Reorganize repository into pc web shared monorepo
Separate the local recognition, web publishing, and shared data paths while preserving direct script execution and existing site content. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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"""Transparent click-through overlay: role tags + 克/搭/补 marks + analysis bar.
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Runs a Tk root on a background thread. DraftSession calls set_roster(),
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set_grid_marks(), and set_analysis(); geometry uses relative coords.
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"""
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from __future__ import annotations
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import sys
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from pathlib import Path
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sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
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import json
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import threading
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import tkinter as tk
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import mss
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from common import HEROES_JSON as HEROES_PATH, ROOT, slot_rect_px
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ROLE_ICONS_DIR = ROOT / "assets" / "role_icons"
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ROLE_ORDER = [
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"Carry",
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"Support",
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"Nuker",
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"Disabler",
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"Durable",
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"Escape",
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"Initiator",
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"Pusher",
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]
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CHROMA = "#ff00ff"
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DEFAULT_COUNTER_COLOR = "#2ec4b6"
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DEFAULT_SYNERGY_COLOR = "#e9a825"
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DEFAULT_FILL_COLOR = "#9b7ebd"
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DEFAULT_MARK_TEXT = "#0b1220"
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DEFAULT_ANALYSIS_BG = "#1a2332"
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DEFAULT_ANALYSIS_FG = "#e8eef7"
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LABEL_ORDER = ("克", "搭", "补")
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LABEL_COLORS = {
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"克": "counter",
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"搭": "synergy",
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"补": "fill",
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}
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def _load_roles_by_key() -> dict[str, list[str]]:
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if not HEROES_PATH.exists():
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return {}
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table = json.loads(HEROES_PATH.read_text(encoding="utf-8"))
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return {h["key"]: list(h.get("roles") or []) for h in table}
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def _primary_monitor_size() -> tuple[int, int]:
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with mss.MSS() as sct:
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mon = sct.monitors[1]
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return int(mon["width"]), int(mon["height"])
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def _enable_click_through(hwnd: int) -> None:
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"""Make the window ignore mouse input (Windows)."""
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if sys.platform != "win32":
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return
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import ctypes
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user32 = ctypes.windll.user32
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GWL_EXSTYLE = -20
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WS_EX_LAYERED = 0x00080000
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WS_EX_TRANSPARENT = 0x00000020
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WS_EX_TOOLWINDOW = 0x00000080
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get_long = user32.GetWindowLongW
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set_long = user32.SetWindowLongW
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style = get_long(hwnd, GWL_EXSTYLE)
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set_long(hwnd, GWL_EXSTYLE, style | WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOOLWINDOW)
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class DraftOverlay:
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"""Fullscreen transparent overlay drawn above Dota during draft tracking."""
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def __init__(self, cfg: dict):
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self.cfg = cfg
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o = cfg.get("overlay") or {}
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self.y_gap_rel = float(o.get("y_gap_rel", 0.008))
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self.icon_h_rel = float(o.get("icon_h_rel", 0.016))
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self.icon_gap_rel = float(o.get("icon_gap_rel", 0.002))
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self.mark_size_rel = float(o.get("mark_size_rel", 0.018))
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self.mark_pad_rel = float(o.get("mark_pad_rel", 0.004))
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self.mark_gap_rel = float(o.get("mark_gap_rel", 0.002))
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self.counter_color = str(o.get("counter_color", o.get("rec_color", DEFAULT_COUNTER_COLOR)))
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self.synergy_color = str(o.get("synergy_color", DEFAULT_SYNERGY_COLOR))
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self.fill_color = str(o.get("fill_color", DEFAULT_FILL_COLOR))
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self.mark_text = str(o.get("mark_text_color", o.get("rec_text_color", DEFAULT_MARK_TEXT)))
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self.analysis_y_rel = float(o.get("analysis_y_rel", 0.12))
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self.analysis_h_rel = float(o.get("analysis_h_rel", 0.028))
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self.analysis_font_rel = float(o.get("analysis_font_rel", 0.014))
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self.analysis_bg = str(o.get("analysis_bg", DEFAULT_ANALYSIS_BG))
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self.analysis_fg = str(o.get("analysis_fg", DEFAULT_ANALYSIS_FG))
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self.roles_by_key = _load_roles_by_key()
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self._roster: dict[int, str] = {}
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self._cells: dict[str, dict] = {}
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self._marks: dict[str, list[str]] = {}
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self._analysis = ""
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self._ready = threading.Event()
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self._closed = False
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self._root: tk.Tk | None = None
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self._canvas: tk.Canvas | None = None
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self._photos: list[tk.PhotoImage] = []
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self._icon_src: dict[str, tk.PhotoImage] = {}
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self._thread = threading.Thread(target=self._run, name="draft-overlay", daemon=True)
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self._thread.start()
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self._ready.wait(timeout=5.0)
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def _label_fill(self, label: str) -> str:
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kind = LABEL_COLORS.get(label)
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if kind == "synergy":
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return self.synergy_color
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if kind == "fill":
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return self.fill_color
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return self.counter_color
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def _run(self) -> None:
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sw, sh = _primary_monitor_size()
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root = tk.Tk()
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self._root = root
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root.overrideredirect(True)
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root.attributes("-topmost", True)
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root.geometry(f"{sw}x{sh}+0+0")
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root.configure(bg=CHROMA)
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try:
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root.attributes("-transparentcolor", CHROMA)
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except tk.TclError:
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pass
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canvas = tk.Canvas(root, width=sw, height=sh, bg=CHROMA, highlightthickness=0, bd=0)
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canvas.pack(fill="both", expand=True)
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self._canvas = canvas
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self._screen = (sw, sh)
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self._load_icon_sources()
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root.update_idletasks()
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try:
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hwnd = int(root.wm_frame(), 16) if root.wm_frame().startswith("0x") else int(root.winfo_id())
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if sys.platform == "win32":
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import ctypes
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hwnd = ctypes.windll.user32.GetParent(root.winfo_id()) or root.winfo_id()
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_enable_click_through(int(hwnd))
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except Exception:
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pass
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root.withdraw()
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self._ready.set()
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root.mainloop()
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try:
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root.destroy()
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except tk.TclError:
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pass
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self._closed = True
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def _load_icon_sources(self) -> None:
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assert self._root is not None
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for name in ROLE_ORDER:
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path = ROLE_ICONS_DIR / f"{name}.png"
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if not path.exists():
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continue
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try:
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self._icon_src[name] = tk.PhotoImage(master=self._root, file=str(path))
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except tk.TclError:
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continue
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def _scaled_icon(self, name: str, target_h: int) -> tk.PhotoImage | None:
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src = self._icon_src.get(name)
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if src is None or target_h <= 0:
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return None
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h = max(src.height(), 1)
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if target_h >= h:
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factor = max(1, round(target_h / h))
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img = src.zoom(factor, factor)
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else:
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factor = max(1, round(h / target_h))
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img = src.subsample(factor, factor)
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self._photos.append(img)
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return img
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def set_roster(self, confirmed: dict[int, str]) -> None:
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"""Update tags for confirmed slots (hero_key by slot index)."""
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roster = {int(k): v for k, v in confirmed.items() if v}
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if roster == self._roster:
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return
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self._roster = dict(roster)
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self._schedule_redraw()
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def set_analysis(self, text: str | None) -> None:
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"""Short lineup analysis banner (empty clears)."""
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value = (text or "").strip()
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if value == self._analysis:
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return
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self._analysis = value
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self._schedule_redraw()
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def set_grid_marks(
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self,
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cells: dict[str, dict] | None,
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marks: dict[str, list[str] | int] | list[dict] | None,
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) -> None:
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"""克/搭/补 badges on hero-grid cells.
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marks: key->labels list, key->legacy rank int, or suggest_marks list.
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"""
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cells = {str(k): dict(v) for k, v in (cells or {}).items()}
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parsed: dict[str, list[str]] = {}
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if isinstance(marks, list):
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for item in marks:
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key = item.get("key")
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if not key:
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continue
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labels = item.get("labels")
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if labels:
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parsed[str(key)] = [str(x) for x in labels if x in LABEL_ORDER]
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elif item.get("rank"):
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parsed[str(key)] = ["克"]
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elif marks:
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for key, val in marks.items():
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if isinstance(val, (list, tuple)):
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labs = [str(x) for x in val if x in LABEL_ORDER]
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elif isinstance(val, int) and val > 0:
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labs = ["克"]
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elif isinstance(val, str) and val in LABEL_ORDER:
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labs = [val]
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else:
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labs = []
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if labs:
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parsed[str(key)] = labs
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if cells == self._cells and parsed == self._marks:
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return
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self._cells = cells
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self._marks = parsed
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self._schedule_redraw()
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def _schedule_redraw(self) -> None:
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root = self._root
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if root is None or self._closed:
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return
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try:
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root.after(0, self._redraw)
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except RuntimeError:
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pass
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def show(self) -> None:
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root = self._root
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if root is None or self._closed:
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return
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try:
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root.after(0, root.deiconify)
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except RuntimeError:
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pass
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def hide(self) -> None:
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root = self._root
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if root is None or self._closed:
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return
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def _hide() -> None:
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if self._canvas is not None:
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self._canvas.delete("all")
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self._photos.clear()
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self._analysis = ""
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root.withdraw()
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try:
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root.after(0, _hide)
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except RuntimeError:
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pass
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def close(self) -> None:
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root = self._root
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if root is None or self._closed:
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return
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done = threading.Event()
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def _shutdown() -> None:
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try:
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if self._canvas is not None:
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self._canvas.delete("all")
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self._photos.clear()
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self._icon_src.clear()
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root.quit()
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finally:
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done.set()
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try:
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root.after(0, _shutdown)
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except RuntimeError:
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done.set()
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done.wait(timeout=2.0)
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self._thread.join(timeout=2.0)
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self._closed = True
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def _redraw(self) -> None:
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canvas = self._canvas
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if canvas is None:
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return
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canvas.delete("all")
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self._photos.clear()
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sw, sh = self._screen
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icon_h = max(8, int(round(self.icon_h_rel * sh)))
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gap = max(0, int(round(self.icon_gap_rel * sh)))
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y_gap = int(round(self.y_gap_rel * sh))
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if self._analysis:
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bar_h = max(18, int(round(self.analysis_h_rel * sh)))
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bar_y = int(round(self.analysis_y_rel * sh))
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font_size = max(10, int(round(self.analysis_font_rel * sh)))
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pad_x = max(12, int(round(0.01 * sw)))
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# Estimate text width roughly; keep banner centered and readable.
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approx_w = min(sw - 2 * pad_x, max(200, int(len(self._analysis) * font_size * 0.95) + 2 * pad_x))
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x0 = (sw - approx_w) // 2
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y0 = bar_y
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x1 = x0 + approx_w
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y1 = y0 + bar_h
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canvas.create_rectangle(x0, y0, x1, y1, fill=self.analysis_bg, outline=self.analysis_bg)
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canvas.create_text(
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(x0 + x1) / 2,
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(y0 + y1) / 2,
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text=self._analysis,
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fill=self.analysis_fg,
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font=("Microsoft YaHei UI", font_size, "bold"),
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)
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for slot in self.cfg.get("slots") or []:
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idx = int(slot["index"])
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hero = self._roster.get(idx)
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if not hero:
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continue
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roles = [r for r in ROLE_ORDER if r in set(self.roles_by_key.get(hero, []))]
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if not roles:
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continue
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x, y, w, h = slot_rect_px(slot, self.cfg, sw, sh)
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icons = [img for r in roles if (img := self._scaled_icon(r, icon_h)) is not None]
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if not icons:
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continue
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total_w = sum(img.width() for img in icons) + gap * (len(icons) - 1)
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cx = x + w / 2
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left = int(round(cx - total_w / 2))
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top = y + h + y_gap
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cursor = left
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for img in icons:
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canvas.create_image(cursor, top, image=img, anchor="nw")
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cursor += img.width() + gap
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mark = max(12, int(round(self.mark_size_rel * sh)))
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pad = max(2, int(round(self.mark_pad_rel * sh)))
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mark_gap = max(1, int(round(self.mark_gap_rel * sh)))
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font_size = max(8, int(round(mark * 0.55)))
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for key, labels in self._marks.items():
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cell = self._cells.get(key)
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if not cell:
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continue
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ordered = [lab for lab in LABEL_ORDER if lab in labels]
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if not ordered:
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continue
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x0 = int(cell["x0"])
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y0 = int(cell["y0"])
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x1 = x0 + pad
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y1 = y0 + pad
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for i, lab in enumerate(ordered):
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bx1 = x1 + i * (mark + mark_gap)
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by1 = y1
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bx2 = bx1 + mark
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by2 = by1 + mark
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fill = self._label_fill(lab)
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canvas.create_rectangle(bx1, by1, bx2, by2, fill=fill, outline=fill)
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canvas.create_text(
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(bx1 + bx2) / 2,
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(by1 + by2) / 2,
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text=lab,
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fill=self.mark_text,
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font=("Microsoft YaHei UI", font_size, "bold"),
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)
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Reference in New Issue
Block a user