图;`_oss_fix_public.py` / `_oss_launch_upload.py` 为配套辅助 |
|
||||
| `web/fetch_hero_portraits.py` | 拉取官网横版头像 → `web/assets/hero_portraits/`(上分帝 Web) |
|
||||
| `web/fetch_hero_items.py` | 拉取 OpenDota 热门装备 → `web/data/hero_items.json` + `web/assets/item_icons/` |
|
||||
| `web/fetch_hero_stats.py` | 拉取 OpenDota 各段位场次/胜场 → `web/data/hero_stats.json`(**仅上分帝 Web**;勿写入 relations/heroes,勿进 recommend) |
|
||||
| `web/fetch_hero_matches.py` | 拉取同英雄近期比赛 + 终局出装/加点 → `web/data/hero_matches.json`(`--source league\|public\|both`;合并后保留最近 N 场胜局,默认 10;天梯需传奇及以上;公开列表过滤 bot/Turbo、仅 ranked lobby;`--public-region china` 优先国服;`--workers` 详情并发 + 凑满即停;可选 `OPENDOTA_API_KEY`;增量补缺失/不足 N 场;`--enrich-item-times` 补购买时间;**仅上分帝 Web**;勿进 recommend) |
|
||||
| `web/fetch_leaderboards.py` | 拉取 Valve Immortal 四区榜 Top100 → `web/data/leaderboards.json`(**仅上分帝 Web「排行」**;无 MMR/account_id;勿进 recommend) |
|
||||
| `web/fetch_streamers.py` | 从抖音主页补全 `web/data/streamers.json` 的昵称/签名/关注粉丝获赞/头像(手工名单 + 直播间/主页 URL;支持 `v.douyin.com` 短链;失败保留旧值;**不**探测开播(由 `fetch_streamer_live.py` 负责);**仅上分帝 Web「主播」**;勿进 recommend;进 `refresh_web` daily) |
|
||||
| `web/fetch_streamer_live.py` | 探测主播真实在播状态回写 `web/data/streamers.json` 的 `is_live`/`live_probed_at`:抖音解析直播间 SSR 页 `roomStore.roomInfo.room.status`(2 在播 / 4 下播;预热 cookie + ~1s 间隔;web_rid 校验),B 站走 `Room/get_info`(`live_status==1` 在播,轮播算下播);软失败保留旧 `is_live`、始终 exit 0;`--ids a,b` 限范围、`--dry-run` 只打印;仅 Web;进 `refresh_web` daily |
|
||||
| `web/frontend/functions/api/live-status.js` | Pages Function `GET /api/live-status`:访问触发的在播探测(逻辑同 `fetch_streamer_live.py`),Cache API 固定键合并请求(5 分钟新鲜窗口,**无 KV**、无需 wrangler 配置);抖音从数据中心 IP 失败属预期 → 单主播沿用旧缓存标 `stale`,全失败回陈旧快照(`stale-override`)或空表(`error`),永不 500;`context.waitUntil` 写缓存;导出时 `export_relations_site.py` 拷贝 `functions/` |
|
||||
| `web/fetch_item_shop.py` | 官网商店 11 列目录(dota2.com.cn/itemscategory)+ 合成图 → `web/data/item_shop.json` + 图标 |
|
||||
| `web/fetch_items_meta.py` | Valve/OpenDota 装备描述 → 机制标签 → `web/data/items_meta.json`(`%token%` 用 special_values 填数;查询类 tags 共用 `mechanic_tags.py`) |
|
||||
| `web/mechanic_tags.py` | 上分帝 Web「机制」页共用标签(弱/强驱散、缠绕/缴械/沉默/锁闭/眩晕/妖术/破坏、睡眠/恐惧/嘲讽/致盲/束缚、隐身/虚无/吹风)+ 中文 labels;语义为「施加该效果」 |
|
||||
| `web/loc_format.py` | Valve 文案共用:去 HTML、填充 `%token%` / `{s:token}` |
|
||||
| `web/fetch_hero_abilities.py` | Valve herodata 技能/魔晶/神杖/天赋 + 驱散汇总 → `web/data/hero_abilities.json`;每条 ability 另有「施加」类 `tags`(与 `dispellable` 区分;`--tags-only` 可只重算);`has_scepter`/`has_shard` 只信 Valve 显式 flag,Valve 移除升级后残留的 `scepter_loc`/`shard_loc` 文案会被清空;逐级相同的 `cast_points`/`channel_times` 合并为单值(施法前摇/吟唱时间);可选 `--icons` / `--icons-only` 缓存 Steam CDN 技能图标 → `web/assets/ability_icons/`(先天用共用 `innate.png`,不拉 CDN) |
|
||||
| `web/fetch_ability_videos.py` | 官网技能演示 webm/mp4(Steam CDN;限速)→ `web/assets/ability_videos/`;A 杖/魔晶赋予技能(`granted_by_scepter`/`granted_by_shard`)CDN 名用 `<hero>_aghanims_scepter`/`<hero>_aghanims_shard`,本地文件名仍用 ability key |
|
||||
| `web/fetch_item_counter_stats.py` | OpenDota Explorer 近场次聚合:对阵英雄时敌方终局装备购买率/胜率,与同窗口该装备全局队伍基线作差 → `web/data/item_counter_stats.json`(可再生成缓存;观测证据,不作因果结论;weekly 软失败) |
|
||||
| `web/item_fears.py` | 规则推导「英雄怕的装备」→ `web/data/hero_item_fears.json`;可选读取 `item_counter_stats.json`,对全部英雄的已有机制候选小幅调序;统计发现的新组合须经机制复核后写入 overrides |
|
||||
| `web/data/patches.json` | 近一年版本列表 + 逐版本详情(`patches`/`lookup`/`details`;由 `fetch_patches.py` 生成,Web 版本页只读) |
|
||||
| `web/data/hero_grid_order.json` | Web 站点四列网格顺序 |
|
||||
| `web/data/hero_items.json` | 核心成品装备缓存(Web 站点只读;由 `fetch_hero_items.py` 生成) |
|
||||
| `web/data/hero_stats.json` | 英雄各段位 pick/win + `totals` + `window_*`(OpenDota **近约 7 天**;Web「走势」Tab:胜率/上场率/场次;冠绝与超凡样本合并展示;由 `fetch_hero_stats.py` 生成;**不**参与局内推荐) |
|
||||
| `web/data/hero_matches.json` | 同英雄近期比赛列表 + 终局出装/加点 + 可选购买时间(OpenDota;`--source league\|public\|both`;Web「近期比赛」Tab;由 `fetch_hero_matches.py` 生成;**不**参与局内推荐) |
|
||||
| `web/data/leaderboards.json` | Valve Immortal 四区 Top100(`china`/`europe`/`americas`/`se_asia`;仅排名+昵称等;由 `fetch_leaderboards.py` 生成;Web「排行」选手榜只读;**不**参与局内推荐) |
|
||||
| `web/data/streamers.json` | 主播目录(手工 `live_url`/profile URL + 常用英雄 + 可选精选视频 `video`/`video_title` + 可选 `video_fit`/`video_crop`/`video_aspect` 控制裁切 + 抖音 profile 补全;`platform_meta`;首版仅抖音;Web 卡片滚播视频、有 `live_url` 时点头像进直播间;**「直播」角标/动效只信 `is_live` 真实探测**(线上由访客触发的 `/api/live-status` Pages Function 实时合并刷新,边缘缓存 5 分钟;`data.json` 内 `is_live` 为 daily 兜底,接口不可用时前端回退;`live_url` 仅作点击入口);由 `fetch_streamers.py` 补全;Web「主播」只读;**不**参与局内推荐) |
|
||||
| `web/data/stratz_hero_meta.json` | STRATZ 各勋章段位近 N 周 pick/win(`weeks`/`latest`)+ **同段位最近 1 周分路**(`winWeek`+`positionIds`)+ `meta_board`(由 `fetch_stratz_meta.py` 生成;Web 英雄详情「走势」优先 + 顶层「走势」`#/trends` 近 N 周榜;**不**参与局内推荐) |
|
||||
| `web/data/stratz_matchup_tops.json` | STRATZ 对位/协同 Top(counters/countered/synergies;由 `fetch_stratz_meta.py` 生成;Web「对位」Tab;与定性 `relations.json` 分开展示;**不**参与局内推荐) |
|
||||
| `web/data/item_shop.json` | 商店 11 列目录(官网 basic/upgrade;由 `fetch_item_shop.py` 生成;物品页只读) |
|
||||
| `web/data/items_meta.json` | 成品装备描述与机制标签(由 `fetch_items_meta.py` 生成) |
|
||||
| `web/data/item_tag_overrides.json` | 装备标签手工加减(合并进 items_meta) |
|
||||
| `web/data/ability_tag_overrides.json` | 技能「施加」类 tags 手工加减(合并进 hero_abilities;仅 Web 机制页) |
|
||||
| `web/data/hero_fear_overrides.json` | 英雄→害怕装备手工加减(合并进 item_fears) |
|
||||
| `web/data/hero_abilities.json` | 英雄技能与机制汇总(由 `fetch_hero_abilities.py` 生成;含 ability `tags`) |
|
||||
| `web/data/item_counter_stats.json` | OpenDota 对阵装备观测证据缓存(对阵购买率/条件胜率减同装备全局基线;可再生成;不进 recommend / relations) |
|
||||
| `web/data/hero_item_fears.json` | 英雄怕的装备(规则推导;Web「怕」行) |
|
||||
| `web/frontend/` | 上分帝 Web 前端静态资源(`index.html` / `config.js` / `app.js` / `style.css` / `router.js` / `functions/`);`config.js` 含 `SITE_VERSION`、`ABILITY_VIDEO_BASE`、`STATIC_ASSET_BASE`;版本页底部显示 `v{SITE_VERSION}` |
|
||||
| `web/frontend/router.js` | Hash 路由:`parseHash` / `serializeHash` / `installRouter` / `syncStateToUrl`;状态↔URL 双向同步(顶层标签 `heroes\|rankings\|streamers\|trends\|mechanics\|items\|patches` / 英雄 + 子标签 `skills\|core\|fears\|trends\|matchups\|matches\|streamers\|patches` / Immortal 地区 `#/rankings[/region]` / 主播目录 `#/streamers` / 近 8 周走势榜 `#/trends[/bracket][?sort=pr]`(默认按胜率) / 机制查询 `#/mechanics[/{effect}]`(默认 `basic_dispel`) / 物品 / 版本 / 标签筛选 / 搜索;旧 `stats` / `#/rankings/meta` 别名兼容) |
|
||||
| `web/assets/hero_portraits/` | 官网横版头像(上分帝 Web;默认 wide 面部构图,非匹配模板) |
|
||||
| `web/assets/attr_icons/` | 官网主属性图标(力量/敏捷/智力/全才,上分帝 Web 用) |
|
||||
| `web/assets/rank_icons/` | 天梯勋章图标(OpenDota `rank_icon_1..8` 先锋→冠绝;走势段位选择器) |
|
||||
| `web/assets/item_icons/` | Steam CDN 装备图标(上分帝 Web常用装备) |
|
||||
| `web/assets/item_cat_icons/` | 官网商店分类图标(`itemcat_*.png`,物品页列头) |
|
||||
| `web/assets/ability_icons/` | Steam CDN 技能图标(上分帝 Web;按需缓存);`innate.png` 先天共用图标;`talent_tree.png` 天赋树触发图标 |
|
||||
| `web/assets/ui_icons/` | dota2.com.cn 通用 UI 图标(`cooldown.png` 等,技能详情底栏冷却图标)+ 平台 logo(`platform_douyin.png`,主播页) |
|
||||
| `web/assets/streamer_avatars/` | 主播头像缓存(由 `fetch_streamers.py` 写入;上分帝 Web「主播」) |
|
||||
| `web/assets/streamer_videos/` | 主播精选高光 mp4(手工放入;上分帝 Web「主播」卡片;勿提交,线上走 OSS `streamer-video/`) |
|
||||
| `web/assets/ability_videos/` | 官网技能演示视频(webm/mp4;勿提交,由脚本拉取;线上由阿里云 OSS `climperor` 桶 `ability-video/` 前缀托管) |
|
||||
|
||||
运行时产物(**勿提交**,见 `.gitignore`):
|
||||
|
||||
- `samples/raw/<matchid>/` — GSI 会话截图与 `gsi.jsonl`;手动 `capture.py` 可写在 `raw/` 根下
|
||||
- `preview/` — 标定 / sheet 预览
|
||||
- `dist/` — 静态站点导出(`export_relations_site.py`)
|
||||
- `results/` — 每局 JSON
|
||||
- `failures/` — `--truth` 调试用错识裁切
|
||||
- `data/matchups.json` / `synergies.json` / `stratz_matchups.json` / `relations_audit.json` 等 — 可再生成缓存与报告
|
||||
- `assets/ability_videos/` — 官网技能演示(体积大,可再拉取)
|
||||
- `assets/streamer_videos/` — 主播精选高光(体积大,手工放入后 OSS 同步)
|
||||
- `pc/samples/raw/<matchid>/` — GSI 会话截图与 `gsi.jsonl`;手动 `capture.py` 可写在 `raw/` 根下
|
||||
- `pc/preview/` — 标定 / sheet 预览
|
||||
- `web/dist/` — 静态站点导出(`export_relations_site.py`)
|
||||
- `pc/results/` — 每局 JSON
|
||||
- `pc/failures/` — `--truth` 调试用错识裁切
|
||||
- `shared/data/matchups.json` / `synergies.json` / `stratz_matchups.json` / `relations_audit.json` 等 — 可再生成缓存与报告
|
||||
- `web/data/hero_stats.json` / `hero_matches.json` / `stratz_*.json` 等 — 可再生成缓存
|
||||
- `web/assets/ability_videos/` — 官网技能演示(体积大,可再拉取)
|
||||
- `web/assets/streamer_videos/` — 主播精选高光(体积大,手工放入后 OSS 同步)
|
||||
|
||||
## 数据流
|
||||
|
||||
```
|
||||
Dota 2 GSI → gsi_watch.py (:3223)
|
||||
→ 全量 payload → samples/raw/<matchid>/gsi.jsonl(可关)
|
||||
→ DraftSession 轮询截屏 → samples/raw/<matchid>/
|
||||
Dota 2 GSI → pc/gsi_watch.py (:3223)
|
||||
→ 全量 payload → pc/samples/raw/<matchid>/gsi.jsonl(可关)
|
||||
→ DraftSession 轮询截屏 → pc/samples/raw/<matchid>/
|
||||
→ recognize_image (CDN 模板 + 可选天梯遮罩)
|
||||
→ roles(分路字)/ grid(禁用 + 单元格)/ modes
|
||||
→ roles(分路字)/ shared.grid(禁用 + 单元格)/ modes
|
||||
→ recommend 克/搭/补(relations + draft_archetypes 规则画像,本人槽位只信 GSI)
|
||||
→ overlay 角色标签 + 网格克/搭/补 + 阵容分析条(可选)
|
||||
→ results/draft_*.json + 终端时间线
|
||||
→ pc/results/draft_*.json + 终端时间线
|
||||
```
|
||||
|
||||
## 技术约束(修改前必读)
|
||||
|
||||
- **合规**:仅 GSI + 屏幕截图;**禁止**读进程内存、注入、绕过 VAC。
|
||||
- **GSI 范围**:普通玩家视角拿不到双方 pick;GSI 只作阶段触发、`team_slot`、本人 `hero`、本机 `accountid`/`steamid`。本人顶栏槽位**只信** GSI,不用截屏名字亮度猜测。
|
||||
- **克制 / 搭档数据**:机制克制/搭档只用定性边存 `data/relations.json`(克制有向 + 搭档无向 + 理由),**不要**用胜率/场次表达机制克制,也**不要**写入 `data/heroes.json`。Web 英雄页三视图:克制 / 被克制 / 搭档。OpenDota 段位胜率/场次单独存 `data/hero_stats.json`(近约 7 天窗;上场率 = 出场/(Σ出场/10);冠绝样本过小时与超凡合并),**仅**上分帝 Web 英雄详情「走势」**无 STRATZ 时兜底**。STRATZ 周胜率/分路/`meta_board` 存 `data/stratz_hero_meta.json`(三卡与分路均取 **当前选中勋章 · 最近 1 周** `winWeek`;近 8 周列表从新到旧;分路在 8 周列表上方),对位 Top 存 `data/stratz_matchup_tops.json`(英雄详情「走势」与顶层「走势」榜 `#/trends` 优先用 STRATZ;「对位」Tab 只读),**禁止**合并进 relations/heroes,禁止 `recommend.py` 读取。同英雄近期比赛出装/加点单独存 `data/hero_matches.json`,**仅** Web「近期比赛」Tab,禁止进 recommend。Valve Immortal 四区榜单独存 `data/leaderboards.json`,**仅** Web「排行」页选手榜,禁止进 recommend。主播目录单独存 `data/streamers.json`(手工名单 + 抖音 profile 补全;首版仅抖音),**仅** Web 顶层「主播」与英雄详情「主播」Tab,禁止进 recommend;由 `refresh_web` daily 软失败刷新粉丝等字段(不阻断整档)。
|
||||
- **装备机制 / 怕的装备**:标签与技能汇总来自 Valve/OpenDota 自动抽取 + `item_tag_overrides.json`;`item_fears.py` 规则映射到英雄弱点。`fetch_item_counter_stats.py` 的对阵购买率/胜率差仅作为观测证据:须减去同装备全局基线,对全部英雄的已有机制候选只允许小幅调序;统计发现的新组合即使同时满足 `games≥100`、购买率提升 `≥3pp`、条件胜率差 `≥1.5pp`、两项双比例检验 `z≥1.96`,仍须确认机制成立后手工写入 overrides,禁止直接把高相关当因果克制。大段技能文案只进 `data/hero_abilities.json` / `items_meta.json`,**不要**塞进 `heroes.json`。本阶段仅上分帝 Web 展示,**不对局内出装推荐**。核心装「使用率」为 `hero_items` 列表内相对热度归一化,非绝对出场率、无段位维度。技能/物品「施加」类 tags(机制查询页)与技能 `dispellable`(效果能否被驱散)严格区分;**禁止**写入 recommend / relations。
|
||||
- **克制 / 搭档数据**:机制克制/搭档只用定性边存 `shared/data/relations.json`(克制有向 + 搭档无向 + 理由),**不要**用胜率/场次表达机制克制,也**不要**写入 `shared/data/heroes.json`。Web 英雄页三视图:克制 / 被克制 / 搭档。OpenDota 段位胜率/场次单独存 `web/data/hero_stats.json`(近约 7 天窗;上场率 = 出场/(Σ出场/10);冠绝样本过小时与超凡合并),**仅**上分帝 Web 英雄详情「走势」**无 STRATZ 时兜底**。STRATZ 周胜率/分路/`meta_board` 存 `web/data/stratz_hero_meta.json`(三卡与分路均取 **当前选中勋章 · 最近 1 周** `winWeek`;近 8 周列表从新到旧;分路在 8 周列表上方),对位 Top 存 `web/data/stratz_matchup_tops.json`(英雄详情「走势」与顶层「走势」榜 `#/trends` 优先用 STRATZ;「对位」Tab 只读),**禁止**合并进 relations/heroes,禁止 `pc/recommend.py` 读取。同英雄近期比赛出装/加点单独存 `web/data/hero_matches.json`,**仅** Web「近期比赛」Tab,禁止进 recommend。Valve Immortal 四区榜单独存 `web/data/leaderboards.json`,**仅** Web「排行」页选手榜,禁止进 recommend。主播目录单独存 `web/data/streamers.json`(手工名单 + 抖音 profile 补全;首版仅抖音),**仅** Web 顶层「主播」与英雄详情「主播」Tab,禁止进 recommend;由 `refresh_web` daily 软失败刷新粉丝等字段(不阻断整档)。
|
||||
- **装备机制 / 怕的装备**:标签与技能汇总来自 Valve/OpenDota 自动抽取 + `item_tag_overrides.json`;`item_fears.py` 规则映射到英雄弱点。`fetch_item_counter_stats.py` 的对阵购买率/胜率差仅作为观测证据:须减去同装备全局基线,对全部英雄的已有机制候选只允许小幅调序;统计发现的新组合即使同时满足 `games≥100`、购买率提升 `≥3pp`、条件胜率差 `≥1.5pp`、两项双比例检验 `z≥1.96`,仍须确认机制成立后手工写入 overrides,禁止直接把高相关当因果克制。大段技能文案只进 `web/data/hero_abilities.json` / `items_meta.json`,**不要**塞进 `heroes.json`。本阶段仅上分帝 Web 展示,**不对局内出装推荐**。核心装「使用率」为 `hero_items` 列表内相对热度归一化,非绝对出场率、无段位维度。技能/物品「施加」类 tags(机制查询页)与技能 `dispellable`(效果能否被驱散)严格区分;**禁止**写入 recommend / relations。
|
||||
- **机制查询页**:顶层 `#/mechanics[/{effect}]`;侧栏弱/强驱散 + 核心控制;结果为施加该效果的技能与物品。数据边界:仅 Web。
|
||||
- **模板策略**:只维护 CDN 层。皮肤问题用会话策略(选人可改判、决策 `allow_revise=False`、best 帧偏 HERO_SELECTION),不要为皮肤加模板库,也不要复活 real 双层库。
|
||||
- **顶栏时机**:皮肤在**全员选完后**才上顶栏;本机进决策时别人可能还在选——须保持 `strategy_tail` 视觉,禁止「一进 STRATEGY 就永久停读」。
|
||||
- **坐标**:一律相对坐标(相对屏幕高 / 相对中心),勿写死像素分辨率。
|
||||
- **宁可不认,不可乱认**:`min_score` + `min_margin` 双门控;不确定就 `null`。
|
||||
- **平台**:面向 Windows;截屏依赖无边框/窗口模式。
|
||||
- **上分帝 Web 定时刷新**:Gitea Actions(self-hosted)跑 `refresh_web.py`;易变 STRATZ/stats/主播粉丝等 **不回写 git**(job 内现拉现部署)。数据-only 刷新不 bump `SITE_VERSION`。技能视频与手工 `relations.json` 不进定时。禁止把 STRATZ / hero_stats / matches / leaderboards / streamers 写入 recommend。
|
||||
- **上分帝 Web 定时刷新**:Gitea Actions(self-hosted)跑 `web/refresh_web.py`;易变 STRATZ/stats/主播粉丝等 **不回写 git**(job 内现拉现部署)。数据-only 刷新不 bump `SITE_VERSION`。技能视频与手工 `relations.json` 不进定时。禁止把 STRATZ / hero_stats / matches / leaderboards / streamers 写入 recommend。
|
||||
|
||||
## 开发命令
|
||||
|
||||
```powershell
|
||||
pip install -r requirements.txt
|
||||
pip install -r requirements-web.txt # 可选:本机 refresh_web / OSS(CI 会装)
|
||||
python fetch_cdn_templates.py
|
||||
python import_relations_xlsx.py # 可选:从选将笔记 xlsx 导入关系
|
||||
python fetch_hero_portraits.py # 官网横版头像(上分帝 Web)
|
||||
python fetch_hero_items.py # OpenDota 热门装备缓存(上分帝 Web)
|
||||
python fetch_hero_stats.py # OpenDota 各段位胜率/场次(上分帝 Web 走势兜底)
|
||||
python fetch_stratz_meta.py # STRATZ 周胜率/分路/对位 Top(走势/对位/Meta;需 token)
|
||||
python fetch_hero_matches.py # 同英雄近期比赛出装/加点(上分帝 Web;可 --heroes antimage;--workers 6;--enrich-item-times)
|
||||
python fetch_leaderboards.py # Valve Immortal 四区 Top100(排行页)
|
||||
python fetch_streamers.py # 抖音主播主页补全(主播页;手工名单;亦由 daily 定时软失败刷新)
|
||||
python fetch_item_shop.py # 商店分类目录(物品页)
|
||||
python fetch_items_meta.py # 装备描述 + 机制标签
|
||||
python fetch_hero_abilities.py # 英雄技能 / 驱散汇总
|
||||
python fetch_hero_abilities.py --tags-only # 只重算技能「施加」类 tags
|
||||
python fetch_hero_abilities.py --icons-only # 缓存技能图标到 assets/ability_icons/
|
||||
python fetch_ability_videos.py # 官网技能演示(限速;默认 webm)
|
||||
python fetch_item_counter_stats.py # OpenDota 对阵装备相对全局基线(可再生成缓存)
|
||||
python item_fears.py # 英雄怕的装备
|
||||
python fetch_patches.py # 近一年版本日志 + 详情(版本页)
|
||||
python fetch_patches.py --check # 只比对列表与本地 details,stdout JSON(has_new)
|
||||
python refresh_web.py --tier patch --skip-deploy --skip-oss # 本机试跑某档(daily/weekly/patch/all)
|
||||
python serve_relations.py # 上分帝 Web 本地开发服务(英雄 / 排行 / 主播 / 走势 / 机制 / 物品 / 版本)
|
||||
python export_relations_site.py # 导出静态站点到 dist/relations/(可部署 Pages)
|
||||
python export_relations_site.py --ability-video-base https://climperor.oss-cn-shanghai.aliyuncs.com --static-asset-base https://climperor.oss-cn-shanghai.aliyuncs.com
|
||||
python deploy_relations.py # 部署 dist/relations 到 Cloudflare Pages(凭据经 keyzoo 注入或 env;默认 dota2.refining.dev;视频与图标走 OSS)
|
||||
python notify_site_traffic.py --dry-run # 上分帝 Web 日活摘要(飞书;需 CF + webhook env / keyzoo)
|
||||
python _oss_static_assets.py upload # 图标/portrait 变更后同步 OSS(keyzoo voson-RAM)
|
||||
python _cf_status.py # 只读查 CF Pages 部署 / 自定义域名状态
|
||||
pip install -r pc/requirements.txt
|
||||
pip install -r web/requirements.txt # 可选:本机 refresh_web / OSS(CI 会装)
|
||||
python pc/fetch_cdn_templates.py
|
||||
python shared/import_relations_xlsx.py # 可选:从选将笔记 xlsx 导入关系
|
||||
python web/fetch_hero_portraits.py # 官网横版头像(上分帝 Web)
|
||||
python web/fetch_hero_items.py # OpenDota 热门装备缓存(上分帝 Web)
|
||||
python web/fetch_hero_stats.py # OpenDota 各段位胜率/场次(上分帝 Web 走势兜底)
|
||||
python web/fetch_stratz_meta.py # STRATZ 周胜率/分路/对位 Top(走势/对位/Meta;需 token)
|
||||
python web/fetch_hero_matches.py # 同英雄近期比赛出装/加点(上分帝 Web;可 --heroes antimage;--workers 6;--enrich-item-times)
|
||||
python web/fetch_leaderboards.py # Valve Immortal 四区 Top100(排行页)
|
||||
python web/fetch_streamers.py # 抖音主播主页补全(主播页;手工名单;亦由 daily 定时软失败刷新)
|
||||
python web/fetch_streamer_live.py # 探测真实在播状态回写 is_live(主播页角标;daily;--dry-run 只打印)
|
||||
python web/fetch_item_shop.py # 商店分类目录(物品页)
|
||||
python web/fetch_items_meta.py # 装备描述 + 机制标签
|
||||
python web/fetch_hero_abilities.py # 英雄技能 / 驱散汇总
|
||||
python web/fetch_hero_abilities.py --tags-only # 只重算技能「施加」类 tags
|
||||
python web/fetch_hero_abilities.py --icons-only # 缓存技能图标到 web/assets/ability_icons/
|
||||
python web/fetch_ability_videos.py # 官网技能演示(限速;默认 webm)
|
||||
python web/fetch_item_counter_stats.py # OpenDota 对阵装备相对全局基线(可再生成缓存)
|
||||
python web/item_fears.py # 英雄怕的装备
|
||||
python web/fetch_patches.py # 近一年版本日志 + 详情(版本页)
|
||||
python web/fetch_patches.py --check # 只比对列表与本地 details,stdout JSON(has_new)
|
||||
python web/refresh_web.py --tier patch --skip-deploy --skip-oss # 本机试跑某档(daily/weekly/patch/all)
|
||||
python web/serve_relations.py # 上分帝 Web 本地开发服务(英雄 / 排行 / 主播 / 走势 / 机制 / 物品 / 版本)
|
||||
python web/export_relations_site.py # 导出静态站点到 web/dist/relations/(可部署 Pages)
|
||||
python web/export_relations_site.py --ability-video-base https://climperor.oss-cn-shanghai.aliyuncs.com --static-asset-base https://climperor.oss-cn-shanghai.aliyuncs.com
|
||||
python web/deploy_relations.py # 部署 web/dist/relations 到 Cloudflare Pages(凭据经 keyzoo 注入或 env;默认 dota2.refining.dev;视频与图标走 OSS)
|
||||
python web/notify_site_traffic.py --dry-run # 上分帝 Web 日活摘要(飞书;需 CF + webhook env / keyzoo)
|
||||
python web/_oss_static_assets.py upload # 图标/portrait 变更后同步 OSS(keyzoo voson-RAM)
|
||||
python web/_cf_status.py # 只读查 CF Pages 部署 / 自定义域名状态
|
||||
# Gitea Actions(self-hosted):web-daily / web-weekly / web-patch;Secrets 见 README「定时刷新」与各 workflow 头注释
|
||||
python gsi_setup.py --check
|
||||
python gsi_watch.py --once
|
||||
python recognize.py samples/raw/<帧>.png --sheet
|
||||
python evaluate.py
|
||||
python pc/gsi_setup.py --check
|
||||
python pc/gsi_watch.py --once
|
||||
python pc/recognize.py pc/samples/raw/<帧>.png --sheet
|
||||
python pc/evaluate.py
|
||||
```
|
||||
|
||||
## 修改原则
|
||||
|
||||
- 只改任务所需逻辑,避免无关重构与大范围格式化。
|
||||
- 代码标识符、日志、错误信息、注释用**英文**;用户可见摘要可用中文。
|
||||
- 改匹配阈值或裁切时,用 `evaluate.py` / 标注帧验证,并更新 `CHANGELOG.md` 与必要时的 `DESIGN.md`。
|
||||
- 改 GSI cfg 时同步核对 `gsi_setup.py` 与 Dota `gamestate_integration` 目录。
|
||||
- 改 Web 路由形态(URL 段 / query 参数 / 默认值)时同步 `web/relations/router.js`(`parseHash` / `serializeHash`)与 `app.js` 的 `applyPatch` 校验;新增可路由状态维度时在两处都加,并在 `syncStateToUrl` 调用点(含搜索 debounce)接好。Hash 路由不命中后端,`serve_relations.py` 无需改;`export_relations_site.py` 的导出文件列表须含 `router.js`。
|
||||
- 改 `data/heroes.json` 结构时同步 `grid.py`(依赖 `attr` / `name_loc`);`roles` 供 `overlay.py` 使用;`aliases` 为中文口语/俗称(勿与 `name_loc` 重复),重跑 `fetch_cdn_templates.py` 会按 `key` 合并保留;`tags` 为中文定位(核心/辅助/…/幻象,由 `roles`+幻想系推导),上分帝 Web 筛选 + 局内 `draft_archetypes` 缺口/推进画像共用;基础属性/血蓝等数值字段供上分帝 Web 详情条,勿塞机制文案。
|
||||
- 发版上分帝 Web 时同步 bump `export_relations_site.py` 的 `SITE_VERSION`、`web/relations/config.js` 的同名变量,以及 `index.html` 里 `style.css`/`config.js`/`router.js`/`app.js` 的 `?v=` 缓存戳;并写 `CHANGELOG.md`。
|
||||
- 改匹配阈值或裁切时,用 `pc/evaluate.py` / 标注帧验证,并更新 `CHANGELOG.md` 与必要时的 `DESIGN.md`。
|
||||
- 改 GSI cfg 时同步核对 `pc/gsi_setup.py` 与 Dota `gamestate_integration` 目录。
|
||||
- 改 Web 路由形态(URL 段 / query 参数 / 默认值)时同步 `web/frontend/router.js`(`parseHash` / `serializeHash`)与 `app.js` 的 `applyPatch` 校验;新增可路由状态维度时在两处都加,并在 `syncStateToUrl` 调用点(含搜索 debounce)接好。Hash 路由不命中后端,`web/serve_relations.py` 无需改;`web/export_relations_site.py` 的导出文件列表须含 `router.js`。
|
||||
- 改 `shared/data/heroes.json` 结构时同步 `shared/grid.py`(依赖 `attr` / `name_loc`);`roles` 供 `pc/overlay.py` 使用;`aliases` 为中文口语/俗称(勿与 `name_loc` 重复),重跑 `pc/fetch_cdn_templates.py` 会按 `key` 合并保留;`tags` 为中文定位(核心/辅助/…/幻象,由 `roles`+幻想系推导),上分帝 Web 筛选 + 局内 `draft_archetypes` 缺口/推进画像共用;基础属性/血蓝等数值字段供上分帝 Web 详情条,勿塞机制文案。
|
||||
- 发版上分帝 Web 时同步 bump `web/export_relations_site.py` 的 `SITE_VERSION`、`web/frontend/config.js` 的同名变量,以及 `index.html` 里 `style.css`/`config.js`/`router.js`/`app.js` 的 `?v=` 缓存戳;并写 `CHANGELOG.md`。
|
||||
- 不要重新引入 real 模板双层库、`cdn_penalty`、`build_library.py`。
|
||||
|
||||
## 文档分工
|
||||
|
||||
@@ -4,6 +4,37 @@
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
### Changed
|
||||
|
||||
- 仓库重组为 `pc/`(局内识别)、`web/`(上分帝 Web)与 `shared/`(共享包)三层
|
||||
monorepo;保留脚本直跑方式,站点内容与 `SITE_VERSION` 不变。
|
||||
|
||||
## [0.5.61] - 2026-07-29
|
||||
|
||||
### Added
|
||||
|
||||
- 上分帝 Web「主播」访问触发的实时在播状态:新增 Pages Function
|
||||
`GET /api/live-status`(`web/frontend/functions/api/live-status.js`),首位访客触发
|
||||
全量探测,经边缘 Cache API 合并请求(5 分钟新鲜窗口内共享结果,无需 KV);
|
||||
探测逻辑与 `fetch_streamer_live.py` 一致(抖音 SSR `roomStore` + B 站
|
||||
`Room/get_info`);单个探测失败沿用旧缓存值并标 `stale`,全失败回陈旧快照或空表,
|
||||
永不 500。前端每页加载至多请求一次,合并 `is_live` 后就地更新「直播」角标/动效;
|
||||
接口不可用时回退 `data.json` 的 daily 探测值。本地开发 `serve_relations.py`
|
||||
提供空 stub 避免 404。
|
||||
|
||||
## [0.5.60] - 2026-07-29
|
||||
|
||||
### Added
|
||||
|
||||
- 上分帝 Web「主播」真实在播探测:`fetch_streamer_live.py`(抖音解析直播间 SSR 页
|
||||
`roomStore` 状态;B 站 `Room/get_info`)回写 `data/streamers.json` 的
|
||||
`is_live` / `live_probed_at`,探测失败保留旧值;进 `refresh_web --tier daily`。
|
||||
|
||||
### Changed
|
||||
|
||||
- 主播卡片「直播」角标与脉冲动效只在 `is_live` 探测为真时显示(此前以 `live_url`
|
||||
存在作代理,不准确);头像在有 `live_url` 时仍可点击进直播间,未开播也可访问。
|
||||
|
||||
## [0.5.59] - 2026-07-29
|
||||
|
||||
### Added
|
||||
|
||||
@@ -158,26 +158,27 @@ GSI 不含可靠 lobby 类型时,用右下金色勋章检测(`has_ranked_ove
|
||||
|
||||
```
|
||||
climperor/
|
||||
├── config.json
|
||||
├── data/ # heroes / relations / items / abilities / fears …
|
||||
├── common.py / recognize.py / draft_session.py
|
||||
├── gsi_watch.py / gsi_setup.py / overlay.py
|
||||
├── recommend.py / relations.py / roles.py / grid.py / modes.py
|
||||
├── http_utils.py / loc_format.py / hero_tags.py / item_fears.py
|
||||
├── fetch_cdn_templates.py / fetch_hero_portraits.py / fetch_hero_items.py
|
||||
├── fetch_item_shop.py / fetch_items_meta.py / fetch_hero_abilities.py
|
||||
├── fetch_ability_videos.py / fetch_stratz.py / audit_relations.py
|
||||
├── fetch_patches.py / refresh_web.py / import_relations_xlsx.py / serve_relations.py
|
||||
├── export_relations_site.py / deploy_relations.py
|
||||
├── pc/ # 局内选将识别(GSI + 截屏 + OpenCV)
|
||||
│ ├── common.py / recognize.py / draft_session.py / gsi_watch.py
|
||||
│ ├── recommend.py / draft_archetypes.py / roles.py / modes.py / overlay.py
|
||||
│ ├── config.json / templates/ / assets/role_icons/ / samples/
|
||||
│ └── requirements.txt
|
||||
├── web/ # 上分帝 Web(前端、数据流水线、部署)
|
||||
│ ├── frontend/ # 原 web/relations/
|
||||
│ ├── data/ / assets/ / dist/
|
||||
│ ├── fetch_*.py / item_fears.py / mechanic_tags.py / loc_format.py
|
||||
│ ├── serve_relations.py / export_relations_site.py / deploy_relations.py
|
||||
│ ├── refresh_web.py / notify_site_traffic.py / _cf_* / _oss_* / _gitea_*
|
||||
│ └── requirements.txt
|
||||
├── shared/ # 只被 pc/web 依赖,绝不反向依赖
|
||||
│ ├── paths.py / grid.py / relations.py / hero_tags.py / http_utils.py
|
||||
│ ├── import_relations_xlsx.py / audit_relations.py / fetch_matchups.py / fetch_stratz.py
|
||||
│ └── data/heroes.json / data/relations.json
|
||||
├── .gitea/workflows/ # site-traffic-notify + web-daily/weekly/patch
|
||||
├── autocalibrate.py / calibrate.py / capture.py / evaluate.py
|
||||
├── web/relations/ # 上分帝 Web(英雄/排行/物品/版本)
|
||||
├── templates/cdn|roles|modes/
|
||||
├── assets/ # portraits / icons / videos(部分 gitignore)
|
||||
└── samples/labels.json # 评测真值;raw/<matchid>/ 见 .gitignore
|
||||
└── README.md / AGENTS.md / DESIGN.md / CHANGELOG.md
|
||||
```
|
||||
|
||||
运行时目录 `preview/`、`results/`、`failures/`、`samples/raw/`(含按对局子目录)不入库。上分帝 Web 易变数据(STRATZ meta、hero_stats 等)可由 Gitea Actions 定时拉取后直部 Pages,不必入库。
|
||||
运行时目录 `pc/preview/`、`pc/results/`、`pc/failures/`、`pc/samples/raw/`(含按对局子目录)不入库。上分帝 Web 易变数据(STRATZ meta、hero_stats 等)可由 Gitea Actions 定时拉取后直部 Pages,不必入库。
|
||||
|
||||
### 主要配置
|
||||
|
||||
@@ -197,7 +198,7 @@ climperor/
|
||||
| `recommend.min_enemies` | 开始推荐所需敌方锁人数 | 1 |
|
||||
| `recommend.min_heroes_for_gaps` | 缺口/补位注入所需锁人数 | 2 |
|
||||
| `recommend.archetypes` | 推进/全球流/缺口规则画像 | true |
|
||||
| `recommend.relations_path` | 定性关系文件 | `data/relations.json` |
|
||||
| `recommend.relations_path` | 定性关系文件 | `shared/data/relations.json` |
|
||||
| `recommend.role_tags` | 分路→角色标签过滤(1–5 号位;非定位局不过滤) | 见 config.json |
|
||||
| `overlay.enabled` | 选将顶栏角色标签悬浮层 | true |
|
||||
| `overlay.y_gap_rel` / `icon_h_rel` / `icon_gap_rel` | 标签相对屏幕高的间距与尺寸 | 0.008 / 0.016 / 0.002 |
|
||||
@@ -211,13 +212,13 @@ climperor/
|
||||
|
||||
```
|
||||
Dota 2 (-gamestateintegration)
|
||||
→ POST → gsi_watch.py :3223
|
||||
→ samples/raw/{matchid}/gsi.jsonl(可选)
|
||||
→ POST → pc/gsi_watch.py :3223
|
||||
→ pc/samples/raw/{matchid}/gsi.jsonl(可选)
|
||||
→ DraftSession 轮询 recognize + roles/grid/modes
|
||||
→ results/draft_*.json
|
||||
→ pc/results/draft_*.json
|
||||
```
|
||||
|
||||
要点:按 `matchid` 去重;截图进 `samples/raw/{matchid}/`;识别在工作线程;
|
||||
要点:按 `matchid` 去重;截图进 `pc/samples/raw/{matchid}/`;识别在工作线程;
|
||||
未标定时降级为只截图。
|
||||
|
||||
天梯 AP 选人按 2/2/1 成批揭晓,本轮结束前互不可见——因此必须在
|
||||
@@ -230,26 +231,26 @@ Dota 2 (-gamestateintegration)
|
||||
|
||||
- **触发**:敌方至少锁定 1 人(`min_enemies`)后开始;本人锁人后清空标记。
|
||||
- **分路**:定位匹配画面字(`roles.py`)+ GSI `team_slot` 定位本人;不做截屏认自己。有分路则按 `role_tags` 过滤候选;非定位局(读不到分路字)则全英雄表。
|
||||
- **关系模型**:机制克制/搭档(`data/relations.json`),不用胜率/场次——版本会变,机制边相对稳。Web 英雄详情「走势」Tab 优先 STRATZ(`data/stratz_hero_meta.json`):勋章条切换 8 档 → **最近 1 周**三卡(胜率/上场率/场次)→ 1~5 号位分路胜率 → **近 8 周**逐周列表(日期、胜率、周环比、区间缩放横条、场次;新→旧);OpenDota(`data/hero_stats.json`,近约 7 天)作兜底。「对位」Tab 展示 STRATZ 数值 Top(`data/stratz_matchup_tops.json`),与网格定性「克/怕/搭」分开展示;均不进局内推荐。
|
||||
- **阵容画像(规则,不接 AI)**:[`draft_archetypes.py`](draft_archetypes.py) 识别敌方推进/全球流、敌我 tag 缺口(缺控制/爆发/输出/先手);输出一句 `analysis`(如 `敌:缺控制·偏推进 | 我:缺爆发`)与每英雄短 `reasons`。
|
||||
- **关系模型**:机制克制/搭档(`shared/data/relations.json`),不用胜率/场次——版本会变,机制边相对稳。Web 英雄详情「走势」Tab 优先 STRATZ(`web/data/stratz_hero_meta.json`):勋章条切换 8 档 → **最近 1 周**三卡(胜率/上场率/场次)→ 1~5 号位分路胜率 → **近 8 周**逐周列表(日期、胜率、周环比、区间缩放横条、场次;新→旧);OpenDota(`web/data/hero_stats.json`,近约 7 天)作兜底。「对位」Tab 展示 STRATZ 数值 Top(`web/data/stratz_matchup_tops.json`),与网格定性「克/怕/搭」分开展示;均不进局内推荐。
|
||||
- **阵容画像(规则,不接 AI)**:[`pc/draft_archetypes.py`](pc/draft_archetypes.py) 识别敌方推进/全球流、敌我 tag 缺口(缺控制/爆发/输出/先手);输出一句 `analysis`(如 `敌:缺控制·偏推进 | 我:缺爆发`)与每英雄短 `reasons`。
|
||||
- **纳入**:
|
||||
- **克**:关系克制边;推进/全球流应对表(如美杜莎对推进);惩戒敌方缺口
|
||||
- **搭**:与已锁己有搭档边
|
||||
- **补**:填我方缺口(`min_heroes_for_gaps` 默认 2 才注入缺口类标记)
|
||||
- **打分**:关系边为主;阵容应对 / 缺口小幅加分;敌方 tags 软加分仅排序。
|
||||
- **展示**:网格左上角全量相关格标「克」(青)/「搭」(琥珀)/「补」(紫灰);叠加层横条显示阵容分析;原因进日志与 `results` JSON,不写在每个格子旁。
|
||||
- **上分帝 Web**:`serve_relations.py` 本地开发服务;仿选将网格查看克制/被克制/搭档;数据手改 `data/relations.json` 或从 xlsx 导入。
|
||||
另有顶级 **排行**、**走势**(`#/trends[/bracket]`,近 8 周高胜率/上场率榜)、**物品**、**版本** 页;目录见 `data/item_shop.json` / `data/patches.json` / `data/leaderboards.json`。
|
||||
- **上分帝 Web**:`web/serve_relations.py` 本地开发服务;仿选将网格查看克制/被克制/搭档;数据手改 `shared/data/relations.json` 或从 xlsx 导入。
|
||||
另有顶级 **排行**、**走势**(`#/trends[/bracket]`,近 8 周高胜率/上场率榜)、**物品**、**版本** 页;目录见 `web/data/item_shop.json` / `web/data/patches.json` / `web/data/leaderboards.json`。
|
||||
英雄详情子标签含 **走势**(见上;`#/heroes/<key>/trends`)、**对位**(克制/被克/搭档三列 STRATZ Top;`#/heroes/<key>/matchups`)、**近期比赛**(`#/heroes/<key>/matches`)。排行页为 Immortal 四区选手榜。
|
||||
- **Web Hash 路由**:状态(顶层标签 / 选中英雄 + 详情子标签 / 选中物品 / 选中版本 /
|
||||
标签筛选 / 搜索)双向同步进 URL(`#/heroes/axe/core?tags=核心&q=axe`、`#/heroes/axe/trends` 等)。选 Hash
|
||||
而非 Path 路由:静态导出(GitHub Pages)无需 rewrite、`serve_relations.py` 零改动、
|
||||
而非 Path 路由:静态导出(GitHub Pages)无需 rewrite、`web/serve_relations.py` 零改动、
|
||||
相对路径子站亦可用。写 URL 用 `history.pushState`/`replaceState`(静默,不触发
|
||||
`hashchange`,无回环);前进/后退靠 `hashchange` 监听重 parse + 校验 + render。
|
||||
搜索 debounce 300ms + `replaceState` 防刷历史栈;坏链接丢弃该项不崩。路由逻辑集中在
|
||||
`web/relations/router.js`,`app.js` 只在 `main()` 装 `installRouter` + 各 state 变更点
|
||||
`web/frontend/router.js`,`app.js` 只在 `main()` 装 `installRouter` + 各 state 变更点
|
||||
调 `syncStateToUrl`。
|
||||
- **不做**:避用标、Steam 登录页、爬 Dotabuff;关系**不**写入 `data/heroes.json`;不接实时 AI。
|
||||
- **不做**:避用标、Steam 登录页、爬 Dotabuff;关系**不**写入 `shared/data/heroes.json`;不接实时 AI。
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -21,53 +21,56 @@ Dota 2 **天梯选将识别**:从选人 / 决策时间截图中识别双方 10
|
||||
## 安装
|
||||
|
||||
```powershell
|
||||
pip install -r requirements.txt
|
||||
python fetch_cdn_templates.py # 一次性:data/heroes.json(含基础属性/血蓝)+ templates/cdn/
|
||||
pip install -r pc/requirements.txt
|
||||
python pc/fetch_cdn_templates.py # 一次性:shared/data/heroes.json(含基础属性/血蓝)+ pc/templates/cdn/
|
||||
# 可选:从选将笔记 xlsx 导入定性克制/搭档
|
||||
# python import_relations_xlsx.py path\to\dota2.xlsx
|
||||
# python shared/import_relations_xlsx.py path\to\dota2.xlsx
|
||||
```
|
||||
|
||||
仓库为 monorepo:`pc/`(局内选将识别)、`web/`(上分帝 Web)、`shared/`(共享包)。脚本一律在仓库根执行,如 `python pc/gsi_watch.py`、`python web/serve_relations.py`。
|
||||
|
||||
## 上分帝 Web(游戏外)
|
||||
|
||||
上分帝 Web 是独立子项目(`web/relations/`):英雄克制/搭档、排行、主播、物品、版本等内容站点,与局内选将识别解耦。
|
||||
上分帝 Web 是独立子项目(`web/`):英雄克制/搭档、排行、主播、物品、版本等内容站点,与局内选将识别解耦。
|
||||
|
||||
```powershell
|
||||
python fetch_hero_portraits.py # 官网竖版头像 → assets/hero_portraits/
|
||||
python fetch_hero_items.py # OpenDota 热度 + Valve 中文名 + Steam 图标 → data/hero_items.json
|
||||
python fetch_hero_stats.py # OpenDota 各段位胜率/场次 → data/hero_stats.json(Web 走势兜底)
|
||||
python fetch_stratz_meta.py # STRATZ 周胜率/分路/对位 Top → stratz_hero_meta.json(需 token;见 .env.example)
|
||||
python fetch_hero_matches.py # 同英雄近期比赛出装/加点(含购买时间)→ data/hero_matches.json
|
||||
# 既有行补时间:python fetch_hero_matches.py --enrich-item-times [--heroes juggernaut]
|
||||
python fetch_item_shop.py # 官网商店 11 列目录 → data/item_shop.json
|
||||
python fetch_items_meta.py # 装备描述 + 机制标签 → data/items_meta.json
|
||||
python fetch_hero_abilities.py # 英雄技能 / 驱散汇总 → data/hero_abilities.json
|
||||
python fetch_ability_videos.py # 官网技能演示 webm(限速)→ assets/ability_videos/
|
||||
python fetch_item_counter_stats.py # OpenDota 对阵购买率/胜率相对全局基线 → 可再生成缓存
|
||||
python item_fears.py # 规则推导「怕的装备」→ data/hero_item_fears.json
|
||||
python fetch_patches.py # 近一年版本日志 + 详情 → data/patches.json(版本页)
|
||||
python fetch_leaderboards.py # Valve Immortal 四区 Top100 → data/leaderboards.json(排行页)
|
||||
python fetch_streamers.py # 抖音主播主页补全 → data/streamers.json(主播页;手工名单)
|
||||
python serve_relations.py # 本地开发服务 http://127.0.0.1:8765(改 JSON 后刷新)
|
||||
python web/fetch_hero_portraits.py # 官网竖版头像 → web/assets/hero_portraits/
|
||||
python web/fetch_hero_items.py # OpenDota 热度 + Valve 中文名 + Steam 图标 → web/data/hero_items.json
|
||||
python web/fetch_hero_stats.py # OpenDota 各段位胜率/场次 → web/data/hero_stats.json(Web 走势兜底)
|
||||
python web/fetch_stratz_meta.py # STRATZ 周胜率/分路/对位 Top → stratz_hero_meta.json(需 token;见 .env.example)
|
||||
python web/fetch_hero_matches.py # 同英雄近期比赛出装/加点(含购买时间)→ web/data/hero_matches.json
|
||||
# 既有行补时间:python web/fetch_hero_matches.py --enrich-item-times [--heroes juggernaut]
|
||||
python web/fetch_item_shop.py # 官网商店 11 列目录 → web/data/item_shop.json
|
||||
python web/fetch_items_meta.py # 装备描述 + 机制标签 → web/data/items_meta.json
|
||||
python web/fetch_hero_abilities.py # 英雄技能 / 驱散汇总 → web/data/hero_abilities.json
|
||||
python web/fetch_ability_videos.py # 官网技能演示 webm(限速)→ web/assets/ability_videos/
|
||||
python web/fetch_item_counter_stats.py # OpenDota 对阵购买率/胜率相对全局基线 → 可再生成缓存
|
||||
python web/item_fears.py # 规则推导「怕的装备」→ web/data/hero_item_fears.json
|
||||
python web/fetch_patches.py # 近一年版本日志 + 详情 → web/data/patches.json(版本页)
|
||||
python web/fetch_leaderboards.py # Valve Immortal 四区 Top100 → web/data/leaderboards.json(排行页)
|
||||
python web/fetch_streamers.py # 抖音主播主页补全 → web/data/streamers.json(主播页;手工名单)
|
||||
python web/fetch_streamer_live.py # 探测真实在播状态 → is_live/live_probed_at(主播页角标;--dry-run 只打印)
|
||||
python web/serve_relations.py # 本地开发服务 http://127.0.0.1:8765(改 JSON 后刷新)
|
||||
```
|
||||
|
||||
Web 站点带 **Hash 路由**:`#/heroes/axe/core`、`#/heroes/axe/trends`、`#/heroes/axe/matchups`、`#/heroes/axe/matches`、`#/trends/legend`、`#/rankings`、`#/items/black_king_bar`、`#/patches/7.41`(`#/patches` = 最新,`#/rankings` = 中国区);英雄页的定位标签筛选与搜索框也进 URL(`?tags=核心&q=axe`)。刷新保状态、可分享 / 深度链接、浏览器前进后退还原。`python export_relations_site.py` 导出的静态站点同样支持深度链接(可部署 GitHub Pages 或 Cloudflare Pages)。
|
||||
Web 站点带 **Hash 路由**:`#/heroes/axe/core`、`#/heroes/axe/trends`、`#/heroes/axe/matchups`、`#/heroes/axe/matches`、`#/trends/legend`、`#/rankings`、`#/items/black_king_bar`、`#/patches/7.41`(`#/patches` = 最新,`#/rankings` = 中国区);英雄页的定位标签筛选与搜索框也进 URL(`?tags=核心&q=axe`)。刷新保状态、可分享 / 深度链接、浏览器前进后退还原。`python web/export_relations_site.py` 导出的静态站点同样支持深度链接(可部署 GitHub Pages 或 Cloudflare Pages)。
|
||||
|
||||
### 部署到 Cloudflare Pages
|
||||
|
||||
```powershell
|
||||
python deploy_relations.py
|
||||
python web/deploy_relations.py
|
||||
# 串联:导出 → 资产完整性预检 → wrangler 直传 → 绑定自定义域名
|
||||
# 凭据经 keyzoo 注入(refining/cloudflare 的 Global API Key);
|
||||
# 或手动设 $env:CLOUDFLARE_EMAIL / $env:CLOUDFLARE_API_KEY 后运行
|
||||
# 默认项目 climperor-relations、域名 dota2.refining.dev(可用 --project-name / --domain 覆盖)
|
||||
# 技能演示视频与静态图标默认走阿里云 OSS 桶 climperor(Pages 只部署 ~2MB HTML/JS/data)
|
||||
python _oss_static_assets.py upload # patch/新英雄后同步图标到 OSS
|
||||
python _cf_status.py # 部署后只读核对(项目 / 部署 / 域名状态)
|
||||
python web/_oss_static_assets.py upload # patch/新英雄后同步图标到 OSS
|
||||
python web/_cf_status.py # 部署后只读核对(项目 / 部署 / 域名状态)
|
||||
```
|
||||
|
||||
### 定时刷新(Gitea Actions)
|
||||
|
||||
仓库 [`.gitea/workflows/`](.gitea/workflows/) 在 **self-hosted** runner(与 `site-traffic-notify` 同一 Mac mini)上分层拉数;`refresh_web.py` 比对 JSON/图标摘要,**有变更才** `_oss_static_assets.py upload` + `deploy_relations.py`。数据-only 刷新**不** bump `SITE_VERSION`(`data.json` / `index.html` 已不缓存)。
|
||||
仓库 [`.gitea/workflows/`](.gitea/workflows/) 在 **self-hosted** runner(与 `site-traffic-notify` 同一 Mac mini)上分层拉数;`web/refresh_web.py` 比对 JSON/图标摘要,**有变更才** `_oss_static_assets.py upload` + `deploy_relations.py`。数据-only 刷新**不** bump `SITE_VERSION`(`data.json` / `index.html` 已不缓存)。
|
||||
|
||||
| Workflow | 时间(CST) | 档位 | 拉取内容 |
|
||||
|----------|-------------|------|----------|
|
||||
@@ -75,17 +78,17 @@ python _cf_status.py # 部署后只读核对(项目 / 部署 / 域名状态
|
||||
| `web-weekly` | 周二 07:00 | `weekly` | `stratz_meta`、`hero_items`、`items_meta`、OpenDota 对阵装备证据、`item_fears` |
|
||||
| `web-patch` | 每 6 小时 | `patch` | `fetch_patches.py --check`;仅 `has_new` 时拉详情 + abilities/商店/items_meta/fears |
|
||||
|
||||
**版本检测:** `--check` 只请求 Valve 版本列表,与本地 `data/patches.json` 的 `details` 比对,stdout 一行 JSON(`has_new` / `new_versions` / `latest`)。无新版本则跳过详情与部署。
|
||||
**版本检测:** `--check` 只请求 Valve 版本列表,与本地 `web/data/patches.json` 的 `details` 比对,stdout 一行 JSON(`has_new` / `new_versions` / `latest`)。无新版本则跳过详情与部署。
|
||||
|
||||
**本机试跑:**
|
||||
|
||||
```powershell
|
||||
pip install -r requirements.txt -r requirements-web.txt
|
||||
python fetch_patches.py --check
|
||||
python refresh_web.py --tier patch --dry-run
|
||||
python refresh_web.py --tier patch --skip-deploy --skip-oss
|
||||
pip install -r web/requirements.txt
|
||||
python web/fetch_patches.py --check
|
||||
python web/refresh_web.py --tier patch --dry-run
|
||||
python web/refresh_web.py --tier patch --skip-deploy --skip-oss
|
||||
# 真实拉数+部署(需 CF / OSS env 或 keyzoo):
|
||||
# python refresh_web.py --tier daily
|
||||
# python web/refresh_web.py --tier daily
|
||||
```
|
||||
|
||||
**Runner 要求:** `python3`(或 `python`)、`node`/`npx`(wrangler)、出网访问 OpenDota / STRATZ / Valve / Cloudflare / 阿里云 OSS。
|
||||
@@ -94,32 +97,32 @@ python refresh_web.py --tier patch --skip-deploy --skip-oss
|
||||
|
||||
| Secret | 用途 |
|
||||
|--------|------|
|
||||
| `CLOUDFLARE_EMAIL` / `CLOUDFLARE_API_KEY` | 部署 Pages(与 `site-traffic-notify` 共用;可用 `_gitea_actions_secrets.py` 写入) |
|
||||
| `CLOUDFLARE_EMAIL` / `CLOUDFLARE_API_KEY` | 部署 Pages(与 `site-traffic-notify` 共用;可用 `web/_gitea_actions_secrets.py` 写入) |
|
||||
| `STRATZ_API_TOKEN` | `web-weekly`(及 daily 内若触发连带时不需要) |
|
||||
| `OSS_ACCESS_KEY_ID` / `OSS_ACCESS_KEY_SECRET` | 图标变更时上传 OSS |
|
||||
|
||||
手工数据(`relations.json`、overrides)与技能视频(GB 级)**不**进定时;新英雄仍需本机 `fetch_cdn_templates.py` + `fetch_hero_portraits.py`。冒烟:Gitea Actions 对 `web-patch` 点 **Run workflow**。
|
||||
手工数据(`shared/data/relations.json`、overrides)与技能视频(GB 级)**不**进定时;新英雄仍需本机 `pc/fetch_cdn_templates.py` + `web/fetch_hero_portraits.py`。冒烟:Gitea Actions 对 `web-patch` 点 **Run workflow**。
|
||||
|
||||
仿局内选将四列网格(图标来自 [dota2.com/heroes](https://www.dota2.com/heroes) 竖版裁切):点英雄高亮克制 / 被克制 / 搭档,下方显示定位,并以标签页切换 **技能**(可点选魔晶/神杖升级与天赋树)、**核心装备**、**被克装备**、**走势**(STRATZ 优先:勋章条 + 最近 1 周三卡 + 分路 + 近 8 周列表;OpenDota 兜底)、**对位**(STRATZ 克制/被克/搭档 Top)、**近期比赛**(终局出装/加点)、**主播**(常玩该英雄的收录主播)、**版本变更**(该英雄近一年各版本改动)。
|
||||
英雄页上方网格固定高度;点选技能 / 核心装备 / 被克装备后,详情显示在下方(装备含合成,非弹窗)。
|
||||
|
||||
顶部另有 **排行** 页:Valve Immortal 四区榜各 Top 100(中国 / 欧洲 / 美洲 / 东南亚);数据来自 `data/leaderboards.json`(`python fetch_leaderboards.py`)。
|
||||
顶部另有 **主播** 页:手工收录直播间/主页(首版仅抖音),抖音式卡片展示昵称、签名、关注/粉丝/获赞、常用英雄与可选精选高光视频(滚入视口中部自动播放;有 `live_url` 时点头像进直播间并显示直播动效;**角标不代表真实在播**,待接入 `is_live`);数据来自 `data/streamers.json`(`python fetch_streamers.py` 补全;亦由 `refresh_web --tier daily` 每日软失败刷新)。视频文件放 `assets/streamer_videos/`(gitignore),本地开发经 `/streamer-video/` 提供,部署前用 `_oss_static_assets.py upload` 同步至 OSS `streamer-video/`。
|
||||
顶部另有 **排行** 页:Valve Immortal 四区榜各 Top 100(中国 / 欧洲 / 美洲 / 东南亚);数据来自 `web/data/leaderboards.json`(`python web/fetch_leaderboards.py`)。
|
||||
顶部另有 **主播** 页:手工收录直播间/主页(首版仅抖音),抖音式卡片展示昵称、签名、关注/粉丝/获赞、常用英雄与可选精选高光视频(滚入视口中部自动播放;有 `live_url` 时点头像进直播间;「直播」角标与动效只在真实探测在播时显示(线上由访客触发的 `/api/live-status` 边缘函数实时刷新,边缘缓存 5 分钟合并请求;`data.json` 内 `fetch_streamer_live.py` daily 探测值兜底);数据来自 `web/data/streamers.json`(`python web/fetch_streamers.py` 补全;亦由 `web/refresh_web --tier daily` 每日软失败刷新)。视频文件放 `web/assets/streamer_videos/`(gitignore),本地开发经 `/streamer-video/` 提供,部署前用 `web/_oss_static_assets.py upload` 同步至 OSS `streamer-video/`。
|
||||
顶部另有 **走势** 页:近 8 周各段位高胜率 / 上场率榜(`#/trends[/bracket]`;STRATZ 周胜率数据)。
|
||||
顶部另有 **物品** 页:对齐 [官网商店物品](https://www.dota2.com.cn/items/index.htm) 的 **11 列竖排**(基础分类 5 列 + 合成分类 6 列),点选后详情显示在右侧(含合成组件)。目录来自 `data/item_shop.json`(`python fetch_item_shop.py`)。
|
||||
顶部另有 **版本** 页:默认展示最新版本完整改动(综合 / 物品 / 中立物品 / 英雄),下拉切换近一年其它版本;数据来自 `data/patches.json`(`python fetch_patches.py`,近一年窗口可用 `--days` / `--since` 调)。
|
||||
数据在 `data/relations.json`(英雄关系,不用胜率);选将全网格「克/搭/补」推荐读同一份文件,并用 `draft_archetypes.py` 规则识别推进/全球流与敌我缺口(不接 AI)。热门装备来自 OpenDota 统计。**走势**优先 STRATZ(`data/stratz_hero_meta.json`,按勋章近 8 周 + 最近 1 周分路;`python fetch_stratz_meta.py`,需 token),OpenDota 各段位胜率/上场率/场次在 `data/hero_stats.json`(近约 7 天兜底;不进推荐)。**对位**数值 Top 在 `data/stratz_matchup_tops.json`(与网格定性克/搭分开展示)。被克装备以描述标签 + 规则为主;`fetch_item_counter_stats.py` 另算敌方终局装备相对同装备全局基线的购买率提升/胜率差,对全部英雄的已有候选小幅调序;装备卡有数据时显示对阵该英雄的敌方队伍终局装备出现率。统计显著的新组合仍须确认机制成立后写入 `hero_fear_overrides.json`,避免“高相关但不克制”的误报。可改 `data/item_tag_overrides.json` 后重跑 `fetch_items_meta.py` 与 `item_fears.py`。**尚无对局内出装推荐**。
|
||||
顶部另有 **物品** 页:对齐 [官网商店物品](https://www.dota2.com.cn/items/index.htm) 的 **11 列竖排**(基础分类 5 列 + 合成分类 6 列),点选后详情显示在右侧(含合成组件)。目录来自 `web/data/item_shop.json`(`python web/fetch_item_shop.py`)。
|
||||
顶部另有 **版本** 页:默认展示最新版本完整改动(综合 / 物品 / 中立物品 / 英雄),下拉切换近一年其它版本;数据来自 `web/data/patches.json`(`python web/fetch_patches.py`,近一年窗口可用 `--days` / `--since` 调)。
|
||||
数据在 `shared/data/relations.json`(英雄关系,不用胜率);选将全网格「克/搭/补」推荐读同一份文件,并用 `pc/draft_archetypes.py` 规则识别推进/全球流与敌我缺口(不接 AI)。热门装备来自 OpenDota 统计。**走势**优先 STRATZ(`web/data/stratz_hero_meta.json`,按勋章近 8 周 + 最近 1 周分路;`python web/fetch_stratz_meta.py`,需 token),OpenDota 各段位胜率/上场率/场次在 `web/data/hero_stats.json`(近约 7 天兜底;不进推荐)。**对位**数值 Top 在 `web/data/stratz_matchup_tops.json`(与网格定性克/搭分开展示)。被克装备以描述标签 + 规则为主;`web/fetch_item_counter_stats.py` 另算敌方终局装备相对同装备全局基线的购买率提升/胜率差,对全部英雄的已有候选小幅调序;装备卡有数据时显示对阵该英雄的敌方队伍终局装备出现率。统计显著的新组合仍须确认机制成立后写入 `web/data/hero_fear_overrides.json`,避免“高相关但不克制”的误报。可改 `web/data/item_tag_overrides.json` 后重跑 `web/fetch_items_meta.py` 与 `web/item_fears.py`。**尚无对局内出装推荐**。
|
||||
|
||||
## 快速开始(GSI 自动跟踪)
|
||||
|
||||
```powershell
|
||||
python gsi_setup.py # 写入 Dota GSI 配置
|
||||
python pc/gsi_setup.py # 写入 Dota GSI 配置
|
||||
# Steam → Dota 2 → 属性 → 启动项加上 -gamestateintegration,重启游戏
|
||||
python gsi_watch.py
|
||||
python pc/gsi_watch.py
|
||||
```
|
||||
|
||||
进入英雄选择后自动跟踪;敌方锁 ≥1 人后按关系与阵容画像在英雄网格标出 **克 / 搭 / 补**,并显示一句阵容分析(需 `data/relations.json`;定位局按分路过滤)。凑齐 10 人或超时后写出 `results/draft_<时间戳>.json`(该目录已 gitignore)。
|
||||
会话截图按对局落在 `samples/raw/<matchid>/`;默认同时把每包 GSI JSON 追加到同目录 `gsi.jsonl`(`--no-dump-gsi` 可关)。
|
||||
进入英雄选择后自动跟踪;敌方锁 ≥1 人后按关系与阵容画像在英雄网格标出 **克 / 搭 / 补**,并显示一句阵容分析(需 `shared/data/relations.json`;定位局按分路过滤)。凑齐 10 人或超时后写出 `pc/results/draft_<时间戳>.json`(该目录已 gitignore)。
|
||||
会话截图按对局落在 `pc/samples/raw/<matchid>/`;默认同时把每包 GSI JSON 追加到同目录 `gsi.jsonl`(`--no-dump-gsi` 可关)。
|
||||
|
||||
> 主菜单收不到 GSI 是正常的:客户端**第一次载入对局后**才开始推送。看到 `[gsi] connected` 才算链路通。
|
||||
|
||||
@@ -128,30 +131,30 @@ python gsi_watch.py
|
||||
### 截图
|
||||
|
||||
```powershell
|
||||
python capture.py # 单张 → samples/raw/
|
||||
python capture.py --loop 300 3 # 每 3 秒一张,持续 300 秒
|
||||
python pc/capture.py # 单张 → pc/samples/raw/
|
||||
python pc/capture.py --loop 300 3 # 每 3 秒一张,持续 300 秒
|
||||
```
|
||||
|
||||
GSI 跟踪时自动写入 `samples/raw/<matchid>/draft_*.png`(含 milestone / best)。
|
||||
GSI 跟踪时自动写入 `pc/samples/raw/<matchid>/draft_*.png`(含 milestone / best)。
|
||||
需无边框窗口或窗口模式(独占全屏可能黑帧)。
|
||||
|
||||
### 标定 ROI(一次性)
|
||||
|
||||
```powershell
|
||||
python autocalibrate.py samples/raw/<matchid>/<某帧>.png
|
||||
# 失败时退路:python calibrate.py samples/raw/<matchid>/<某帧>.png
|
||||
python pc/autocalibrate.py pc/samples/raw/<matchid>/<某帧>.png
|
||||
# 失败时退路:python pc/calibrate.py pc/samples/raw/<matchid>/<某帧>.png
|
||||
```
|
||||
|
||||
### 识别 / 评测
|
||||
|
||||
```powershell
|
||||
python recognize.py samples/raw/<matchid>/<帧>.png
|
||||
python recognize.py samples/raw/<matchid>/<帧>.png --sheet
|
||||
python recognize.py samples/raw/<matchid>/<帧>.png --truth hero1,...,hero10
|
||||
python evaluate.py # 按 samples/labels.json 批量评测
|
||||
python pc/recognize.py pc/samples/raw/<matchid>/<帧>.png
|
||||
python pc/recognize.py pc/samples/raw/<matchid>/<帧>.png --sheet
|
||||
python pc/recognize.py pc/samples/raw/<matchid>/<帧>.png --truth hero1,...,hero10
|
||||
python pc/evaluate.py # 按 pc/samples/labels.json 批量评测
|
||||
```
|
||||
|
||||
辅助脚本:`roles.py`(位置字)、`grid.py`(禁用名单)、`modes.py`(模式字)。
|
||||
辅助脚本:`pc/roles.py`(位置字)、`shared/grid.py`(禁用名单)、`pc/modes.py`(模式字)。
|
||||
|
||||
## 截图要求
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.1 KiB |
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.9 KiB |
@@ -12,9 +12,12 @@ Writes slot geometry into config.json and preview/autocalibrate_check.png.
|
||||
"""
|
||||
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import time
|
||||
|
||||
import cv2
|
||||
import numpy as np
|
||||
|
||||
@@ -11,6 +11,10 @@ and stored as resolution-independent relative coordinates.
|
||||
"""
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import time
|
||||
|
||||
import cv2
|
||||
@@ -10,11 +10,14 @@ Notes:
|
||||
- Frames are saved as PNG at native resolution, named cap_HHMMSS.png.
|
||||
"""
|
||||
|
||||
import json
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import json
|
||||
import time
|
||||
|
||||
import cv2
|
||||
import mss
|
||||
import numpy as np
|
||||
@@ -1,36 +1,26 @@
|
||||
"""Shared helpers: config IO, slot geometry, crop preprocessing."""
|
||||
"""PC-side helpers: config IO, slot geometry, crop preprocessing, NCC matching.
|
||||
|
||||
ROOT is the pc/ directory: every runtime path built from it (samples/,
|
||||
preview/, results/, failures/, templates/, assets/role_icons/) stays inside
|
||||
the PC subproject. Shared locations (heroes.json, CDN templates) are
|
||||
re-exported from shared.paths so existing ``from common import X`` call
|
||||
sites keep working.
|
||||
"""
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import json
|
||||
from pathlib import Path
|
||||
|
||||
import cv2
|
||||
import numpy as np
|
||||
|
||||
ROOT = Path(__file__).parent
|
||||
from shared.paths import HEROES_JSON, TEMPLATES_CDN # noqa: F401 (re-export)
|
||||
|
||||
ROOT = Path(__file__).resolve().parent
|
||||
CONFIG_PATH = ROOT / "config.json"
|
||||
DATA = ROOT / "data"
|
||||
HEROES_JSON = DATA / "heroes.json"
|
||||
TEMPLATES_CDN = ROOT / "templates" / "cdn"
|
||||
# Landscape cards from dota2.com/heroes (Steam CDN heroes/{key}.png); UI only.
|
||||
HERO_PORTRAITS = ROOT / "assets" / "hero_portraits"
|
||||
# Primary-attribute icons from dota2.com (dota_react/icons/hero_*.png); UI only.
|
||||
ATTR_ICONS = ROOT / "assets" / "attr_icons"
|
||||
# Item icons from Steam CDN (dota_react/items/{key}.png); Climperor web site only.
|
||||
ITEM_ICONS = ROOT / "assets" / "item_icons"
|
||||
# Shop category header icons from dota2.com.cn/items/images/itemcat_*.png.
|
||||
ITEM_CAT_ICONS = ROOT / "assets" / "item_cat_icons"
|
||||
# Ability icons from Steam CDN (dota_react/abilities/{key}.png); Climperor web site only.
|
||||
ABILITY_ICONS = ROOT / "assets" / "ability_icons"
|
||||
# Generic UI glyphs from dota2.com.cn (herostatic/icons/*.png); Climperor web site only.
|
||||
UI_ICONS = ROOT / "assets" / "ui_icons"
|
||||
# Rank medal icons (OpenDota rank_icon_0..8); Climperor web trends tab only.
|
||||
RANK_ICONS = ROOT / "assets" / "rank_icons"
|
||||
# Streamer avatars cached by fetch_streamers.py; Climperor web「主播」only.
|
||||
STREAMER_AVATARS = ROOT / "assets" / "streamer_avatars"
|
||||
# Curated Douyin highlight clips for streamer cards; Climperor web「主播」only.
|
||||
STREAMER_VIDEOS = ROOT / "assets" / "streamer_videos"
|
||||
# Official ability demo clips from dota2.com (dota_react/abilities/{hero}/{ability}.webm).
|
||||
ABILITY_VIDEOS = ROOT / "assets" / "ability_videos"
|
||||
|
||||
|
||||
def load_config() -> dict:
|
||||
@@ -108,7 +108,7 @@
|
||||
"min_enemies": 1,
|
||||
"min_heroes_for_gaps": 2,
|
||||
"archetypes": true,
|
||||
"relations_path": "data/relations.json",
|
||||
"relations_path": "shared/data/relations.json",
|
||||
"role_tags": {
|
||||
"1": ["Carry"],
|
||||
"2": ["Carry", "Nuker", "Escape"],
|
||||
@@ -6,10 +6,15 @@ and short Chinese analysis / reason strings for recommend marks.
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
from collections import Counter
|
||||
from typing import Iterable
|
||||
|
||||
from hero_tags import TAG_ORDER
|
||||
from shared.hero_tags import TAG_ORDER
|
||||
|
||||
# Strong push cores: one hit can flag push even before 2+ Pusher tags.
|
||||
PUSH_CORE = frozenset({
|
||||
@@ -30,12 +30,17 @@ Skinned portraits are not templated (too many variants). Instead:
|
||||
Once ten heroes are confirmed, vision stops and only GSI is waited on for self.
|
||||
"""
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import time
|
||||
|
||||
import mss
|
||||
|
||||
from capture import grab_frame, is_dota_foreground, raw_dir_for_match, save_frame
|
||||
from grid import bans, hero_table, read_grid
|
||||
from shared.grid import bans, hero_table, read_grid
|
||||
from modes import detect_mode, load_mode_templates
|
||||
from recognize import recognize_image
|
||||
from recommend import ally_keys, enemy_keys, load_relations, suggest_marks
|
||||
@@ -136,7 +141,7 @@ class DraftSession:
|
||||
rel = self.relations or {}
|
||||
if not rel.get("counters") and not rel.get("synergies"):
|
||||
self._rec_warned = True
|
||||
self.log("[rec] relations empty — edit data/relations.json "
|
||||
self.log("[rec] relations empty — edit shared/data/relations.json "
|
||||
"or run import_relations_xlsx.py")
|
||||
started = time.monotonic()
|
||||
pending: dict[int, tuple[str, int]] = {}
|
||||
@@ -7,8 +7,12 @@ Usage:
|
||||
python evaluate.py
|
||||
"""
|
||||
|
||||
import json
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import json
|
||||
|
||||
import cv2
|
||||
|
||||
@@ -4,21 +4,25 @@ Usage:
|
||||
python fetch_cdn_templates.py
|
||||
|
||||
Writes:
|
||||
data/heroes.json - hero id / key / English name / roles / aliases / base stats
|
||||
shared/data/heroes.json - hero id / key / English name / roles / aliases / base stats
|
||||
templates/cdn/{key}.png - face-centered square crop resized to canonical size
|
||||
|
||||
Preserves manually curated `aliases` / `abbr` from an existing heroes.json on rewrite.
|
||||
"""
|
||||
|
||||
import json
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import json
|
||||
|
||||
import cv2
|
||||
import numpy as np
|
||||
|
||||
from common import HEROES_JSON, TEMPLATES_CDN, load_config
|
||||
from hero_tags import tags_for_hero
|
||||
from http_utils import fetch_hero_list, http_bytes, http_json
|
||||
from shared.hero_tags import tags_for_hero
|
||||
from shared.http_utils import fetch_hero_list, http_bytes, http_json
|
||||
|
||||
# Steam CDN landscape hero art; cropped to a face window for top-bar matching.
|
||||
IMG_URL = "https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/heroes/{key}.png"
|
||||
@@ -10,10 +10,13 @@ After installing, add -gamestateintegration to Dota 2's launch options
|
||||
(Steam library -> right-click Dota 2 -> Properties) and restart the game.
|
||||
"""
|
||||
|
||||
import re
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import re
|
||||
|
||||
from common import load_config
|
||||
|
||||
CFG_NAME = "gamestate_integration_climperor.cfg"
|
||||
@@ -21,12 +21,15 @@ With gsi.dump_payloads (default on), every POST body is appended to
|
||||
samples/raw/<matchid>/gsi.jsonl for later analysis.
|
||||
"""
|
||||
|
||||
import json
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import json
|
||||
import threading
|
||||
import time
|
||||
from http.server import BaseHTTPRequestHandler, HTTPServer
|
||||
from pathlib import Path
|
||||
|
||||
import mss
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
"""Read the game-mode label under the top-center timer (e.g. 全英雄选择)."""
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import cv2
|
||||
import numpy as np
|
||||
|
||||
@@ -6,8 +6,12 @@ set_grid_marks(), and set_analysis(); geometry uses relative coords.
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import json
|
||||
import threading
|
||||
import tkinter as tk
|
||||
|
||||
@@ -12,8 +12,12 @@ misrecognized crops to failures/ (debug only, gitignored).
|
||||
recognize_image() is the reusable entry point used by gsi_watch.py.
|
||||
"""
|
||||
|
||||
import json
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import json
|
||||
import time
|
||||
|
||||
import cv2
|
||||
@@ -8,11 +8,16 @@ Mark available heroes with 克 / 搭 / 补:
|
||||
Role-queue filters by position tags; otherwise all heroes are candidates.
|
||||
Also returns a short analysis string and per-mark reasons (no AI).
|
||||
|
||||
Data: data/relations.json + draft_archetypes rules.
|
||||
Data: shared/data/relations.json + draft_archetypes rules.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
from draft_archetypes import (
|
||||
answer_for_candidate,
|
||||
collect_reasons,
|
||||
@@ -21,9 +26,9 @@ from draft_archetypes import (
|
||||
format_analysis,
|
||||
tag_profile,
|
||||
)
|
||||
from grid import hero_table
|
||||
from hero_tags import tags_for_hero
|
||||
from relations import DEFAULT_RELATIONS, indexes, load_relations
|
||||
from shared.grid import hero_table
|
||||
from shared.hero_tags import tags_for_hero
|
||||
from shared.relations import DEFAULT_RELATIONS, indexes, load_relations
|
||||
|
||||
DEFAULT_ROLE_TAGS = {
|
||||
"1": ["Carry"],
|
||||
@@ -9,6 +9,11 @@ value+saturation isolates it cleanly. Matching is done on the binary mask
|
||||
they differ in width, so mask IoU separates them by a wide margin.
|
||||
"""
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
import cv2
|
||||
import numpy as np
|
||||
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |